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Kevin McGee

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

22

Venues

10

Active years

1997–2014

Best venue rank

A*

Where they publish

Papers

22 indexed papers, newest first.

YearVenueTitleAuthors
2014CSEDUAutomated Generation of High School Geometric Questions Involving Implicit Construction.Rahul Singhal, Martin Henz, Kevin McGee
2014CSEDUAutomated Generation of Geometry Questions for High School Mathematics.Rahul Singhal, Martin Henz, Kevin McGee
2013CHINoteVideo: facilitating navigation of blackboard-style lecture videos.Toni-Jan Keith Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey
2013CHINoteVideo: facilitating navigation of blackboard-style lecture videos.Toni-Jan Keith Palma Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey
2012CHIProtecting artificial team-mates: more seems like less.Tim Robert Merritt, Kevin McGee
2012ICIDSReading Again for the First Time: A Model of Rereading in Interactive Stories.Alex Mitchell, Kevin McGee
2012IVAFrown More, Talk More: Effects of Facial Expressions in Establishing Conversational Rapport with Virtual Agents.Joshua Wei-Ern Wong, Kevin McGee
2012OZCHIGood team-mates do more than help the team win: design factors that impact player concern about team-mate experience.Christopher Ong, Kevin McGee
2012OZCHIClosing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates.Christopher Ong, Kevin McGee, Teong Leong Chuah
2011CHILimits of rereadability in procedural interactive stories.Alex Mitchell, Kevin McGee
2011CSCWAre artificial team-mates scapegoats in computer games.Tim Robert Merritt, Kian Boon Tan, Christopher Ong, Aswin Thomas Abraham, Teong Leong Chuah, Kevin McGee
2011FDGChoosing human team-mates: perceived identity as a moderator of player preference and enjoyment.Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong
2011ICIDSRereading in Interactive Stories: Constraints on Agency and Procedural Variation.Alex Mitchell, Kevin McGee
2011ICIDSSupporting Rereadability through Narrative Play.Alex Mitchell, Kevin McGee
2011IVADid You Notice? Artificial Team-Mates Take Risks for Players.Tim Robert Merritt, Christopher Ong, Teong Leong Chuah, Kevin McGee
2011OZCHIWhat we have here is a failure of companionship: communication in goal-oriented team-mate games.Kevin McGee, Tim Robert Merritt, Christopher Ong
2010FDGReal-time team-mate AI in games: a definition, survey, & critique.Kevin McGee, Aswin Thomas Abraham
2010OZCHIWho makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles.Tim Robert Merritt, Weiman Kow, Christopher Ng, Kevin McGee, Lonce Wyse
2009ICIDSDesigning Storytelling Games That EncourageAlex Mitchell, Kevin McGee
2007IEPatterns and computer game design innovation.Kevin McGee
1997VRSTNetEffect: a network architecture for large-scale multi-user virtual worlds.Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee
1997WETICEDeveloping Social Virtual Worlds using NetEffect.Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee