| 2025 | ISAGA | Business Simulation in the Context of Emerging Technologies the SPEE Case Study. | Grcia Sequeira, Rben Pereira, Gildo Cossa, Ana Calado Pinto, Licnio Roque |
| 2024 | EPIA | MI-CCy Quantifier: A Framework for Quantifying Mixed-Initiative Co-creativity in Human-AI Collaborations. | Solange Margarido, Licnio Roque, Penousal Machado, Pedro Martins |
| 2023 | CHI | How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay Rehearsals. | Valria Moreira Pinto, Mariana Seia, Licnio Roque |
| 2023 | DIGRA | Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study. | Valria Moreira Pinto, Mariana Seia, Licnio Roque |
| 2019 | CHI | Impact of Game Elements in Players Artistic Experience. | Rui Craveirinha, Licnio Roque |
| 2015 | CHI | Designing Games with Procedural Content Generation: An Authorial Approach. | Rui Craveirinha, Licnio Roque |
| 2014 | ALIFE | MultiAgent System Architecture in Orphibs II. | Nuno Barreto, Lus Macedo, Licnio Roque |
| 2013 | CHI | Gameplay experience evaluation centered on participation: the ftima game design case. | Lus Lucas Pereira, Licnio Roque |
| 2013 | DIGRA | Understanding the Videogame Medium through Perspectives of Participation. | Lus Lucas Pereira, Licnio Roque |
| 2012 | CHI | Towards a game experience design model centered on participation. | Lus Lucas Pereira, Licnio Roque |
| 2012 | IV | A Video Game Level Analysis Model Proposal. | Samuel Almeida, Ana Isabel Veloso, scar Mealha, Licnio Roque, Arnaldo Moura |
| 2009 | DIGRA | The Integration of the Computer-mediated Ludic Experience in Multisensory Environments. | Licnio Roque, Nuno Castelhano |
| 2009 | SAC | Identifying discourse mistakes in web debates: moderation in the DCC. | Cristiano Maciel, Vincius Carvalho Pereira, Licnio Roque, Ana Cristina Bicharra Garcia |
| 2007 | DIGRA | Because Players Pay: The Business Model Influence on MMOG Design. | Tiago Alves Reis, Licnio Roque |
| 2005 | DIGRA | Architecting Scalability for Massively Multiplayer Online Gaming Experiences. | Rui Gil, Jos Tavares, Licnio Roque |
| 2005 | DIGRA | A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences. | Licnio Roque |
| 2005 | DIGRA | Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure. | Jos Tavares, Rui Gil, Licnio Roque |