Laura Anna Ripamonti
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
22
Venues
10
Active years
2011–2024
Best venue rank
A*
Where they publish
Papers
22 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | CHIRA | Sound Blocks VR: An Accessible Virtual Reality Musical Instrument. | Marta Gioiosa, Federico Avanzini, Luca Andrea Ludovico, Susanna Brambilla, Laura Anna Ripamonti |
| 2023 | CHIRA | Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour. | Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Eleonora Chitti, Riccardo Lombardi, Laura Anna Ripamonti |
| 2022 | CHIRA | Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data. | Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Laura Anna Ripamonti |
| 2022 | ICDCS | Distributed Rendering for Video Games via Object Streaming. | Giacomo Parolini, Dario Maggiorini, Davide Gadia, Laura Anna Ripamonti |
| 2018 | AVI | G.E.M.I.X.: Game Engine Movie Interaction eXperience. | Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini |
| 2018 | AVI | Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. | Dario Maggiorini, Laura Anna Ripamonti, Davide Gadia |
| 2018 | AVI | GHItaly18: 2nd International Workshop on Games-Human Interaction. | Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti |
| 2018 | AVI | GHItaly18: Game-Computer Interaction in research. | Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani |
| 2018 | PIMRC | Improving Performances in League of Legends by Exploiting Inter-Operator Peering. | Francesca Bassi, Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Davide Gadia |
| 2017 | CHIRA | A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. | Davide Gadia, Marco Granato, Dario Maggiorini, Matteo Marras, Laura Anna Ripamonti |
| 2017 | CHIRA | A Distributed Game Engine for Mobile Games on the Android Platform. | Davide Gadia, Dario Maggiorini, Davide Puopolo, Laura Anna Ripamonti, Luca Ziliani |
| 2017 | CHIRA | Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. | Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Matteo Marras, Davide Gadia |
| 2017 | ISCC | Believable group behaviours for NPCs in FPS games. | Laura Anna Ripamonti, Silvio Gratani, Dario Maggiorini, Davide Gadia, Armir Bujari |
| 2017 | ITiCSE | Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams. | Antti Knutas, Jouni Ikonen, Laura Anna Ripamonti, Dario Maggiorini, Jari Porras |
| 2016 | ISCC | SMASH: A distributed game engine architecture. | Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon, Armir Bujari, Claudio Enrico Palazzi |
| 2016 | ISCC | Network analysis of the Sony Remote Play system. | Giacomo Quadrio, Armir Bujari, Claudio E. Palazzi, Daniele Ronzani, Dario Maggiorini, Laura Anna Ripamonti |
| 2016 | MOBICOM | Network analysis of the steam in-home streaming game system: poster. | Giacomo Quadrio, Armir Bujari, Claudio E. Palazzi, Daniele Ronzani, Dario Maggiorini, Laura Anna Ripamonti |
| 2012 | ICCCN | Loot Distribution in Massive Online Games: Foreseeing Impacts on the Players Base. | Dario Maggiorini, Antonio Nigro, Laura Anna Ripamonti, Marco Trubian |
| 2012 | ICCCN | On the Feasibility of Opportunistic Collaborative Mixed Reality Games in a Real Urban Scenario. | Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti |
| 2012 | ICSE | Supporting seniors rehabilitation through videogame technology: a distributed approach. | Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon |
| 2011 | HCI | Videogames and Elders: A New Path in LCT? | Nicola D'Aquaro, Dario Maggiorini, Giacomo Mancuso, Laura Anna Ripamonti |
| 2011 | HCI | Learning in Virtual Worlds: A New Path for Supporting Cognitive Impaired Children. | Laura Anna Ripamonti, Dario Maggiorini |