Nathan L. Henderson
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
17
Venues
4
Active years
2019–2023
Best venue rank
A
Where they publish
Papers
17 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | AIED | Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. | Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester |
| 2023 | AIED | It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. | Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott |
| 2022 | AIED | Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. | Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester |
| 2022 | AIED | Investigating Student Interest and Engagement in Game-Based Learning Environments. | Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2022 | EDM | Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. | Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2021 | ACII | Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. | Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester |
| 2021 | AIED | Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. | Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester |
| 2021 | EDM | Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. | Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester |
| 2021 | ICMI | What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. | Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester |
| 2020 | AIED | Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. | Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester |
| 2020 | AIED | Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. | Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester |
| 2020 | EDM | Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. | Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2020 | ICMI | Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. | Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester |
| 2020 | ICMI | Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. | Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester |
| 2019 | ACII | Improving Sensor-Based Affect Detection with Multimodal Data Imputation. | Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester |
| 2019 | AIED | 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. | Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester |
| 2019 | EDM | Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. | Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |