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Mark J. Nelson

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

23

Venues

10

Active years

2006–2025

Best venue rank

A*

Where they publish

Papers

23 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGSlice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue.Mike Treanor, Ben Samuel, Mark J. Nelson
2024FDGPrompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels.Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis, Amy K. Hoover
2024FDGPrototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue.Mike Treanor, Ben Samuel, Mark J. Nelson
2022ICIDSExploring the Design Space of Social Physics Engines in Games.Shi Johnson-Bey, Mark J. Nelson, Michael Mateas
2020ITiCSENotes on Using Google Colaboratory in AI Education.Mark J. Nelson, Amy K. Hoover
2019FDGOrder-fulfillment games: an analysis of games about serving customers.Mike Treanor, Mark J. Nelson
2019ICAARTTowards Simulated Morality Systems: Role-Playing Games as Artificial Societies.Joan Casas-Roma, Mark J. Nelson, Joan Arnedo-Moreno, Swen E. Gaudl, Rob Saunders
2018FDGCurious users of casual creators.Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding
2018ICLRTowards Mixed-initiative generation of multi-channel sequential structure.Cheng-Zhi Anna Huang, Sherol Chen, Mark J. Nelson, Douglas Eck
2017CHIMixed-Initiative Approaches to On-Device Mobile Game Design.Mark J. Nelson, Simon Colton, Edward Jack Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Prez Ferrer, Michael Cook
2017ICIDSThe Narrative Logic of Rube Goldberg Machines.David Olsen, Mark J. Nelson
2017ICIDS1st Workshop on the History of Expressive Systems.James Owen Ryan, Mark J. Nelson
2016DIGRAThe Tapper Videogame Patent as a Series of Close Readings.Mark J. Nelson
2015FDGGame mechanics telling stories? An experiment.Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson
2014FDGX-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.Alessandro Canossa, Staffan Bjrk, Mark J. Nelson
2014FDGA prototype using territories and an affordance tree for social simulation gameplay.Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson
2013CECCompetitive coevolution in Ms. Pac-Man.Andrew Borg Cardona, Julian Togelius, Mark J. Nelson
2013CHIDesign metaphors for procedural content generation in games.Rilla Khaled, Mark J. Nelson, Pippin Barr
2013ICIDSPlayer Perspectives to Unexplained Agency-Related Incoherence.Miika Pirtola, Yun-Gyung Cheong, Mark J. Nelson
2009FDGA requirements analysis for videogame design support tools.Mark J. Nelson, Michael Mateas
2008AAAIAnother Look at Search-Based Drama Management.Mark J. Nelson, Michael Mateas
2008IUIAn interactive game-design assistant.Mark J. Nelson, Michael Mateas
2006AAAITargeting Specific Distributions of Trajectories in MDPs.David L. Roberts, Mark J. Nelson, Charles Lee Isbell Jr., Michael Mateas, Michael L. Littman