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Michael Lankes

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

24

Venues

8

Active years

2008–2026

Best venue rank

A*

Where they publish

Papers

24 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIBreaking Rotational Symmetry: Minimal Landmarks Stabilize Orientation in Screen-Based 3D Games.Christian Feichtinger, Michael Lankes
2026CHIHow Players Recognize and Interpret Diegetic Visualizations - The Case of Fortnite's Swarm Visualization.Shashvat Singh, Luca Geiger, Michael Lankes, Gnter Wallner
2026FDGBeyond Narrative Reflection: Transience as a Material Pathway to Eudaimonic Player Experience.Michael Lankes
2026FDGTransient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the Wild.Michael Lankes, Luca Geiger
2026FDGOn My Mark: Effects of diegetic and non-diegetic waypoint marking on player curiosity and exploratory behavior in games.Michael Lankes, Benedict Haunschmied, Alexander Hdlmoser, Hannah Matzka
2025CHIPathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths.Michael Lankes, Gnter Wallner, Martin Kocur
2025FDGEnhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games.Celina Auer, Michael Lankes
2025FDGWhere am I? Design Pointers for Enhanced Spatial Orientation in 3D Games.Christian Feichtinger, Michael Lankes
2024CHIEye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game.Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister
2023FDGSailing through Signs: Attention Guidance towards Texts in Virtual Reality.Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes
2023FDGTelling Eyes: Linking Eye-Tracking Indicators to Affective Variables.Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn
2022ETRALooking Confused? - Introducing a VR Game Design for Arousing Confusion Among Players.Michael Lankes, Maurice Sporn, Andreas Winkelbauer, Barbara Stiglbauer
2022ICIDSBuild Your World - Meaningful Choices in a Hybrid Stage Play.Nils Gallist, Manuel Lattner, Michael Lankes, Jrgen Hagler
2022VRBehind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience.Jrgen Hagler, Michael Lankes, Nils Gallist
2022VRDigital Puppetry: Utilizing Extended Reality Technologies for Animations.Milad Tousi, Katja Gallhuber, Michael Lankes
2021CHIBlind Spot: An Interactive Gaze-aware Experience.Michael Lankes, Florian Berger
2020CHISee, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement.Daniel Kepplinger, Gnter Wallner, Simone Kriglstein, Michael Lankes
2020ETRAEye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk
2020ETRAGazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty.Michael Lankes, Andreas Stckl
2018FDGSocialeyes: social gaze in collaborative 3D games.Michael Lankes, Matej Rajtr, Oleg Denisov, Bernhard Maurer
2016CHIPlayer Type Models: Towards Empirical Validation.Marc Busch, Elke E. Mattheiss, Rita Orji, Peter Frhlich, Michael Lankes, Manfred Tscheligi
2015DIGRATaking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games.Michael Lankes, Stefan Wagner
2009HRIAutonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2.Astrid Weiss, Daniela Wurhofer, Michael Lankes, Manfred Tscheligi
2008PersuasiveperFrames: Persuasive Picture Frames for Proper Posture.Christoph Obermair, Wolfgang Reitberger, Alexander Meschtscherjakov, Michael Lankes, Manfred Tscheligi