| 2018 | ArtsIT | Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. | Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng |
| 2017 | ArtsIT | Change of Learning Environment Using Game Production - Theory, Methods and Practice. | Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog |
| 2017 | HCI | Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. | Olga Timcenko, Lise Busk Kofoed, Henrik Schoenau-Fog, Lars Reng |
| 2017 | VR | Sound design in virtual reality concert experiences using a wave field synthesis approach. | Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin |
| 2016 | VR | Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. | Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin |
| 2011 | DIGRA | Problem Based Game Design - Engaging Students by Innovation. | Lars Reng, Henrik Schoenau-Fog |