| 2026 | SIGGRAPH | Extending Thread Display with XY Blower Actuation for Controllable Passive Aerial Imaging. | Tsukasa Ebisawa, Naoki Hashimoto |
| 2026 | SIGGRAPH | Wide-Area Stereoscopic Display with Asynchronous Projectors via Gaze-Contingent Localization and Guard Frames. | Soga Shirai, Naoki Hashimoto |
| 2026 | VR | Autostereoscopic Transparent Display for High-Fidelity 3D Imaging without Resolution Loss. | Mari Shiina, Naoki Hashimoto |
| 2025 | SIGGRAPH | Anywhere Door Experience: Projection Mapping for Enhancing Entertainment and Immersion. | Naoki Hashimoto, Yuki Inada |
| 2025 | SIGGRAPH | Smartphone-based Simple HMD with Multiple Mirrors and Lenticular Lens for Ultra-Wide Field of View. | Tomohiro Kamide, Naoki Hashimoto |
| 2025 | SIGGRAPH | Aerial 3D Display with Ultra-Wide Viewing Zone Using Polarization Characteristics of LCDs. | Haruki Kato, Naoki Hashimoto |
| 2025 | SIGGRAPH | Weight Illusion Induced by AR Visual Effects on the Arm. | Mie Sato, Kazuki Takeyama, Naoki Hashimoto |
| 2025 | SiggraphA | Thread Display: A Novel Wind-Driven Spatial Display Technique. | Tsukasa Ebisawa, Naoki Hashimoto |
| 2025 | SiggraphA | Projecting Softness: Finger-Bending Illusions in Tangible Projection Mapping. | Naoki Hashimoto, Shota Yamagishi |
| 2025 | SiggraphA | Enhancing Embodiment and Spatial Awareness in VR with Hybrid Visual Presentation via Binocular Rivalry. | Hironobu Sakai, Naoki Hashimoto |
| 2025 | SiggraphA | The Effect of Shape Differences on Object Impressions and Their Relation to Weight Perception. | Kosei Tomioka, Naoki Hashimoto, Mie Sato |
| 2025 | SiggraphA | Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives. | Sakurako Uchiyama, Naoki Hashimoto, Mie Sato |
| 2024 | IV | Simultaneous Node Layout and Edge Bundling Using Multi-Objective Optimization with GPGPU-Based GA. | Naoki Hashimoto, Ryosuke Saga |
| 2024 | SiggraphA | Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images. | Mari Shiina, Naoki Hashimoto |
| 2023 | SiggraphA | Room to Room Mapping: Seamlessly Connecting Different Rooms. | Naoki Hashimoto, Yuki Inada |
| 2022 | IROS | Simultaneous Gesture Classification and Speed Control for Myoelectric Prosthetic Hand Using Joint-Loss Neural Network. | Naoki Hashimoto, Zhenzhi Ying, Koki Nakashima, Liming Shu, Naohiko Sugita |
| 2022 | SIGGRAPH | Stereoscopic Transparent Display Visible with Naked Eye. | Mari Shiina, Naoki Hashimoto |
| 2022 | VR | Robust Tangible Projection Mapping with Multi-View Contour-Based Object Tracking. | Yuta Halvorson, Takumi Saito, Naoki Hashimoto |
| 2021 | SIGGRAPH | Light-field Projection for Tangible Projection Mapping. | Taichi Watanabe, Naoki Hashimoto |
| 2021 | SIGGRAPH | Adaptive Radiometric Compensation on Deforming Surfaces. | Kazuma Yoshimura, Naoki Hashimoto |
| 2021 | VR | Dynamic Projection Mapping with 3D Images Using Volumetric Display. | Masumi Kiyokawa, Naoki Hashimoto |
| 2020 | SIGGRAPH | Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources. | Naoki Hashimoto, Kota Murofushi |
| 2020 | VRST | An Examination of Influence on Weight Perception by Visual Change of the Own Arm. | Yuzuki Okubo, Naoki Hashimoto, Mie Sato |
| 2019 | SiggraphA | Stealth Projection: Visually Removing Projectors from Dynamic Projection Mapping. | Masumi Kiyokawa, Shinichi Okuda, Naoki Hashimoto |
| 2018 | CW | Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand. | Mie Sato, Zentaro Kimura, Yuki Tanaka, Natsumi Motoura, Naoki Hashimoto, Arie E. Kaufman |
| 2018 | SIGGRAPH | Aerial 3D display using a symmetrical mirror structure. | Naoki Hashimoto, Kyosuke Hamamoto |
| 2018 | SiggraphA | Tangible projection mapping: dynamic appearance augmenting of objects in hands. | Yuki Morikubo, Eugene San Lorenzo, Daiki Miyazaki, Naoki Hashimoto |
| 2017 | SIGGRAPH | Continuous photometric compensation for deformable objects. | Naoki Hashimoto, Koki Kosaka |
| 2017 | SIGGRAPH | Simple and accurate geometric correction with multiple projectors. | Yuka Nakamura, Naoki Hashimoto |
| 2017 | SiggraphA | Marker-less real-time tracking of texture-less 3D objects from a monocular image. | Yuki Morikubo, Naoki Hashimoto |
| 2016 | SIGGRAPH | Free-viewpoint photometric compensation. | Naoki Hashimoto, Takamitsu Goto |
| 2016 | SIGGRAPH | Dynamic spatial augmented reality with a single IR camera. | Naoki Hashimoto, Daisuke Kobayashi |
| 2015 | CW | Acceleration of Dynamic Spatial Augmented Reality System with a Depth Camera. | Ryo Koizumi, Daisuke Kobayashi, Naoki Hashimoto |
| 2015 | CW | Depth Map Super-Resolution for Cost-Effective RGB-D Camera. | Ryotaro Takaoka, Naoki Hashimoto |
| 2015 | SIGGRAPH | Photometric compensation for practical and complex textures. | Naoki Hashimoto, Koki Kosaka |
| 2014 | IECON | Iterative overlap-part estimation method for localization and generation of reliable terrain maps. | Yasuharu Kunii, Naoki Hashimoto, Noriaki Mizukami |
| 2014 | SIGGRAPH | Multifocal projection for dynamic multiple objects. | Naoki Hashimoto, Akane Tashiro, Hisanori Saito, Satoshi Ogawa |
| 2014 | SIGGRAPH | Spatial augmented reality by using depth-based object tracking. | Daisuke Kobayashi, Naoki Hashimoto |
| 2013 | SIGGRAPH | An examination of a gradation number for high-gradation displays based on luminance-differences. | Michimi Inoue, Mie Sato, Miyoshi Ayama, Naoki Hashimoto |
| 2013 | SIGGRAPH | Time-delay compensation for dynamic projection mapping. | Shohei Sakamaki, Naoki Hashimoto |
| 2010 | SIGGRAPH | Dynamic luminance correction for colored surfaces. | Naoki Hashimoto, Akio Watanabe |
| 2009 | VR | Virtual Reality in Physical Mirrors. | Seunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato |
| 2008 | SIGGRAPH | An effective combination of haptic and tactile sensations in human-scale virtual environments. | Naoki Hashimoto, Yuichiro Iio, Makoto Sato |
| 2008 | SIGGRAPH | Heaven's mirror: mirror illusion realized outside of the mirror. | Seunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato |
| 2008 | SiggraphA | Heaven's mirror: mirror illusion realised outside of the mirror. | Seunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato |
| 2007 | EGVE | Real-time Reconstruction of PseudoWide-angle Images with an Approximating Depth Model. | Kenji Honda, Naoki Hashimoto, Makoto Sato |
| 2007 | SIGGRAPH | Pseudo expansion of field-of-view for immersive projection displays. | Kenji Honda, Naoki Hashimoto, Makoto Sato |
| 2007 | SIGGRAPH | Subjective assessment of luminance compensation for projected images. | Mie Sato, Makiko Sembon, Naoki Hashimoto, Masao Kasuga |
| 2006 | SIGGRAPH | Reactive virtual human for human scale haptic interaction. | Naoki Hashimoto, Seung Zoo Jeong, Makoto Sato |
| 2006 | SIGGRAPH | Luminance correction with raw digital images. | Naoki Hashimoto, Mie Sato, Yu Takahashi, Masao Kasuga, Makoto Sato |
| 2005 | CW | Reactive Virtual Human System with haptic sensation and adaptive function. | Seung Zoo Jeong, Woong Choi, Naoki Hashimoto, Makoto Sato |
| 2005 | CW | Influence of Resolution Degradation on Distance Estimation in Virtual Space Displaying Static and Dynamic Image. | Jaeho Ryu, Naoki Hashimoto, Makoto Sato |
| 2005 | EGVE | A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization. | Naoki Hashimoto, Yoshihiko Ishida, Makoto Sato |
| 2004 | CW | Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic and Locomotion Interfaces. | Naoki Hashimoto, Seung Zoo Jeong, Yasutoyo Takeyama, Makoto Sato |
| 2004 | SIGGRAPH | Japan. | Naoki Hashimoto |
| 2003 | HCI | Immersive VR System "D-vision" for Universal Design. | Makoto Sato, Jaeho Ryu, Hidenori Maruta, Katsuhito Akahane, Masaru Iwashita, Naoki Hashimoto, Shoichi Hasegawa |
| 2002 | SIGGRAPH | A new step-in-place locomotion interface for virtual environment with large display system. | Laroussi Bouguila, Makoto Sato, Shoichi Hasegawa, Naoki Hashimoto, Naoki Matsumoto, Atsushi Toyama, Jelel Ezzine, Dalel Maghrebi |
| 2001 | ICANN | Qualitative Analysis of Continuous Complex-Valued Associative Memories. | Yasuaki Kuroe, Naoki Hashimoto, Takehiro Mori |
| 1999 | IJCNN | A learning method for synthesizing associative memory in neural networks. | Yasuaki Kuroe, Kenshu Koashi, Naoki Hashimoto, Takehiro Mori |