| 2026 | CHI | Restoration, Exploration and Transformation: How Youth Engage Character.AI for Fun, Feels and Finding themselves. | Annabel Blake, Marcus Carter, Eduardo Velloso |
| 2025 | CHI | "They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization. | Taylor Hardwick, Marcus Carter, Stephanie Harkin, Tianyi Zhangshao, Ben Egliston |
| 2020 | DIGRA | The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence. | Premeet Sidhu, Marcus Carter |
| 2019 | CHI | Frame Analysis of Voice Interaction Gameplay. | Fraser Allison, Joshua Newn, Wally Smith, Marcus Carter, Martin R. Gibbs |
| 2019 | FDG | Roguelike ancestry network visualisation: insights from the roguelike community. | Xavier Ho, Marcus Carter |
| 2017 | CHI | Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. | Sarah Webber, Marcus Carter, Sally Sherwen, Wally Smith, Zaher Joukhadar, Frank Vetere |
| 2017 | OZCHI | Supporting animal welfare with automatic tracking of giraffes with thermal cameras. | Ruining Dong, Marcus Carter, Wally Smith, Zaher Joukhadar, Sally Sherwen, Alan Smith |
| 2016 | CHI | PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. | Marcus Carter, Eduardo Velloso, John Downs, Abigail Sellen, Kenton O'Hara, Frank Vetere |
| 2016 | CHI | HCI Goes to the Zoo: [Workshop Proposal]. | Sarah Webber, Marcus Carter, Jason Watters, Bethany Krebs, Sally Sherwen, Clara Mancini, Fiona French, Kenton O'Hara |
| 2016 | OZCHI | HandLog: a deformable tangible device for continuous input through finger flexion. | Tristan Beven, Thuong N. Hoang, Marcus Carter, Bernd Ploderer |
| 2016 | OZCHI | Public DisPLAY: social games on interactive public screens. | Travis Cox, Marcus Carter, Eduardo Velloso |
| 2015 | CHI | Games Against Health: A Player-Centered Design Philosophy. | Conor Linehan, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter |
| 2015 | DIGRA | EVE is Real. | Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik |
| 2015 | OZCHI | Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. | Fraser Allison, Marcus Carter, Martin R. Gibbs |
| 2015 | OZCHI | Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. | Marcus Carter, Joshua Newn, Eduardo Velloso, Frank Vetere |
| 2015 | OZCHI | Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. | Bjorn Nansen, Michael Victor Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs |
| 2014 | OZCHI | Implicit and explicit interactions in video mediated collaboration. | Lyndsey Fisk, Marcus Carter, Behnaz Rostami Yeganeh, Frank Vetere, Bernd Ploderer |
| 2013 | DIGRA | Constructing the Ideal EVE Online Player. | Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul |
| 2013 | DIGRA | Everyone's a Winner at Warhammer 40K (or, at least not a loser). | Mitchell Harrop, Martin R. Gibbs, Marcus Carter |
| 2013 | DIGRA | The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. | Mitchell Harrop, Martin R. Gibbs, Marcus Carter |
| 2013 | FDG | Ruthless play. | Marcus Carter |
| 2013 | FDG | eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. | Marcus Carter, Martin R. Gibbs |
| 2013 | IE | Death and dying in DayZ. | Marcus Carter, Martin R. Gibbs, Greg Wadley |
| 2013 | IE | E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions. | Emma Witkowski, Brett Hutchins, Marcus Carter |
| 2012 | FDG | Metagames, paragames and orthogames: a new vocabulary. | Marcus Carter, Martin R. Gibbs, Mitchell Harrop |
| 2012 | OZCHI | Avatars, characters, players and users: multiple identities at/in play. | Marcus Carter, Martin R. Gibbs, Michael Victor Arnold |
| 2012 | OZCHI | "Friendly, don't shoot!": how communication design can enable novel social interactions. | Marcus Carter, Greg Wadley, Martin R. Gibbs |