| 2026 | CHI | Evolving Enactions of Expertise: Software Engineers' Evaluation and Demonstration of Coding Expertise with AI Coding Assistants. | Yeonju Jang, Mose Sakashita, Koichiro Niinuma, Aakar Gupta |
| 2024 | CHI | EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband. | Chi-Jung Lee, Ruidong Zhang, Devansh Agarwal, Tianhong Catherine Yu, Vipin Gunda, Oliver Lopez, James Kim, Sicheng Yin, Boao Dong, Ke Li, Mose Sakashita, Franois Guimbretire, Cheng Zhang |
| 2024 | CHI | EyeEcho: Continuous and Low-power Facial Expression Tracking on Glasses. | Ke Li, Ruidong Zhang, Siyuan Chen, Boao Chen, Mose Sakashita, Franois Guimbretire, Cheng Zhang |
| 2024 | CHI | SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration. | Mose Sakashita, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, Andrew David Wilson |
| 2023 | CHI | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment. | Mose Sakashita, Ruidong Zhang, Xiaoyi Li, Hyunju Kim, Michael Russo, Cheng Zhang, Malte F. Jung, Franois Guimbretire |
| 2023 | UIST | VRoxy: Enabling Remote Collaboration in Large Spaces Beyond Local Boundaries via a VR-Driven Robotic Proxy. | Mose Sakashita, Hyunju Kim, Brandon J. Woodard, Ruidong Zhang, Franois Guimbretire |
| 2021 | RO-MAN | Interactive Vignettes: Enabling Large-Scale Interactive HRI Research. | Wen-Ying Lee, Mose Sakashita, Elizabeth Ricci, Houston Claure, Franois Guimbretire, Malte F. Jung |
| 2020 | CHI | Again, Together: Socially Reliving Virtual Reality Experiences When Separated. | Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won |
| 2019 | HCI | Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex. | Mose Sakashita, Satoshi Hashizume, Yoichi Ochiai |
| 2019 | VR | RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together. | Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won |
| 2018 | HCI | Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation. | Amy Koike, Kazuki Takazawa, Satoshi Hashizume, Mose Sakashita, Daitetsu Sato, Yoichi Ochiai |
| 2017 | SIGGRAPH | Digital fabrication and manipulation method for underwater display and entertainment. | Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, Yoichi Ochiai |
| 2017 | SIGGRAPH | Materialization of motions: tangible representation of dance movements for learning and archiving. | Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, Yoichi Ochiai |
| 2017 | UIST | You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. | Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, Yoichi Ochiai |
| 2017 | SiggraphA | Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex. | Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, Yoichi Ochiai |
| 2016 | SIGGRAPH | Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation. | Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, Yoichi Ochiai |
| 2016 | SIGGRAPH | Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. | Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, Yoichi Ochiai |
| 2016 | SIGGRAPH | Yadori: mask-type user interface for manipulation of puppets. | Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, Yoichi Ochiai |