| 2024 | EGVE | Seamless Multi-Modal Transitions between Real and Virtual Environments Using a Physical Door Enhances Presence and User Engagement. | Takara Fujisawa, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | ICASSP | U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition. | Mayuka Kono, Yutaro Hirao, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Jun Takamatsu, Kiyoshi Kiyokawa |
| 2024 | VR | Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator. | Hiroki Ota, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Yutaro Hirao, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2023 | ISMAR | Effects of Visual Presentation Near the Mouth on Cross-Modal Effects of Multisensory Flavor Perception and Ease of Eating. | Kizashi Nakano, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2023 | VR | I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. | Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa |
| 2023 | VR | An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile Sensors. | Maho Otsuka, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2023 | VR | A Palm-Through Interaction Technique for Controlling IoT Devices. | Zhengchang Yang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2023 | RO-MAN | A Two-layer Haptic Device for Presenting a Wide Range of Softness and Hardness Using a Pneumatic Balloon and a Mechanical Piston. | Takuya Sasaki, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa, Yoshihiro Kuroda |
| 2022 | CHI | Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse. | Kizashi Nakano, Daichi Horita, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | EGVE | A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation. | Ryosuke Miyawaki, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | EGVE | Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality. | Johannes Schirm, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | EGVE | 3D-Aware Image Relighting with Object Removal from Single Image. | Yujia Zhang, Monica Perusqua-Hernndez, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | IPIN | Deep Inertial Underwater Odometry System. | Takuma Uno, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | ISMAR | An Object Synthesis Method to Enhance Visuo-Haptic Consistency. | Naoya Fukumoto, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | ISMAR | Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction. | Taiki Kato, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | ISMAR | Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. | Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa |
| 2022 | VR | Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance. | Riku Otono, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | VR | A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games. | Kazuma Yoshimura, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Yoshihiro Kuroda |
| 2022 | VR | Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion. | Yan Zhang, Kiyoshi Kiyokawa, Naoya Isoyama, Hideaki Uchiyama, Xubo Yang |
| 2021 | EGVE | Compelling AR Earthquake Simulation with AR Screen Shaking. | Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Diego Vilela Monteiro, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | ISMAR | Compelling AR Earthquake Simulation with AR Screen Shaking. | Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2021 | VR | Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders. | Xiaodan Hu, Yan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | VR | Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching. | Masatoshi Yokomi, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2020 | ISMAR | Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability. | Yan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Hong Hua |
| 2019 | CW | Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions. | Daiki Hagimori, Naoya Isoyama, Shunsuke Yoshimoto, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2019 | MOMM | Evaluation of Effect on Walking Behavior by Seeing Augmented Reality Objects. | Yamato Sakuragi, Naoya Isoyama, Tsutomu Terada, Masahiko Tsukamoto |
| 2019 | MUM | Evaluation of attention inducing effects using ubiquitous humanlike face robots. | Ryosuke Eguchi, Naoya Isoyama, Tsutomu Terada, Masahiko Tsukamoto |
| 2018 | COMPSAC | Influence of Hedonic State Visualization on Self and Surroundings. | Guillaume Lopez, Hiroko Tobase, Naoya Isoyama |
| 2016 | Mobiquitous | A Method to Detect Accurately Falling Asleep and Awakening Time. | Takayuki Okamura, Naoya Isoyama, Guillaume Lopez |
| 2015 | MOMM | YOUPLAY: Designing Participatory Theatrical Performance using Wearable Sensors. | Naoya Isoyama, Masahiro Kinoshita, Ryo Izuta, Tsutomu Terada, Masahiko Tsukamoto |
| 2015 | MOMM | Multi-tiles: a System for Information Presentation using Divided Rotatable Screens. | Naoya Isoyama, Tsutomu Terada, Masahiko Tsukamoto |
| 2013 | MOMM | Primer Streamer: a System to Attract Users to Interests via Images on HMD. | Naoya Isoyama, Tsutomu Terada, Masahiko Tsukamoto |
| 2011 | MOMM | A method to control LED blinking for position detection of devices on conductive clothes. | Naoya Isoyama, Tsutomu Terada, Junichi Akita, Masahiko Tsukamoto |