| 2023 | CogSci | Multimodal Behavior Analysis: Two Patterns of Collaborative Construction of Embodied Knowledge. | Hanall Sung, Doy Kim, Michael I. Swart, Mitchell J. Nathan |
| 2022 | CogSci | Expanding Understandings of Embodied Mathematical Cognition in Students' Fraction Knowledge. | Kelsey Schenck, Edward M. Hubbard, Mitchell J. Nathan, Michael I. Swart |
| 2022 | ICCE | Grounding Embodied Learning using Online Motion-Detection in The Hidden Village. | Ariel Fogel, Michael I. Swart, Matthew Grondin, Mitchell J. Nathan |
| 2021 | ICCE | Design for Remote Embodied Learning: The Hidden Village-Online. | Ariel Fogel, Michael I. Swart, Jennifer Scianna |
| 2021 | ICCE | Investigating Computer Designs for Grounded and Embodied Mathematical Learning. | Mitchell J. Nathan, Candace A. Walkington, Michael I. Swart |
| 2017 | CogSci | ¿From Abstract to Concrete? Evidence for designing learning platforms that adapt to user's proficiencies. | Michael I. Swart, Sorachai Kornkasem, Nirmaliz Colon-Acosta, Amy Hachigian, Jonathan M. Vitale, John B. Black |
| 2015 | CogSci | M3 - Situating Embodied Learning: Embedding Gestures in Narratives to Learn Mathematical FrActions in a digital tablet environment. | Michael I. Swart, Benjamin Friedman, Sorachai Kornkasem, John B. Black, Jonathan M. Vitale |
| 2011 | CogSci | Promoting Development of Geometry Concepts: Interfacing Multiple Embodied Representations with a Computer Game. | Jonathan M. Vitale, John B. Black, Michael I. Swart |
| 2009 | SIGGRAPH | Creativity in video game design as pedagogy. | Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart |