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Marcus Carter

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

27

Venues

5

Active years

2012–2026

Best venue rank

A*

Where they publish

Papers

27 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIRestoration, Exploration and Transformation: How Youth Engage Character.AI for Fun, Feels and Finding themselves.Annabel Blake, Marcus Carter, Eduardo Velloso
2025CHI"They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization.Taylor Hardwick, Marcus Carter, Stephanie Harkin, Tianyi Zhangshao, Ben Egliston
2020DIGRAThe Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence.Premeet Sidhu, Marcus Carter
2019CHIFrame Analysis of Voice Interaction Gameplay.Fraser Allison, Joshua Newn, Wally Smith, Marcus Carter, Martin R. Gibbs
2019FDGRoguelike ancestry network visualisation: insights from the roguelike community.Xavier Ho, Marcus Carter
2017CHIKinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology.Sarah Webber, Marcus Carter, Sally Sherwen, Wally Smith, Zaher Joukhadar, Frank Vetere
2017OZCHISupporting animal welfare with automatic tracking of giraffes with thermal cameras.Ruining Dong, Marcus Carter, Wally Smith, Zaher Joukhadar, Sally Sherwen, Alan Smith
2016CHIPathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry.Marcus Carter, Eduardo Velloso, John Downs, Abigail Sellen, Kenton O'Hara, Frank Vetere
2016CHIHCI Goes to the Zoo: [Workshop Proposal].Sarah Webber, Marcus Carter, Jason Watters, Bethany Krebs, Sally Sherwen, Clara Mancini, Fiona French, Kenton O'Hara
2016OZCHIHandLog: a deformable tangible device for continuous input through finger flexion.Tristan Beven, Thuong N. Hoang, Marcus Carter, Bernd Ploderer
2016OZCHIPublic DisPLAY: social games on interactive public screens.Travis Cox, Marcus Carter, Eduardo Velloso
2015CHIGames Against Health: A Player-Centered Design Philosophy.Conor Linehan, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter
2015DIGRAEVE is Real.Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik
2015OZCHIGood Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ.Fraser Allison, Marcus Carter, Martin R. Gibbs
2015OZCHIRemote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback.Marcus Carter, Joshua Newn, Eduardo Velloso, Frank Vetere
2015OZCHIProxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction.Bjorn Nansen, Michael Victor Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs
2014OZCHIImplicit and explicit interactions in video mediated collaboration.Lyndsey Fisk, Marcus Carter, Behnaz Rostami Yeganeh, Frank Vetere, Bernd Ploderer
2013DIGRAConstructing the Ideal EVE Online Player.Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul
2013DIGRAEveryone's a Winner at Warhammer 40K (or, at least not a loser).Mitchell Harrop, Martin R. Gibbs, Marcus Carter
2013DIGRAThe Pretence Awareness Contexts and Oscillating Nature of Coaching Frames.Mitchell Harrop, Martin R. Gibbs, Marcus Carter
2013FDGRuthless play.Marcus Carter
2013FDGeSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.Marcus Carter, Martin R. Gibbs
2013IEDeath and dying in DayZ.Marcus Carter, Martin R. Gibbs, Greg Wadley
2013IEE-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions.Emma Witkowski, Brett Hutchins, Marcus Carter
2012FDGMetagames, paragames and orthogames: a new vocabulary.Marcus Carter, Martin R. Gibbs, Mitchell Harrop
2012OZCHIAvatars, characters, players and users: multiple identities at/in play.Marcus Carter, Martin R. Gibbs, Michael Victor Arnold
2012OZCHI"Friendly, don't shoot!": how communication design can enable novel social interactions.Marcus Carter, Greg Wadley, Martin R. Gibbs