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Martin R. Gibbs

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

52

Venues

10

Active years

2005–2026

Best venue rank

A*

Where they publish

Papers

52 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIFrom Quarters Per Minute to Daily Quests and Seasons: Developer Perspectives on Temporal Design in Video Games.Thomas Byers, Martin R. Gibbs, Bjorn Nansen
2025OZCHIEvaluating Time in Play and Temporal Satisfaction: Time-Centric Language in Video Game User Reviews on Steam.Thomas Byers, Martin R. Gibbs, Bjrn Nansen
2025OZCHIThe Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps.Lucie Schmidt, Wei Zhao, Lucy A. Sparrow, Melissa J. Rogerson, Martin R. Gibbs, Jenny Waycott
2023CHIPersonalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services.Sophie O. Freeman, Martin R. Gibbs, Bjorn Nansen
2021CHIUnpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model.Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs
2021CHIThe Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges.Lucy A. Sparrow, Martin R. Gibbs, Michael Victor Arnold
2019CHIFrame Analysis of Voice Interaction Gameplay.Fraser Allison, Joshua Newn, Wally Smith, Marcus Carter, Martin R. Gibbs
2019OZCHIApathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games.Lucy Sparrow, Martin R. Gibbs, Michael Victor Arnold
2018CHICooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith
2016CHI"I Love All the Bits": The Materiality of Boardgames.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith
2015DIGRADigitising Boardgames: Issues and Tensions.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith
2015OZCHIGood Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ.Fraser Allison, Marcus Carter, Martin R. Gibbs
2015OZCHIProxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction.Bjorn Nansen, Michael Victor Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs
2015OZCHIHelp Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care.Sarah Webber, Martin R. Gibbs, Gavan McCarthy
2014CHISupporting the creative game design process with exertion cards.Florian Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge
2014OZCHIMixed reality stories: how creative writers integrate virtual and physical realities.Alexander Kan, Bernd Ploderer, Martin R. Gibbs
2014TEIDesigning mediated combat play.Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge
2013DIGRAEveryone's a Winner at Warhammer 40K (or, at least not a loser).Mitchell Harrop, Martin R. Gibbs, Marcus Carter
2013DIGRAThe Pretence Awareness Contexts and Oscillating Nature of Coaching Frames.Mitchell Harrop, Martin R. Gibbs, Marcus Carter
2013FDGeSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.Marcus Carter, Martin R. Gibbs
2013IEDeath and dying in DayZ.Marcus Carter, Martin R. Gibbs, Greg Wadley
2013IEDesigning in sensitive settings: workshops to design a technology to commemorate black saturday.Joji Mori, Steve Howard, Martin R. Gibbs
2013IEReflections on designing networked exertion games.Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere
2013OZCHIBeing chased by zombies!: understanding the experience of mixed reality quests.Alexander Kan, Martin R. Gibbs, Bernd Ploderer
2013PersuasiveManaging Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context.Pedro Rosas, Steve Howard, Martin R. Gibbs
2012CHIBalancing exertion experiences.Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Jeffrey Heer
2012FDGMetagames, paragames and orthogames: a new vocabulary.Marcus Carter, Martin R. Gibbs, Mitchell Harrop
2012OZCHIAvatars, characters, players and users: multiple identities at/in play.Marcus Carter, Martin R. Gibbs, Michael Victor Arnold
2012OZCHI"Friendly, don't shoot!": how communication design can enable novel social interactions.Marcus Carter, Greg Wadley, Martin R. Gibbs
2012OZCHIDesign considerations for after death: comparing the affordances of three online platforms.Joji Mori, Martin R. Gibbs, Michael Victor Arnold, Bjorn Nansen, Tamara Kohn
2011CHIDesigning sports: a framework for exertion games.Florian Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, Jennifer G. Sheridan
2010ISTASTime, technology, and the rhythms of daily life.Hilary Davis, Michael Victor Arnold, Martin R. Gibbs, Bjorn Nansen
2010SIGGRAPHJogging over a distance: the influence of design in parallel exertion games.Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Jennifer G. Sheridan
2010UISTJogging over a distance between Europe and Australia.Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan
2009CHIRemote impact: shadowboxing over a distance.Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere
2009CHIDesign influence on social play in distributed exertion games.Florian Mueller, Martin R. Gibbs, Frank Vetere
2009CHIThe mousegrip.Florian Mueller, Martin R. Gibbs, Frank Vetere
2009OZCHIBrute force interactions: leveraging intense physical actions in gaming.Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs
2009OZCHIYouGreg Wadley, Martin R. Gibbs, Nicolas Ducheneaut
2009SIGGRAPHA framework for exertion interactions over a distance.Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs
2008CHIRemote impact: shadowboxing over a distance.Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere
2008OZCHITaxonomy of exertion games.Florian Mueller, Martin R. Gibbs, Frank Vetere
2008SIGGRAPHRemote impact: shadowboxing over a distance.Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs
2007IEA physical three-way interactive game based on table tennis.Florian Mueller, Martin R. Gibbs
2007IESpeaking in character: using voice-over-IP to communicate within MMORPGs.Greg Wadley, Martin R. Gibbs, Peter Benda
2007OZCHIHow probes work.Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst
2007OZCHIBrute force as input for networked gaming.Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs
2007OZCHIEvaluating a distributed physical leisure game for three players.Florian Mueller, Martin R. Gibbs
2006CHIA magic box for understanding intergenerational play.Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard
2006OZCHIA table tennis game for three players.Florian Mueller, Martin R. Gibbs
2005CHIHug over a distance.Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard
2005CHIMediating intimacy: designing technologies to support strong-tie relationships.Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan