| 2025 | ETRA | Eye Movements and Visual Cognition in Blackboard Transcription: A Rey-Osterrieth Complex Figure Study. | Kimi Ueda, Hikari Harada, Kion Ogura, Satoshi Fukumori, Michiya Yamamoto |
| 2025 | HCI | On-Demand Lecture Watching System Using Various Actions of Student Characters to Maintain Concentration. | Saizo Aoyagi, Ryoma Okazaki, Seishiro Hara, Fumiya Ikeda, Michiya Yamamoto |
| 2025 | HCI | Effectiveness of the Installation and Operation of the Eye-Movement Assessment and Training System in Special Instructional Classrooms in Elementary School. | Yuka Harima, Kosei Inoue, Satoshi Fukumori, Saizo Aoyagi, Michiya Yamamoto, Yukie Isaka, Masaki Nishioka |
| 2025 | HCI | Development of a Basic Open Boccia System That Can Assist People with a Variety of Disabilities. | Hong Zhang, Kazuki Hamada, Mutsuhiro Nakashige, Satoshi Fukumori, Michiya Yamamoto |
| 2024 | HCI | Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms. | Kosei Inoue, Saizo Aoyagi, Satoshi Fukumori, Michiya Yamamoto, Yukie Isaka, Katsuya Kitade |
| 2023 | ETRA | Implicit User Calibration for Gaze-tracking Systems Using Saliency Maps Filtered by Eye Movements. | Mamoru Hiroe, Michiya Yamamoto, Takashi Nagamatsu |
| 2023 | HCI | Features Focusing on the Direction of Body Movement in Emotion Estimation Based on Laban Movement Analysis. | Sota Fujiwara, Fumiya Kobayashi, Saizo Aoyagi, Michiya Yamamoto |
| 2023 | HCI | Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-Demand Streaming. | Seishiro Hara, Ryoya Fujii, Saizo Aoyagi, Michiya Yamamoto |
| 2023 | HCI | A Study on Eye-Region Expression as Naturally Expressed in a Situation of Spontaneously Evoked Emotions. | Hayate Yamada, Fumiya Kobayashi, Saizo Aoyagi, Michiya Yamamoto |
| 2022 | HCI | A Study on the Back and Forth Manzai of Milkboy by Focusing on Embodied Motions and Actions for Liven-Up. | Hong Zhang, Haruka Shoda, Saizo Aoyagi, Michiya Yamamoto |
| 2021 | HCI | A Robot that Tells You It is Watching You with Its Eyes. | Saizo Aoyagi, Yoshihiro Sejima, Michiya Yamamoto |
| 2021 | HCI | On-Demand Lectures that Enable Students to Feel the Sense of a Classroom with Students Who Learn Together. | Ryoya Fujii, Hayato Hirose, Saizo Aoyagi, Michiya Yamamoto |
| 2021 | HCI | Modeling Salesclerks' Utterances in Bespoke Scenes and Evaluating Them Using a Communication Robot. | Fumiya Kobayashi, Masashi Sugimoto, Saizo Aoyagi, Michiya Yamamoto, Noriko Nagata |
| 2020 | HCI | A Long-Term Evaluation of Social Robot Impression. | Saizo Aoyagi, Satoshi Fukumori, Michiya Yamamoto |
| 2020 | HCI | Development of a Vision Training System Using an Eye Tracker by Analyzing Users' Eye Movements. | Ryosuke Kita, Michiya Yamamoto, Katsuya Kitade |
| 2019 | HCI | Development of a System for Analyzing Hand-Raising Communication by Using a VR Headset to Synthesize Human-CG Character Interaction. | Hayato Hirose, Ken Minamide, Satoshi Fukumori, Saizo Aoyagi, Michiya Yamamoto |
| 2019 | HCI | The Creative Power of Collaborative Pairs in Divergent Idea-Generation Task. | Risa Muraya, Noriko Suzuki, Mamiko Sakata, Michiya Yamamoto |
| 2019 | HCI | Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation. | Yuki Ono, Saizo Aoyagi, Masashi Sugimoto, Yoichi Yamazaki, Michiya Yamamoto, Noriko Nagata |
| 2019 | HCI | Differences in Customers' Interactions with Expert/Novice Salesclerks in a Bespoke Tailoring Situation: A Case Study on the Utterances of Salesclerks. | Masashi Sugimoto, Yoichi Yamazaki, Fang Zhang, Saki Miyai, Kodai Obata, Michiya Yamamoto, Noriko Nagata |
| 2019 | VR | VR system to simulate tightrope walking with a standalone VR headset and slack rails. | Saizo Aoyagi, Atsuko Tanaka, Satoshi Fukumori, Michiya Yamamoto |
| 2018 | ETRA | Implicit user calibration for gaze-tracking systems using an averaged saliency map around the optical axis of the eye. | Mamoru Hiroe, Michiya Yamamoto, Takashi Nagamatsu |
| 2018 | ETRA | Modeling corneal reflection for eye-tracking considering eyelid occlusion. | Michiya Yamamoto, Ryoma Matsuo, Satoshi Fukumori, Takashi Nagamatsu |
| 2018 | HCI | Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content. | Ken Minamide, Satoshi Fukumori, Saizo Aoyagi, Michiya Yamamoto |
| 2018 | HCI | Effects of Group Size on Performance and Member Satisfaction. | Noriko Suzuki, Mayuka Imashiro, Haruka Shoda, Noriko Ito, Mamiko Sakata, Michiya Yamamoto |
| 2017 | HCI | A Study on Extracting Attractive Regions from One-Point Perspective Paintings. | Ryoma Matsuo, Haruka Sugimoto, Mamiko Sakata, Michiya Yamamoto |
| 2017 | HCI | The Effects of Group Size in the Furniture Assembly Task. | Noriko Suzuki, Mayuka Imashiro, Mamiko Sakata, Michiya Yamamoto |
| 2017 | HCI | Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication. | Michiya Yamamoto, Saizo Aoyagi, Satoshi Fukumori, Tomio Watanabe |
| 2016 | ETRA | Enter your PIN code securely!: utilization of personal difference of angle kappa. | Daiki Sakai, Michiya Yamamoto, Takashi Nagamatsu, Satoshi Fukumori |
| 2016 | HCI | Analysis of Hand Raising Actions for Group Interaction Enhancement. | Saizo Aoyagi, Michiya Yamamoto, Satoshi Fukumori |
| 2016 | HCI | An Affect Extraction Method in Personal Fabrication Based on Laban Movement Analysis. | Kazuaki Tanaka, Michiya Yamamoto, Saizo Aoyagi, Noriko Nagata |
| 2015 | HCI | Hand-Raising Robot for Promoting Active Participation in Classrooms. | Saizo Aoyagi, Ryuji Kawabe, Michiya Yamamoto, Tomio Watanabe |
| 2015 | HCI | How Do Japanese People Return a Greeting with a Bow? | Mamiko Sakata, Noriko Suzuki, Kana Shirai, Haruka Shoda, Michiya Yamamoto, Takeshi Sugio |
| 2015 | IUI | Framework for Realizing a Free-Target Eye-tracking System. | Daiki Sakai, Michiya Yamamoto, Takashi Nagamatsu |
| 2015 | RO-MAN | KiroPi: A life-log robot by installing embodied hardware on a tablet. | Michiya Yamamoto, Saizo Aoyagi, Satoshi Fukumori, Tomio Watanabe |
| 2014 | HCI | Measurement of Hand Raising Actions to Support Students' Active Participation in Class. | Ryuji Kawabe, Michiya Yamamoto, Saizo Aoyagi, Tomio Watanabe |
| 2013 | HCI | Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System. | Hiroki Kanegae, Masaru Yamane, Michiya Yamamoto, Tomio Watanabe |
| 2013 | HCI | Development of a Mobile Tablet PC with Gaze-Tracking Function. | Michiya Yamamoto, Hironobu Nakagawa, Koichi Egawa, Takashi Nagamatsu |
| 2013 | RO-MAN | Development of a life-log robot for supporting group interaction in everyday life. | Takuya Matsumoto, Ryota Tamura, Michiya Yamamoto, Tomio Watanabe |
| 2012 | ETRA | Mathematical model for wide range gaze tracking system based on corneal reflections and pupil using stereo cameras. | Takashi Nagamatsu, Michiya Yamamoto, Ryuichi Sugano, Junzo Kamahara |
| 2012 | RO-MAN | Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent. | Michiya Yamamoto, Munehiro Komeda, Takashi Nagamatsu, Tomio Watanabe |
| 2011 | HCI | A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering. | Kentaro Okamoto, Michiya Yamamoto, Tomio Watanabe |
| 2011 | HCI | Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication. | Yuya Takao, Michiya Yamamoto, Tomio Watanabe |
| 2011 | HCI | Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction. | Michiya Yamamoto, Hiroshi Sato, Keisuke Yoshida, Takashi Nagamatsu, Tomio Watanabe |
| 2010 | CHI | MobiGaze: development of a gaze interface for handheld mobile devices. | Takashi Nagamatsu, Michiya Yamamoto, Hiroshi Sato |
| 2010 | ETRA | Gaze estimation method based on an aspherical model of the cornea: surface of revolution about the optical axis of the eye. | Takashi Nagamatsu, Yukina Iwamoto, Junzo Kamahara, Naoki Tanaka, Michiya Yamamoto |
| 2010 | ETRA | Development of eye-tracking pen display based on stereo bright pupil technique. | Michiya Yamamoto, Takashi Nagamatsu, Tomio Watanabe |
| 2010 | RO-MAN | An embodied entrainment character cell phone by speech and head motion inputs. | Michiya Yamamoto, Kouzi Osaki, Shotaro Matsune, Tomio Watanabe |
| 2009 | HCI | Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs. | Michiya Yamamoto, Kouzi Osaki, Tomio Watanabe |
| 2008 | RO-MAN | Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them. | Michiya Yamamoto, Tomio Watanabe |
| 2007 | HCI | Development of an Embodied Image Telecasting Method Via a Robot with Speech-Driven Nodding Response. | Michiya Yamamoto, Tomio Watanabe |
| 2007 | ICMI | Speech-driven embodied entrainment character system with hand motion input in mobile environment. | Kouzi Osaki, Tomio Watanabe, Michiya Yamamoto |
| 2007 | RO-MAN | Analysis by Synthesis of an Information Presentation Method of Embodied Agent Based on the Time Lag Effects of Utterance to Communicative Actions. | Michiya Yamamoto, Tomio Watanabe |
| 2006 | RO-MAN | Time Lag Effects of Utterance to Communicative Actions on CG Character-Human Greeting Interaction. | Michiya Yamamoto, Tomio Watanabe |
| 2005 | RO-MAN | Development of an embodied interaction system with InterActor by speech and hand motion input. | Michiya Yamamoto, Tomio Watanabe, Koji Osaki |
| 1998 | SMC | An experimental study on distributed virtual environment for integrated training system on machine maintenance. | Michiya Yamamoto, Takuya Mitani, Nobuyuki Ichiguchi, Tetsuo Tezuka, Hidekazu Yoshikawa |