| 2026 | VR | User Experience and Performance During Immersive Avatar Customization. | Kaylee Lai, Ryan Andersen, Lauren E. Buck |
| 2023 | CSCW | Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality. | Lauren E. Buck, Gareth W. Young, Rachel McDonnell |
| 2023 | MIG | Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality. | Yuan He, Lauren E. Buck, Brendan Rooney, Rachel McDonnell |
| 2023 | VR | What's My Age Again? Exploring the Impact of Age on the Enfacement of Current State-of-the-Art Avatars. | Hugh Jordan, Lauren E. Buck, Prashant P. Shinde, Rachel McDonnell |
| 2022 | VR | The Effect of Spatial Audio on the Virtual Representation of Personal Space. | Lauren E. Buck, Mauricio Flores Vargas, Rachel McDonnell |
| 2022 | VR | Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments. | Richard A. Paris, Lauren E. Buck, Timothy P. McNamara, Bobby Bodenheimer |
| 2021 | VR | Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy Concern. | Lauren E. Buck, Bobby Bodenheimer |
| 2020 | VR | [DC] The Modulation of Peripersonal Space Boundaries in Immersive Virtual Environments. | Lauren E. Buck |
| 2020 | VR | Dyadic Acquisition of Survey Knowledge in a Shared Virtual Environment. | Lauren E. Buck, Timothy P. McNamara, Bobby Bodenheimer |
| 2020 | VR | Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment. | Lauren E. Buck, Sohee Park, Bobby Bodenheimer |