| 2024 | CogSci | Best brain conditions for winning an esports competition: Electroencephalography amplitude in the frontal and parietal cortices associated with esports competition results. | Sorato Minami, Ken Watanabe, Naoki Saijo, Makio Kashino |
| 2024 | CogSci | Impact of dancers' music-induced emotions on their body movements. | Yukina Natsume, Aiko Murata, Kazuaki Honda, Naoki Saijo |
| 2024 | CogSci | Superior Psychological Skills of Advanced Players in Esports: An Examination of Physiological Synchrony. | Ken Watanabe, Naoki Saijo, Sorato Minami, Makio Kashino |
| 2023 | CogSci | Interpersonal physiological connection is associated with improved orchestral performance. | Aiko Murata, Kazuaki Honda, Kakagu Komazaki, Naoki Saijo |
| 2023 | CogSci | Effects of a dancer's emotions on their dance movements. | Yukina Natsume, Aiko Murata, Kazuaki Honda, Naoki Saijo |
| 2023 | SMC | Human Eyeblink Detection in the Field Using Wearable Eye-Trackers. | Ryota Nishizono, Naoki Saijo, Makio Kashino |
| 2021 | ETRA | Synchronization of Spontaneous Eyeblink during Formula Car Driving. | Ryota Nishizono, Naoki Saijo, Makio Kashino |
| 2019 | VR | VR-based Batter Training System with Motion Sensing and Performance Visualization. | Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Yoshinori Kusachi, Naoki Saijo |
| 2018 | VR | What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds. | Mariko Isogawa, Dan Mikami, Takehiro Fukuda, Naoki Saijo, Kosuke Takahashi, Hideaki Kimata, Makio Kashino |