| 2023 | Interact | Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming. | Gavin Sim, Mark Lochrie, Misbahu S. Zubair, Oliver Kerr, Matthew Ian Bates |
| 2018 | TEI | NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design. | John Mills, Mark Lochrie, Tom Metcalfe, Peter Bennett |
| 2015 | FDG | Designing for the Dichotomy of Immersion in Location Based Games. | Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves |
| 2014 | CHI | Rethinking plan A for sustainable HCI. | Bran Knowles, Lynne Blair, Paul Coulton, Mark Lochrie |
| 2014 | CHI | BARTER: promoting local spending behavior. | Bran Knowles, Mark Lochrie, Paul Coulton, Jon Whittle |
| 2014 | FDG | Mobilising Monopoly: Game design, place and social values. | Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton |
| 2014 | NordiCHI | User curated augmented reality art exhibitions. | Paul Coulton, Emma Murphy, Klen Copic Pucihar, Richard Smith, Mark Lochrie |
| 2014 | NordiCHI | Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER. | Mark Lochrie, Paul Coulton, Jonny Huck, Mike Hallam, Jon Whittle, Bran Knowles |
| 2014 | Persuasive | Wicked Persuasion: A Designerly Approach. | Bran Knowles, Paul Coulton, Mark Lochrie, Jon Whittle |
| 2013 | MOMM | Designing Seamless Mobile Augmented Reality Location Based Game Interfaces. | Mark Lochrie, Klen Copic Pucihar, Adrian Gradinar, Paul Coulton |
| 2011 | DIGRA | Participatory Game Design to Engage a Digitally Excluded Community. | Mark Lochrie, Paul Coulton, Andrew Wilson |