Maribeth Gandy
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
34
Venues
10
Active years
2000–2022
Best venue rank
A*
Where they publish
Papers
34 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2022 | CHI | Wearable Technology Design and Accessibility Considerations Course. | Clint Zeagler, Brian D. Jones, Maribeth Gandy, Scott L. Robertson |
| 2022 | TEI | Wearable Technology Design and Accessibility Considerations Studio. | Clint Zeagler, Brian D. Jones, Maribeth Gandy, Scott L. Robertson |
| 2021 | TEI | YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning. | Clint Zeagler, Jaye Lish, Edie Cheezburger, Max Woo, Kathleen L. Tynan, Elise Morton, Simrun Mannan, Eva L. Christensen, Jordan Eggleston, Paige Greenfield, Chloe Lynne Choi, Axel Gustafsson, Jonatan Holmgren, Aparna Iyer, Michael Chi, Maribeth Gandy, Laura M. Levy, Jay David Bolter |
| 2019 | HCI | Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design. | Laura M. Levy, Maribeth Gandy |
| 2018 | FDG | Method in the madness: the design of games as valid and reliable scientific tools. | Laura M. Levy, Amy J. Lambeth, Rob Solomon, Maribeth Gandy |
| 2016 | DIGRA | Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment. | Laura M. Levy, Rob Solomon, Jeremy Johnson, Jeff Wilson, Amy J. Lambeth, Maribeth Gandy, Joann Moore, Jason Way, Ruitao Liu |
| 2016 | ISMAR | Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict. | Maribeth Gandy, Laura M. Levy, Scott L. Robertson, Jeremy Johnson, Jeff Wilson, Tony Lemieux, Susan Tamasi, Darlene Mashman, Michele Sumler, Laureen L. Hill |
| 2016 | ISMAR | Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction. | Ben Thompson, Laura M. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy |
| 2015 | FDG | Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences. | Laura M. Levy, Rob Solomon, Joann Moore, Jason Way, Ruitao Liu, Maribeth Gandy |
| 2015 | HCI | Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative. | Maribeth Gandy, Laurie Dean Baird, Laura M. Levy, Amy J. Lambeth, Elizabeth D. Mynatt, Russell J. Clark, Matt Sanders |
| 2015 | HCI | The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. | Gheric Speiginer, Blair MacIntyre, Jay David Bolter, Hafez Rouzati, Amy J. Lambeth, Laura M. Levy, Laurie Dean Baird, Maribeth Gandy, Matt Sanders, Brian Davidson, Maria Engberg, Russell J. Clark, Elizabeth D. Mynatt |
| 2014 | UIST | Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. | Maribeth Gandy, Blair MacIntyre |
| 2013 | HCI | Usability an Important Goal for the Design of Therapeutic Games for Older Adults. | Anne Collins McLaughlin, Michelle R. Bryant, John F. Sprufera, Jason C. Allaire, Maribeth Gandy |
| 2013 | ISMAR | Program chairs. | Maribeth Gandy, Simon Julier, Kiyoshi Kiyokawa |
| 2012 | FDG | Fear of failure: gender differences in older adult gamers. | Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock |
| 2011 | DIGRA | Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre |
| 2011 | HCI | The Design of an Interactive Stroke Rehabilitation Gaming System. | Linda Harley, Scott L. Robertson, Maribeth Gandy, Simeon Harbert, Douglas F. Britton |
| 2011 | ISMAR | Virtual transparency: Introducing parallax view into video see-through AR. | Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre |
| 2011 | ISMAR | The Argon AR Web Browser and standards-based AR application environment. | Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson |
| 2011 | ISMAR | Pre-patterns for designing embodied interactions in handheld augmented reality games. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng |
| 2011 | ISUVR | Mirror Worlds: Experimenting with Heterogeneous AR. | Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson |
| 2010 | ISMAR | Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. | Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin |
| 2010 | ISMAR | KHARMA: An open KML/HTML architecture for mobile augmented reality applications. | Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati |
| 2009 | HCI | Rapidly Prototyping Marker Based Tangible User Interfaces. | Maribeth Gandy, Brian D. Jones, Scott L. Robertson, Tiffany O'Quinn, Amos Y. Johnson |
| 2009 | HCI | Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces. | Scott L. Robertson, Brian D. Jones, Tiffany O'Quinn, Peter Presti, Jeff Wilson, Maribeth Gandy |
| 2005 | CHI | Wizard of Oz interfaces for mixed reality applications. | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy |
| 2005 | ISMAR | AR Karaoke: Acting in Your Favorite Scenes. | Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear |
| 2005 | SIGGRAPH | A sketch interface to support storyboarding of augmented reality experiences. | Peter Presti, Maribeth Gandy, Blair MacIntyre, Steven Dow |
| 2004 | CHI | Universal remote console standard: toward natural user interaction in ambient intelligence. | Gottfried Zimmermann, Gregg C. Vanderheiden, Matthew Y. Ma, Maribeth Gandy, Shari Trewin, Sharon J. Laskowski, Mark Walker |
| 2004 | ISMAR | Making Tracking Technology Accessible in a Rapid Prototyping Environment. | Maribeth Gandy, Blair MacIntyre, Steven Dow |
| 2004 | UIST | DART: a toolkit for rapid design exploration of augmented reality experiences. | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter |
| 2003 | ISMAR | DART: The Designer's Augmented Reality Toolkit. | Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan |
| 2002 | SIGGRAPH | Three angry men: dramatizing point-of-view using augmented reality. | Blair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy |
| 2000 | ISWC | The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring. | Thad Starner, Jake Auxier, Daniel Ashbrook, Maribeth Gandy |