| 2026 | CHI | From Future of Work to Future of Workers: Addressing Asymptomatic AI Harms to Foster Dignified Human-AI Interaction. | Upol Ehsan, Samir Passi, Koustuv Saha, Todd McNutt, Mark O. Riedl, Sara Alcorn |
| 2026 | HCI | Evaluating Actionability in Explainable AI. | Gennie Mansi, Julia Kim, Mark O. Riedl |
| 2025 | AIES | AI Agents and the Law. | Mark O. Riedl, Deven R. Desai |
| 2025 | COLING | Making Large Language Models into World Models with Precondition and Effect Knowledge. | Kaige Xie, Ian Yang, John Gunerli, Mark O. Riedl |
| 2025 | ICML | Novelty Detection in Reinforcement Learning with World Models. | Geigh Zollicoffer, Kenneth Eaton, Jonathan C. Balloch, Julia M. Kim, Wei Zhou, Robert Wright, Mark O. Riedl |
| 2024 | CHI | The Who in XAI: How AI Background Shapes Perceptions of AI Explanations. | Upol Ehsan, Samir Passi, Q. Vera Liao, Larry Chan, I-Hsiang Lee, Michael J. Muller, Mark O. Riedl |
| 2024 | CHI | Human-Centered Explainable AI (HCXAI): Reloading Explainability in the Era of Large Language Models (LLMs). | Upol Ehsan, Elizabeth Anne Watkins, Philipp Wintersberger, Carina Manger, Sunnie S. Y. Kim, Niels van Berkel, Andreas Riener, Mark O. Riedl |
| 2024 | EACL | Creating Suspenseful Stories: Iterative Planning with Large Language Models. | Kaige Xie, Mark O. Riedl |
| 2024 | EACL | Few-Shot Dialogue Summarization via Skeleton-Assisted Prompt Transfer in Prompt Tuning. | Kaige Xie, Tong Yu, Haoliang Wang, Junda Wu, Handong Zhao, Ruiyi Zhang, Kanak Mahadik, Ani Nenkova, Mark O. Riedl |
| 2024 | ICLR | Leftover Lunch: Advantage-based Offline Reinforcement Learning for Language Models. | Ashutosh Baheti, Ximing Lu, Faeze Brahman, Ronan Le Bras, Maarten Sap, Mark O. Riedl |
| 2024 | ICMLA | The Goofus & Gallant Story Corpus for Practical Value Alignment. | Md Sultan Al Nahian, Tasmia Tasrin, Spencer Frazier, Mark O. Riedl, Brent Harrison |
| 2023 | CHI | Human-Centered Explainable AI (HCXAI): Coming of Age. | Upol Ehsan, Philipp Wintersberger, Elizabeth Anne Watkins, Carina Manger, Gonzalo A. Ramos, Justin D. Weisz, Hal Daum III, Andreas Riener, Mark O. Riedl |
| 2022 | ACL | Situated Dialogue Learning through Procedural Environment Generation. | Prithviraj Ammanabrolu, Renee Jia, Mark O. Riedl |
| 2022 | CHI | Human-Centered Explainable AI (HCXAI): Beyond Opening the Black-Box of AI. | Upol Ehsan, Philipp Wintersberger, Q. Vera Liao, Elizabeth Anne Watkins, Carina Manger, Hal Daum III, Andreas Riener, Mark O. Riedl |
| 2022 | EMNLP | Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning. | Xiangyu Peng, Siyan Li, Sarah Wiegreffe, Mark O. Riedl |
| 2022 | EMNLP | Guiding Neural Story Generation with Reader Models. | Xiangyu Peng, Kaige Xie, Amal Alabdulkarim, Harshith Kayam, Samihan Dani, Mark O. Riedl |
| 2022 | EMNLP | Calibrating Trust of Multi-Hop Question Answering Systems with Decompositional Probes. | Kaige Xie, Sarah Wiegreffe, Mark O. Riedl |
| 2022 | NAACL | Reframing Human-AI Collaboration for Generating Free-Text Explanations. | Sarah Wiegreffe, Jack Hessel, Swabha Swayamdipta, Mark O. Riedl, Yejin Choi |
| 2021 | AAAI | Automated Storytelling via Causal, Commonsense Plot Ordering. | Prithviraj Ammanabrolu, Wesley Cheung, William Broniec, Mark O. Riedl |
| 2021 | CHI | Expanding Explainability: Towards Social Transparency in AI systems. | Upol Ehsan, Q. Vera Liao, Michael J. Muller, Mark O. Riedl, Justin D. Weisz |
| 2021 | CHI | Operationalizing Human-Centered Perspectives in Explainable AI. | Upol Ehsan, Philipp Wintersberger, Q. Vera Liao, Martina Mara, Marc Streit, Sandra Wachter, Andreas Riener, Mark O. Riedl |
| 2021 | EMNLP | Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts. | Ashutosh Baheti, Maarten Sap, Alan Ritter, Mark O. Riedl |
| 2021 | SIGdial | Telling Stories through Multi-User Dialogue by Modeling Character Relations. | Wai Man Si, Prithviraj Ammanabrolu, Mark O. Riedl |
| 2020 | AAAI | Story Realization: Expanding Plot Events into Sentences. | Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, Mark O. Riedl |
| 2020 | AIES | Learning Norms from Stories: A Prior for Value Aligned Agents. | Md Sultan Al Nahian, Spencer Frazier, Mark O. Riedl, Brent Harrison |
| 2020 | HCI | Human-Centered Explainable AI: Towards a Reflective Sociotechnical Approach. | Upol Ehsan, Mark O. Riedl |
| 2020 | INLG | Reducing Non-Normative Text Generation from Language Models. | Xiangyu Peng, Siyan Li, Spencer Frazier, Mark O. Riedl |
| 2019 | AAAI | GenerationMania: Learning to Semantically Choreograph. | Zhiyu Lin, Mark O. Riedl, Kyle Xiao |
| 2019 | AAAI | Enter the Matrix: Safely Interruptible Autonomous Systems via Virtualization. | Mark O. Riedl, Brent Harrison |
| 2019 | CHI | Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators. | Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, Mark O. Riedl |
| 2019 | FDG | Making CNNs for video parsing accessible: event extraction from | Zijin Luo, Matthew Guzdial, Mark O. Riedl |
| 2019 | IJCAI | Controllable Neural Story Plot Generation via Reward Shaping. | Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin, Animesh Mehta, Brent Harrison, Mark O. Riedl |
| 2019 | IUI | Automated rationale generation: a technique for explainable AI and its effects on human perceptions. | Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, Mark O. Riedl |
| 2019 | NAACL | Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning. | Prithviraj Ammanabrolu, Mark O. Riedl |
| 2018 | AAAI | Combinatorial Creativity for Procedural Content Generation via Machine Learning. | Matthew Guzdial, Mark O. Riedl |
| 2018 | AAAI | Event Representations for Automated Story Generation with Deep Neural Nets. | Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, Mark O. Riedl |
| 2018 | AIES | Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations. | Upol Ehsan, Brent Harrison, Larry Chan, Mark O. Riedl |
| 2018 | NAACL | A Simple and Effective Approach to the Story Cloze Test. | Siddarth Srinivasan, Richa Arora, Mark O. Riedl |
| 2017 | FDG | Deep convolutional player modeling on log and level data. | Nicholas Liao, Matthew Guzdial, Mark O. Riedl |
| 2017 | FDG | Evaluating singleplayer and multiplayer in human computation games. | Kristin Siu, Matthew Guzdial, Mark O. Riedl |
| 2017 | FDG | A framework for exploring and evaluating mechanics in human computation games. | Kristin Siu, Alexander Zook, Mark O. Riedl |
| 2017 | IJCAI | Game Engine Learning from Video. | Matthew Guzdial, Boyang Li, Mark O. Riedl |
| 2016 | AAAI | Towards Learning From Stories: An Approach to Interactive Machine Learning. | Brent Harrison, Mark O. Riedl |
| 2016 | AAAI | Using Stories to Teach Human Values to Artificial Agents. | Mark O. Riedl, Brent Harrison |
| 2016 | ICIDS | Improvisational Computational Storytelling in Open Worlds. | Lara J. Martin, Brent Harrison, Mark O. Riedl |
| 2016 | ICIDS | Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories. | Christopher Purdy, Mark O. Riedl |
| 2015 | AAAI | Scheherazade: Crowd-Powered Interactive Narrative Generation. | Boyang Li, Mark O. Riedl |
| 2015 | CHI | Examining Game World Topology Personalization. | Sauvik Das, Alexander Zook, Mark O. Riedl |
| 2015 | FDG | Crowdsourcing Open Interactive Narrative. | Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl |
| 2015 | FDG | Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis. | Alexander Zook, Brent Harrison, Mark O. Riedl |
| 2015 | HCI | The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach). | Scott L. Robertson, Rob Solomon, Mark O. Riedl, Theresa Wicklin Gillespie, Toni Chociemski, Viraj Master, Arun Mohan |
| 2014 | AAAI | Dramatis: A Computational Model of Suspense. | Brian O'Neill, Mark O. Riedl |
| 2014 | AAAI | Automatic Game Design via Mechanic Generation. | Alexander Zook, Mark O. Riedl |
| 2014 | FDG | Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. | Kristin Siu, Alexander Zook, Mark O. Riedl |
| 2014 | FDG | Automatic playtesting for game parameter tuning via active learning. | Alexander Zook, Eric Fruchter, Mark O. Riedl |
| 2014 | HCOMP | Persistent and Pervasive Real-World Sensing Using Games. | Spencer Frazier, Mark O. Riedl |
| 2014 | ICIDS | Storytelling with Adjustable Narrator Styles and Sentiments. | Boyang Li, Mohini Thakkar, Yijie Wang, Mark O. Riedl |
| 2014 | IVA | From Data to Storytelling Agents. | Boyang Li, Mohini Thakkar, Yijie Wang, Mark O. Riedl |
| 2013 | AAAI | Story Generation with Crowdsourced Plot Graphs. | Boyang Li, Stephen Lee-Urban, George Johnston, Mark O. Riedl |
| 2013 | CHI | Creativity support for novice digital filmmaking. | Nicholas M. Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark O. Riedl, Ashton Grosz, Michael Nitsche |
| 2013 | FDG | Crowdsourcing interactive fiction games. | Boyang Li, Stephen Lee-Urban, Mark O. Riedl |
| 2013 | FDG | Toward personalized guidance in interactive narratives. | Hong Yu, Mark O. Riedl |
| 2012 | AAAI | Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games. | Mark O. Riedl, Vadim Bulitko |
| 2012 | AAMAS | A sequential recommendation approach for interactive personalized story generation. | Hong Yu, Mark O. Riedl |
| 2012 | FDG | Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. | Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl |
| 2012 | FDG | Automated scenario generation: toward tailored and optimized military training in virtual environments. | Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner |
| 2012 | HCOMP | Learning Sociocultural Knowledge via Crowdsourced Examples. | Boyang Li, Darren Scott Appling, Stephen Lee-Urban, Mark O. Riedl |
| 2011 | ACII | Toward a Computational Framework of Suspense and Dramatic Arc. | Brian O'Neill, Mark O. Riedl |
| 2011 | FDG | An enjoyment metric for the evaluation of alternate reality games. | Andrew Peter Macvean, Mark O. Riedl |
| 2011 | FlAIRS | Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility. | Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, Mark O. Riedl |
| 2011 | FlAIRS | Automated Scenario Adaptation in Support of Intelligent Tutoring Systems. | James Michael Niehaus, Boyang Li, Mark O. Riedl |
| 2011 | ICCBR | A Case Base Planning Approach for Dialogue Generation in Digital Movie Design. | Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark O. Riedl, Ashwin Ram |
| 2011 | ICIDS | Scaling Mobile Alternate Reality Games with Geo-location Translation. | Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl |
| 2011 | SIGGRAPH | Evaluating enjoyment within alternate reality games. | Andrew Peter Macvean, Mark O. Riedl |
| 2011 | SIGGRAPH | Evaluating enjoyment within alternate reality games. | Andrew Peter Macvean, Mark O. Riedl |
| 2009 | AIED | Toward Scenario Adaptation for Learning. | James Michael Niehaus, Mark O. Riedl |
| 2009 | CHI | Towards intelligent authoring tools for machinima creation. | Brian O'Neill, Mark O. Riedl, Michael Nitsche |
| 2009 | DIGRA | Beyond Adversarial: The Case for Game AI as Storytelling. | David L. Roberts, Mark O. Riedl, Charles L. Isbell Jr. |
| 2009 | ICIDS | A Computational Model of Emotional Response to Stories. | Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl |
| 2008 | ICIDS | Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. | Mark O. Riedl, Neha Sugandh |
| 2008 | ICIDS | On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. | David L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst |
| 2007 | AIED | Narrative Learning Environments. | Mark O. Riedl, Isabel Machado Alexandre, Brian Magerko, Ana Paiva, H. Chad Lane |
| 2005 | IJCAI | Open-World Planning for Story Generation. | Mark O. Riedl, Robert Michael Young |
| 2005 | IVA | An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. | Mark O. Riedl, Robert Michael Young |
| 2003 | IUI | Towards an architecture for intelligent control of narrative in interactive virtual worlds . | Robert Michael Young, Mark O. Riedl |
| 2002 | IUI | Toward automated exploration of interactive systems. | Mark O. Riedl, Robert St. Amant |
| 2001 | IUI | Intelligent visualization in a planning simulation. | Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, Mika Torhola |
| 2001 | IUI | A computational model and classification framework for social navigation. | Mark O. Riedl |