| 2026 | CHI | From Quarters Per Minute to Daily Quests and Seasons: Developer Perspectives on Temporal Design in Video Games. | Thomas Byers, Martin R. Gibbs, Bjorn Nansen |
| 2025 | OZCHI | Evaluating Time in Play and Temporal Satisfaction: Time-Centric Language in Video Game User Reviews on Steam. | Thomas Byers, Martin R. Gibbs, Bjrn Nansen |
| 2025 | OZCHI | The Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps. | Lucie Schmidt, Wei Zhao, Lucy A. Sparrow, Melissa J. Rogerson, Martin R. Gibbs, Jenny Waycott |
| 2023 | CHI | Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services. | Sophie O. Freeman, Martin R. Gibbs, Bjorn Nansen |
| 2021 | CHI | Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model. | Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs |
| 2021 | CHI | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges. | Lucy A. Sparrow, Martin R. Gibbs, Michael Victor Arnold |
| 2019 | CHI | Frame Analysis of Voice Interaction Gameplay. | Fraser Allison, Joshua Newn, Wally Smith, Marcus Carter, Martin R. Gibbs |
| 2019 | OZCHI | Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games. | Lucy Sparrow, Martin R. Gibbs, Michael Victor Arnold |
| 2018 | CHI | Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
| 2016 | CHI | "I Love All the Bits": The Materiality of Boardgames. | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
| 2015 | DIGRA | Digitising Boardgames: Issues and Tensions. | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
| 2015 | OZCHI | Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. | Fraser Allison, Marcus Carter, Martin R. Gibbs |
| 2015 | OZCHI | Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. | Bjorn Nansen, Michael Victor Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs |
| 2015 | OZCHI | Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care. | Sarah Webber, Martin R. Gibbs, Gavan McCarthy |
| 2014 | CHI | Supporting the creative game design process with exertion cards. | Florian Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge |
| 2014 | OZCHI | Mixed reality stories: how creative writers integrate virtual and physical realities. | Alexander Kan, Bernd Ploderer, Martin R. Gibbs |
| 2014 | TEI | Designing mediated combat play. | Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge |
| 2013 | DIGRA | Everyone's a Winner at Warhammer 40K (or, at least not a loser). | Mitchell Harrop, Martin R. Gibbs, Marcus Carter |
| 2013 | DIGRA | The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. | Mitchell Harrop, Martin R. Gibbs, Marcus Carter |
| 2013 | FDG | eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. | Marcus Carter, Martin R. Gibbs |
| 2013 | IE | Death and dying in DayZ. | Marcus Carter, Martin R. Gibbs, Greg Wadley |
| 2013 | IE | Designing in sensitive settings: workshops to design a technology to commemorate black saturday. | Joji Mori, Steve Howard, Martin R. Gibbs |
| 2013 | IE | Reflections on designing networked exertion games. | Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere |
| 2013 | OZCHI | Being chased by zombies!: understanding the experience of mixed reality quests. | Alexander Kan, Martin R. Gibbs, Bernd Ploderer |
| 2013 | Persuasive | Managing Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context. | Pedro Rosas, Steve Howard, Martin R. Gibbs |
| 2012 | CHI | Balancing exertion experiences. | Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Jeffrey Heer |
| 2012 | FDG | Metagames, paragames and orthogames: a new vocabulary. | Marcus Carter, Martin R. Gibbs, Mitchell Harrop |
| 2012 | OZCHI | Avatars, characters, players and users: multiple identities at/in play. | Marcus Carter, Martin R. Gibbs, Michael Victor Arnold |
| 2012 | OZCHI | "Friendly, don't shoot!": how communication design can enable novel social interactions. | Marcus Carter, Greg Wadley, Martin R. Gibbs |
| 2012 | OZCHI | Design considerations for after death: comparing the affordances of three online platforms. | Joji Mori, Martin R. Gibbs, Michael Victor Arnold, Bjorn Nansen, Tamara Kohn |
| 2011 | CHI | Designing sports: a framework for exertion games. | Florian Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, Jennifer G. Sheridan |
| 2010 | ISTAS | Time, technology, and the rhythms of daily life. | Hilary Davis, Michael Victor Arnold, Martin R. Gibbs, Bjorn Nansen |
| 2010 | SIGGRAPH | Jogging over a distance: the influence of design in parallel exertion games. | Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Jennifer G. Sheridan |
| 2010 | UIST | Jogging over a distance between Europe and Australia. | Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan |
| 2009 | CHI | Remote impact: shadowboxing over a distance. | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere |
| 2009 | CHI | Design influence on social play in distributed exertion games. | Florian Mueller, Martin R. Gibbs, Frank Vetere |
| 2009 | CHI | The mousegrip. | Florian Mueller, Martin R. Gibbs, Frank Vetere |
| 2009 | OZCHI | Brute force interactions: leveraging intense physical actions in gaming. | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs |
| 2009 | OZCHI | You | Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut |
| 2009 | SIGGRAPH | A framework for exertion interactions over a distance. | Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs |
| 2008 | CHI | Remote impact: shadowboxing over a distance. | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere |
| 2008 | OZCHI | Taxonomy of exertion games. | Florian Mueller, Martin R. Gibbs, Frank Vetere |
| 2008 | SIGGRAPH | Remote impact: shadowboxing over a distance. | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs |
| 2007 | IE | A physical three-way interactive game based on table tennis. | Florian Mueller, Martin R. Gibbs |
| 2007 | IE | Speaking in character: using voice-over-IP to communicate within MMORPGs. | Greg Wadley, Martin R. Gibbs, Peter Benda |
| 2007 | OZCHI | How probes work. | Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst |
| 2007 | OZCHI | Brute force as input for networked gaming. | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs |
| 2007 | OZCHI | Evaluating a distributed physical leisure game for three players. | Florian Mueller, Martin R. Gibbs |
| 2006 | CHI | A magic box for understanding intergenerational play. | Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard |
| 2006 | OZCHI | A table tennis game for three players. | Florian Mueller, Martin R. Gibbs |
| 2005 | CHI | Hug over a distance. | Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard |
| 2005 | CHI | Mediating intimacy: designing technologies to support strong-tie relationships. | Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan |