| 2021 | CSEDU | What We Learned from the Abrupt Switch to Online Teaching Due to the COVID-19 Pandemic in a Post-secondary Computer Science Program. | Jalal Kawash, Joshua Horacsek, Nelson Wong |
| 2014 | CSCW | Support for deictic pointing in CVEs: still fragmented after all these years'. | Nelson Wong, Carl Gutwin |
| 2012 | CSCW | Verbal coordination in first person shooter games. | Anthony Tang, Jonathan Massey, Nelson Wong, Derek Reilly, W. Keith Edwards |
| 2012 | Group | Controlling an avatar's pointing gestures in desktop collaborative virtual environments. | Nelson Wong, Carl Gutwin |
| 2010 | CHI | Where are you pointing?: the accuracy of deictic pointing in CVEs. | Nelson Wong, Carl Gutwin |
| 2010 | CSCW | Gone but not forgotten: designing for disconnection in synchronous groupware. | Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis |
| 2009 | ECSCW | Character Sharing in World of Warcraft. | Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk |
| 2009 | Group | Usability heuristics for networked multiplayer games. | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
| 2008 | CHI | Heuristic evaluation for games: usability principles for video game design. | David Pinelle, Nelson Wong |
| 2007 | VDA | Supporting interactive graph exploration using edge plucking. | Nelson Wong, Sheelagh Carpendale |