Matthew J. Hausknecht
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
15
Venues
10
Active years
2010–2021
Best venue rank
A*
Where they publish
Papers
15 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2021 | ICLR | ALFWorld: Aligning Text and Embodied Environments for Interactive Learning. | Mohit Shridhar, Xingdi Yuan, Marc-Alexandre Ct, Yonatan Bisk, Adam Trischler, Matthew J. Hausknecht |
| 2021 | NAACL | Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents. | Shunyu Yao, Karthik Narasimhan, Matthew J. Hausknecht |
| 2020 | AAAI | Interactive Fiction Games: A Colossal Adventure. | Matthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Ct, Xingdi Yuan |
| 2020 | EMNLP | Keep CALM and Explore: Language Models for Action Generation in Text-based Games. | Shunyu Yao, Rohan Rao, Matthew J. Hausknecht, Karthik Narasimhan |
| 2020 | ICLR | Graph Constrained Reinforcement Learning for Natural Language Action Spaces. | Prithviraj Ammanabrolu, Matthew J. Hausknecht |
| 2020 | ICML | Working Memory Graphs. | Ricky Loynd, Roland Fernandez, Asli Celikyilmaz, Adith Swaminathan, Matthew J. Hausknecht |
| 2020 | ICML | Learning Calibratable Policies using Programmatic Style-Consistency. | Eric Zhan, Albert Tseng, Yisong Yue, Adith Swaminathan, Matthew J. Hausknecht |
| 2018 | ICLR | Leveraging Grammar and Reinforcement Learning for Neural Program Synthesis. | Rudy Bunel, Matthew J. Hausknecht, Jacob Devlin, Rishabh Singh, Pushmeet Kohli |
| 2018 | IJCAI | TextWorld: A Learning Environment for Text-Based Games. | Marc-Alexandre Ct, kos Kdr, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew J. Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler |
| 2018 | IJCAI | Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract). | Marlos C. Machado, Marc G. Bellemare, Erik Talvitie, Joel Veness, Matthew J. Hausknecht, Michael Bowling |
| 2015 | AAAI | The Impact of Determinism on Learning Atari 2600 Games. | Matthew J. Hausknecht, Peter Stone |
| 2015 | CVPR | Beyond short snippets: Deep networks for video classification. | Joe Yue-Hei Ng, Matthew J. Hausknecht, Sudheendra Vijayanarasimhan, Oriol Vinyals, Rajat Monga, George Toderici |
| 2012 | GECCO | HyperNEAT-GGP: a hyperNEAT-based atari general game player. | Matthew J. Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone |
| 2011 | IROS | Autonomous Intersection Management: Multi-intersection optimization. | Matthew J. Hausknecht, Tsz-Chiu Au, Peter Stone |
| 2010 | RoboCup | Learning Powerful Kicks on the Aibo ERS-7: The Quest for a Striker. | Matthew J. Hausknecht, Peter Stone |