Leif Oppermann
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
18
Venues
8
Active years
2004–2026
Best venue rank
A*
Where they publish
Papers
18 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | XR for Challenging Environments - Enabling Human Performance and Agency under Stress. | Raimund Schatz, Helmut Schrom-Feiertag, Guglielmo Papagni, Frank Steinicke, Lea Skorin-Kapov, Mark Billinghurst, Leif Oppermann, Georg Aumayr |
| 2026 | CHI | The Impact of Graviception on Human-Computer Interaction. | Jean Vanderdonckt, Philippe Lefvre, Radu-Daniel Vatavu, Nuwan T. Attygalle, Laura-Bianca Bilius, Galle Calvary, Sophie Dupuy-Chessa, Merle Fairhurst, Tommy Nilsson, Leif Oppermann, Paolo Roselli, Giovanni Saggio, Valrie Swaen |
| 2024 | CHI | Grand challenges in WaterHCI. | Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Arthur Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Christian N. Hill, Christal Clashing, Don Samitha Elvitigala |
| 2024 | VRST | Exploring an XR Indoor Navigation System for Remote Collaboration. | Rishab Bhattacharyya, Linda Hirsch, Leif Oppermann |
| 2023 | CHI | Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments. | Leif Oppermann, Florian Buchholz, Ycel Uzun |
| 2022 | CHI | Splash! Identifying the Grand Challenges for WaterHCI. | Christal Clashing, Maria Fernanda Montoya Vega, Ian C. J. Smith, Joe Marshall, Leif Oppermann, Paul H. Dietz, Mark Blythe, Scott Bateman, Sarah Jane Pell, Swamy Ananthanarayan, Florian 'Floyd' Mueller |
| 2022 | VR | Mixed Reality Support for Bridge Inspectors. | Urs Riedlinger, Leif Oppermann, Florian Klein, Marcos Hill, Sascha Bahlau, Christian Lambracht, Sonja Nieborowski, Ralph Holst |
| 2021 | CHI | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development. | Veronika Krau, Alexander Boden, Leif Oppermann, Ren Reiners |
| 2020 | ISMAR | AR Mini-Games for Supermarkets. | Urs Riedlinger, Leif Oppermann, Ycel Uzun, Constantin Brosda |
| 2017 | CaiSE | Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0. | Peter de Lange, Boris Bhre, Christiane Finetti-Imhof, Ralf Klamma, Andreas Koch, Leif Oppermann |
| 2017 | ISMAR | ORBFusion: Real-Time and Accurate Dense SLAM at Large Scale. | Juting Dai, Xinyi Tang, Leif Oppermann |
| 2015 | CHI | The Smartphone Project: An Augmented Dance Performance. | Leif Oppermann, Clemens Putschli, Constantin Brosda, Oleksandr Lobunets, Fabien Prioville |
| 2015 | GI | EnArgus: Zentrales Informationssystem Energieforschungsfrderung. | Leif Oppermann, Elke Hinrichs, Ulrich Schade, Thomas Koch, Manuela Rettweiler, Frederike Ohrem, Patrick Pltz, Carsten Beier, Wolfgang Prinz |
| 2012 | FDG | Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. | Richard Wetzel, Lisa Blum, Leif Oppermann |
| 2012 | ICEC | Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real. | Barbara Grter, Holger Mgge, Leif Oppermann, Mark Billinghurst |
| 2009 | GI | An Abstract Location Model for Mobile Games. | Leif Oppermann |
| 2008 | GI | On the choice of programming languages for developing location-based mobile games. | Leif Oppermann |
| 2004 | ISMAR | Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. | Ralf Drner, Leif Oppermann, Christian Geiger |