| 2026 | CHI | Visual Storytelling Beyond the Human: Co-Creation, Culture, and Futures. | Ze Gao, Mengyao Guo, Jinda Han, Black Sun, Kexin Nie, Yiran Zhang |
| 2026 | CHI | DisCraft: Exploring the Dis-embodiment of Bamboo Weaving in Generative AI. | Kexin Nie, Zhiwei Wang, Mengyao Guo, Haowei Xiong |
| 2026 | CHI | Habitus, Capital, and Field in Global HCI: Insights from Chinese-Born Researchers Who Received Doctoral Training Across Cultural Contexts. | Xingting Wu, Li Jiang, Dezijian Zhou, Mengyao Guo, Wei Zhao |
| 2026 | HCI | From Emergence to Transformation: A Comprehensive Bibliometric Analysis of AIGC Research (1992-2024). | Mengyao Guo, Xingting Wu, Ze Gao, Jinda Han |
| 2026 | TEI | ReHome Earth: A VR-Based Concept Validation for AI-Driven Space Homesickness Interventions. | Mengyao Guo, Kexin Nie, Jinda Han, Guanyou Li, Adrian Wong |
| 2025 | CHI | CyanKitten: AI-Driven Markerless Motion Capture for Improved Elderly Well-Being. | Mengyao Guo, Yu Nie, Zongxing Li, Jinda Han, Ze Gao |
| 2025 | Group | FITViz: An Interactive Visualization Framework for Demonstrating Fashion Influence through Social Media Influencer Interactions. | Jinda Han, Mengyao Guo, Weiyu Ding, Kailash Thiyagarajan, Li Zhao |
| 2025 | ISMAR | VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video. | Yue Yang, Mengyao Guo, Yuxuan Wu, Wally Niu, Emmanuel Angel Corona, Bruce Daniel, Christoph Leuze, Fred Baik |
| 2025 | IUI | SLIMO CITY: A Bio-HCI Game System Amplifying Slime Mold Behaviors through Urban Visualization. | Mengyao Guo, Jinda Han |
| 2025 | SIGGRAPH | When Mud Toys Meet Digital M(B)uddies: How "Play with Earth" Bridges Traditional Craftsmanship and AI-Assisted Creation. | Mengyao Guo, Junfeng Meng |
| 2025 | SIGGRAPH | SugART: Mixed Reality Sugar Painting for Intangible Cultural Heritage Learning at Home. | Haowei Xiong, Kexin Nie, Jiachen Zeng, Shujing Shen, Mengyao Guo |
| 2025 | SIGGRAPH | Digitizing Devotion: Virtual Religious Spaces for Cultural Preservation and Transmission. | Kuo Zhang, Zhiqi Gao, Shuai Zhang, Mingrui He, Shuochen Zhao, Mengyao Guo |
| 2025 | VR | Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game. | Mengyao Guo, Shunan Zhang, Zhenran Xu, Yuyang Jiang, Yikun Fang |
| 2025 | SiggraphA | Through Their Eyes: A First-Person VR Experience of Alzheimer's Disease. | Baicheng Du, Yuxing Zhang, Boyuan Shi, Wantian Gu, Mengyao Guo, Guanyou Li, Pei Zhang, Zhiwei Deng |
| 2025 | SiggraphA | Deanthropocentric Interfaces: Plant-Driven Interaction Design in the Metaverse Era. | Ze Gao, Yuan Zhuang, Mengyao Guo, Kunqi Wang |
| 2025 | SiggraphA | School Legacy: Reconstructing Memory Through AI-augmented Social XR. | Yangli Liu, Mehdi Akhondi, Eraulia Nadinda Rachmat, Mengyao Guo, Ibrahim Olalekan Jimoh, Haowei Xiong |
| 2025 | SiggraphA | MindEye: A VR Imagery Training System for Individuals with Acquired Visual Imagery Impairments and Mild Aphantasia. | Tian Wang, Chenyang He, Ruici Song, Jinghan Zhang, Yijing Xu, Pei Zhang, Mengyao Guo, Guanyou Li, Zhiwei Deng |
| 2025 | SiggraphA | Mindscape: Multi-Perspective VR Storytelling in Interactive Psychological Thriller Experiences. | Zizhuo Wang, Ziyan Xiong, Jiayu Zhang, Ranran Zeng, Yu Fang, Guanyou Li, Mengyao Guo, Pei Zhang, Zhiwei Deng |
| 2024 | HCI | Wings of Imagination: Strengthening Avian Embodiment and Flight Immersion in Virtual Reality Through Multisensory Haptic Feedback. | Ziqi Wang, Mengyao Guo, Yikun Fang, Kexin Nie, Hanbing Wang, Xingzhi Shi, Yifan Li, Ze Gao |
| 2024 | SiggraphA | Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection. | Yuanlinxi Li, Mengyao Guo, Ze Gao |
| 2024 | SiggraphA | Flying Your Imagination: Integrating AI in VR for Kite Heritage. | Kexin Nie, Mengyao Guo |
| 2024 | SiggraphA | Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation. | Zhiwei Wang, Yuzhe Xia, Kexin Nie, Mengyao Guo |
| 2024 | TEI | Echoes of Heritage: Exploring the Convergence of Immersive XR and Live-Action Roleplay for Rural Revitalization. | Mengyao Guo, Yuanlinxi Li, Ze Gao |