| 2025 | AAAI | RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learning. | Kanghoon Yoon, Kibum Kim, Jaehyeong Jeon, Yeonjun In, Donghyun Kim, Chanyoung Park |
| 2025 | EMNLP | Is Safety Standard Same for Everyone? User-Specific Safety Evaluation of Large Language Models. | Yeonjun In, Wonjoong Kim, Kanghoon Yoon, Sungchul Kim, Mehrab Tanjim, Sangwu Park, Kibum Kim, Chanyoung Park |
| 2025 | ICLR | Weakly Supervised Video Scene Graph Generation via Natural Language Supervision. | Kibum Kim, Kanghoon Yoon, Yeonjun In, Jaehyeong Jeon, Jinyoung Moon, Donghyun Kim, Chanyoung Park |
| 2025 | KDD | Lost in Sequence: Do Large Language Models Understand Sequential Recommendation? | Sein Kim, Hongseok Kang, Kibum Kim, Jiwan Kim, Donghyun Kim, Minchul Yang, Kwangjin Oh, Julian J. McAuley, Chanyoung Park |
| 2025 | SIGIR | Disentangling and Generating Modalities for Recommendation in Missing Modality Scenarios. | Jiwan Kim, Hongseok Kang, Sein Kim, Kibum Kim, Chanyoung Park |
| 2025 | VR | Safe Place VR: A Guided Imagery-Based Virtual Reality Trauma Stabilization Technique. | Ruyun Dai, Jimoon Kim, Kibum Kim |
| 2024 | CIKM | Debiased Graph Poisoning Attack via Contrastive Surrogate Objective. | Kanghoon Yoon, Yeonjun In, Namkyeong Lee, Kibum Kim, Chanyoung Park |
| 2024 | CVPR | LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation. | Kibum Kim, Kanghoon Yoon, Jaehyeong Jeon, Yeonjun In, Jinyoung Moon, Donghyun Kim, Chanyoung Park |
| 2024 | ECCV | Semantic Diversity-Aware Prototype-Based Learning for Unbiased Scene Graph Generation. | Jaehyeong Jeon, Kibum Kim, Kanghoon Yoon, Chanyoung Park |
| 2024 | ICLR | Adaptive Self-training Framework for Fine-grained Scene Graph Generation. | Kibum Kim, Kanghoon Yoon, Yeonjun In, Jinyoung Moon, Donghyun Kim, Chanyoung Park |
| 2024 | ISMAR | Virtual Reality Multimodal Stabilization Intervention for Covid-19 Trauma Treatment. | Ruyun Dai, Jimoon Kim, Sangsun Han, Jisun Kim, Sungkean Kim, Binna Kim, Kibum Kim |
| 2024 | WWW | Self-Guided Robust Graph Structure Refinement. | Yeonjun In, Kanghoon Yoon, Kibum Kim, Kijung Shin, Chanyoung Park |
| 2023 | AAAI | Unbiased Heterogeneous Scene Graph Generation with Relation-Aware Message Passing Neural Network. | Kanghoon Yoon, Kibum Kim, Jinyoung Moon, Chanyoung Park |
| 2023 | SIGIR | MELT: Mutual Enhancement of Long-Tailed User and Item for Sequential Recommendation. | Kibum Kim, Dongmin Hyun, Sukwon Yun, Chanyoung Park |
| 2023 | VR | Projection Mapping Method Using Projector-LiDAR (light detection and ranging) Calibration. | Daye Yoon, Jinyoung Kim, Jayang Jo, Kibum Kim |
| 2022 | CIKM | LTE4G: Long-Tail Experts for Graph Neural Networks. | Sukwon Yun, Kibum Kim, Kanghoon Yoon, Chanyoung Park |
| 2022 | VR | VR Wayfinding Training for People with Visual Impairment using VR Treadmill and VR Tracker. | Sangsun Han, Pilhyoun Yoon, Miyeon Ha, Kibum Kim |
| 2021 | VR | A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games. | Sangmin Park, Hojun Aan, Junhyeong Jo, Hyeonkyu Kim, Sangsun Han, Jimoon Kim, Pilhyoun Yoon, Kibum Kim |
| 2020 | CHI | L-Visor: Visor Input Device for Labo Head-Mounted Display. | Sangmin Park, Hyeonkyu Kim, Jimoon Kim, Yoonho Jang, Sangsun Han, Hojun Aan, Kibum Kim |
| 2020 | SiggraphA | Remote Virtual Showdown. | Hojun Aan, Sangsun Han, Hyeonkyu Kim, Kibum Kim |
| 2019 | FIT | Region and Decision Tree-Based Segmentations for Multi-Objects Detection and Classification in Outdoor Scenes. | Abrar Ahmed, Ahmad Jalal, Kibum Kim |
| 2017 | ISUVR | User Study of VR Basic Controller and Data Glove as Hand Gesture Inputs in VR Games. | Seokwon Lee, Kihong Park, Junyeop Lee, Kibum Kim |
| 2017 | ISUVR | Visual Representation of Gesture Interaction Feedback in Virtual Reality Games. | Heekyu Park, Soobeom Jeong, Taehoon Kim, Daegeun Youn, Kibum Kim |
| 2017 | SmartComp | An Exploratory Study of Marking Menu Selection by Visually Impaired Participants. | Nem Khan Dim, Kibum Kim, Xiangshi Ren |
| 2015 | CHI | DOWELL: Dwell-time Based Smartphone Control Solution for People with Upper Limb Disabilities. | Hyunjin Ahn, Jaeseok Yoon, Gulji Chung, Kibum Kim, Jiyeon Ma, Hyunbin Choi, Donguk Jung, Joongseek Lee |
| 2012 | CHI | BodiPod: interacting with 3d human anatomy via a 360° cylindrical display. | John Bolton, Peng Wang, Kibum Kim, Roel Vertegaal |
| 2012 | CHI | TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod. | Kibum Kim, John Bolton, Audrey Girouard, Jeremy R. Cooperstock, Roel Vertegaal |
| 2012 | CSCW | A comparison of competitive and cooperative task performance using spherical and flat displays. | John Bolton, Kibum Kim, Roel Vertegaal |
| 2011 | CHI | SnowGlobe: a spherical fish-tank VR display. | John Bolton, Kibum Kim, Roel Vertegaal |
| 2011 | CHI | TagURit: a proximity-based game of tag using lumalive e-textile displays. | Sylvia H. Cheng, Kibum Kim, Roel Vertegaal |
| 2011 | CSCW | Privacy and sharing information on spherical and large flat displays. | John Bolton, Kibum Kim, Roel Vertegaal |
| 2005 | ICCSA | Optimization Model for Remanufacturing System at Strategic and Operational Level. | Kibum Kim, Bongju Jeong, Seung-Ju Jeong |
| 2004 | IRI | Designing Knowledge Management Systems: Reuse and Integration of Findings in Computer Supported Cooperative Work. | Kibum Kim, Deborah G. Tatar |
| 2003 | ER | Using Scenarios for Contextual Design in Agent-Oriented Information Systems. | Kibum Kim, John M. Carroll, Mary Beth Rosson |