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Matthew J. Hausknecht

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

15

Venues

10

Active years

2010–2021

Best venue rank

A*

Where they publish

Papers

15 indexed papers, newest first.

YearVenueTitleAuthors
2021ICLRALFWorld: Aligning Text and Embodied Environments for Interactive Learning.Mohit Shridhar, Xingdi Yuan, Marc-Alexandre Ct, Yonatan Bisk, Adam Trischler, Matthew J. Hausknecht
2021NAACLReading and Acting while Blindfolded: The Need for Semantics in Text Game Agents.Shunyu Yao, Karthik Narasimhan, Matthew J. Hausknecht
2020AAAIInteractive Fiction Games: A Colossal Adventure.Matthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Ct, Xingdi Yuan
2020EMNLPKeep CALM and Explore: Language Models for Action Generation in Text-based Games.Shunyu Yao, Rohan Rao, Matthew J. Hausknecht, Karthik Narasimhan
2020ICLRGraph Constrained Reinforcement Learning for Natural Language Action Spaces.Prithviraj Ammanabrolu, Matthew J. Hausknecht
2020ICMLWorking Memory Graphs.Ricky Loynd, Roland Fernandez, Asli Celikyilmaz, Adith Swaminathan, Matthew J. Hausknecht
2020ICMLLearning Calibratable Policies using Programmatic Style-Consistency.Eric Zhan, Albert Tseng, Yisong Yue, Adith Swaminathan, Matthew J. Hausknecht
2018ICLRLeveraging Grammar and Reinforcement Learning for Neural Program Synthesis.Rudy Bunel, Matthew J. Hausknecht, Jacob Devlin, Rishabh Singh, Pushmeet Kohli
2018IJCAITextWorld: A Learning Environment for Text-Based Games.Marc-Alexandre Ct, kos Kdr, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew J. Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler
2018IJCAIRevisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract).Marlos C. Machado, Marc G. Bellemare, Erik Talvitie, Joel Veness, Matthew J. Hausknecht, Michael Bowling
2015AAAIThe Impact of Determinism on Learning Atari 2600 Games.Matthew J. Hausknecht, Peter Stone
2015CVPRBeyond short snippets: Deep networks for video classification.Joe Yue-Hei Ng, Matthew J. Hausknecht, Sudheendra Vijayanarasimhan, Oriol Vinyals, Rajat Monga, George Toderici
2012GECCOHyperNEAT-GGP: a hyperNEAT-based atari general game player.Matthew J. Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone
2011IROSAutonomous Intersection Management: Multi-intersection optimization.Matthew J. Hausknecht, Tsz-Chiu Au, Peter Stone
2010RoboCupLearning Powerful Kicks on the Aibo ERS-7: The Quest for a Striker.Matthew J. Hausknecht, Peter Stone