| 2024 | CHI | Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games. | Sebastian Berns, Vanessa Volz, Laurissa Tokarchuk, Sam Snodgrass, Christian Guckelsberger |
| 2024 | FDG | On the Evaluation of Procedural Level Generation Systems. | Oliver Withington, Michael Cook, Laurissa Tokarchuk |
| 2023 | FDG | The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. | Oliver Withington, Laurissa Tokarchuk |
| 2022 | DIGRA | Comparing actual and virtual movement in a play anywhere mobile AR location-based story. | Gideon Raeburn, Laurissa Tokarchuk, Martin Welton |
| 2022 | VR | Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story. | Gideon Raeburn, Laurissa Tokarchuk |
| 2022 | VRST | Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality. | Jack Ratcliffe, Laurissa Tokarchuk |
| 2021 | CHI | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities. | Jack Ratcliffe, Francesco Soave, Nick Bryan-Kinns, Laurissa Tokarchuk, Ildar Farkhatdinov |
| 2021 | CHI | Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation. | Jack Ratcliffe, Francesco Soave, Melynda Hoover, Francisco R. Ortega, Nick Bryan-Kinns, Laurissa Tokarchuk, Ildar Farkhatdinov |
| 2021 | ISMAR | Varying user agency and interaction opportunities in a home mobile augmented virtuality story. | Gideon Raeburn, Laurissa Tokarchuk |
| 2021 | VRST | Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality. | Jack Ratcliffe, Nick Ballou, Laurissa Tokarchuk |