| 2026 | CHI | Breaking Rotational Symmetry: Minimal Landmarks Stabilize Orientation in Screen-Based 3D Games. | Christian Feichtinger, Michael Lankes |
| 2026 | CHI | How Players Recognize and Interpret Diegetic Visualizations - The Case of Fortnite's Swarm Visualization. | Shashvat Singh, Luca Geiger, Michael Lankes, Gnter Wallner |
| 2026 | FDG | Beyond Narrative Reflection: Transience as a Material Pathway to Eudaimonic Player Experience. | Michael Lankes |
| 2026 | FDG | Transient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the Wild. | Michael Lankes, Luca Geiger |
| 2026 | FDG | On My Mark: Effects of diegetic and non-diegetic waypoint marking on player curiosity and exploratory behavior in games. | Michael Lankes, Benedict Haunschmied, Alexander Hdlmoser, Hannah Matzka |
| 2025 | CHI | Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths. | Michael Lankes, Gnter Wallner, Martin Kocur |
| 2025 | FDG | Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games. | Celina Auer, Michael Lankes |
| 2025 | FDG | Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games. | Christian Feichtinger, Michael Lankes |
| 2024 | CHI | Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game. | Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister |
| 2023 | FDG | Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. | Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes |
| 2023 | FDG | Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. | Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn |
| 2022 | ETRA | Looking Confused? - Introducing a VR Game Design for Arousing Confusion Among Players. | Michael Lankes, Maurice Sporn, Andreas Winkelbauer, Barbara Stiglbauer |
| 2022 | ICIDS | Build Your World - Meaningful Choices in a Hybrid Stage Play. | Nils Gallist, Manuel Lattner, Michael Lankes, Jrgen Hagler |
| 2022 | VR | Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience. | Jrgen Hagler, Michael Lankes, Nils Gallist |
| 2022 | VR | Digital Puppetry: Utilizing Extended Reality Technologies for Animations. | Milad Tousi, Katja Gallhuber, Michael Lankes |
| 2021 | CHI | Blind Spot: An Interactive Gaze-aware Experience. | Michael Lankes, Florian Berger |
| 2020 | CHI | See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. | Daniel Kepplinger, Gnter Wallner, Simone Kriglstein, Michael Lankes |
| 2020 | ETRA | Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. | Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk |
| 2020 | ETRA | Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty. | Michael Lankes, Andreas Stckl |
| 2018 | FDG | Socialeyes: social gaze in collaborative 3D games. | Michael Lankes, Matej Rajtr, Oleg Denisov, Bernhard Maurer |
| 2016 | CHI | Player Type Models: Towards Empirical Validation. | Marc Busch, Elke E. Mattheiss, Rita Orji, Peter Frhlich, Michael Lankes, Manfred Tscheligi |
| 2015 | DIGRA | Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games. | Michael Lankes, Stefan Wagner |
| 2009 | HRI | Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2. | Astrid Weiss, Daniela Wurhofer, Michael Lankes, Manfred Tscheligi |
| 2008 | Persuasive | perFrames: Persuasive Picture Frames for Proper Posture. | Christoph Obermair, Wolfgang Reitberger, Alexander Meschtscherjakov, Michael Lankes, Manfred Tscheligi |