| 2014 | CSEDU | Automated Generation of High School Geometric Questions Involving Implicit Construction. | Rahul Singhal, Martin Henz, Kevin McGee |
| 2014 | CSEDU | Automated Generation of Geometry Questions for High School Mathematics. | Rahul Singhal, Martin Henz, Kevin McGee |
| 2013 | CHI | NoteVideo: facilitating navigation of blackboard-style lecture videos. | Toni-Jan Keith Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey |
| 2013 | CHI | NoteVideo: facilitating navigation of blackboard-style lecture videos. | Toni-Jan Keith Palma Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey |
| 2012 | CHI | Protecting artificial team-mates: more seems like less. | Tim Robert Merritt, Kevin McGee |
| 2012 | ICIDS | Reading Again for the First Time: A Model of Rereading in Interactive Stories. | Alex Mitchell, Kevin McGee |
| 2012 | IVA | Frown More, Talk More: Effects of Facial Expressions in Establishing Conversational Rapport with Virtual Agents. | Joshua Wei-Ern Wong, Kevin McGee |
| 2012 | OZCHI | Good team-mates do more than help the team win: design factors that impact player concern about team-mate experience. | Christopher Ong, Kevin McGee |
| 2012 | OZCHI | Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates. | Christopher Ong, Kevin McGee, Teong Leong Chuah |
| 2011 | CHI | Limits of rereadability in procedural interactive stories. | Alex Mitchell, Kevin McGee |
| 2011 | CSCW | Are artificial team-mates scapegoats in computer games. | Tim Robert Merritt, Kian Boon Tan, Christopher Ong, Aswin Thomas Abraham, Teong Leong Chuah, Kevin McGee |
| 2011 | FDG | Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. | Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong |
| 2011 | ICIDS | Rereading in Interactive Stories: Constraints on Agency and Procedural Variation. | Alex Mitchell, Kevin McGee |
| 2011 | ICIDS | Supporting Rereadability through Narrative Play. | Alex Mitchell, Kevin McGee |
| 2011 | IVA | Did You Notice? Artificial Team-Mates Take Risks for Players. | Tim Robert Merritt, Christopher Ong, Teong Leong Chuah, Kevin McGee |
| 2011 | OZCHI | What we have here is a failure of companionship: communication in goal-oriented team-mate games. | Kevin McGee, Tim Robert Merritt, Christopher Ong |
| 2010 | FDG | Real-time team-mate AI in games: a definition, survey, & critique. | Kevin McGee, Aswin Thomas Abraham |
| 2010 | OZCHI | Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles. | Tim Robert Merritt, Weiman Kow, Christopher Ng, Kevin McGee, Lonce Wyse |
| 2009 | ICIDS | Designing Storytelling Games That Encourage | Alex Mitchell, Kevin McGee |
| 2007 | IE | Patterns and computer game design innovation. | Kevin McGee |
| 1997 | VRST | NetEffect: a network architecture for large-scale multi-user virtual worlds. | Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee |
| 1997 | WETICE | Developing Social Virtual Worlds using NetEffect. | Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee |