| 2026 | ETRA | Evaluating Eye-Tracking Challenges in Gaze-Controlled Musical Applications for Users with Motor Disabilities. | Lucius Vinicius-Filho, Ins de Almeida Caetano, Nelson Zagalo, Oksana Tymoshchuk, Rita Oliveira, Carlos Marques |
| 2025 | HCI | "Gaming Token Feelings Do not Show": Exploring the Implications of Interoperable Game Assets into the Game Experience. | Liliana Vale Costa, Leonardo Catalano, Nelson Zagalo, Joo Abrantes, Ana Patrcia Oliveira |
| 2025 | HCI | Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances. | Sreeram Kongeseri, Liliana Vale Costa, Samuel S. Silva, Bernardo Marques, Nelson Zagalo |
| 2024 | HCI | Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game. | Sofia da Costa, Ana Patrcia Oliveira, Nelson Zagalo, Elisabete Pinto |
| 2024 | HCI | An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender. | Pedro Reisinho, Ctia Silva, Maria Ferreira, Rui Raposo, Mrio Vairinhos, Nelson Zagalo |
| 2024 | WorldCIST | Digital Media Doctorates: Trends, Methodologies and Contributions. | Francisca Toledo Rocha Loureno, Lorena Sousa, Oksana Tymoshchuk, Fbio Ferreira, Mnica Silva, Ldia Oliveira, Nelson Zagalo |
| 2023 | DIGRA | Motivation and flow experience as crucial factors in the completion of narrative games. | Dalila Martins, Nelson Zagalo, Ana Patrcia Oliveira |
| 2023 | FDG | Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". | Dalila Martins, Ana Patrcia Oliveira, Nelson Zagalo |
| 2023 | VR | 'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design. | Bernardo Marques, Liliana Vale Costa, Pedro Reisinho, Ctia Silva, Samuel S. Silva, Nelson Zagalo |
| 2021 | ICIDS | Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. | Nelson Zagalo, Ana Patrcia Oliveira, Pedro Cardoso |
| 2020 | ArtsIT | Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement. | Raquel Echeanda Snchez, Nelson Zagalo, Sara Corts Gmez |
| 2013 | CHI | Bridging book: a not-so-electronic children picturebook. | Ana Carina Figueiredo, Ana Lucia Pinto, Nelson Zagalo, Pedro Branco |
| 2012 | CHI | Thin slices of interaction: predicting users' task difficulty within 60 sec. | Joo Pedro Ferreira, Marta Noronha e Sousa, Nuno Branco, Manuel Joo Ferreira, Nuno Otero, Nelson Zagalo, Pedro Branco |
| 2011 | CHI | Blink: observing thin slices of behavior to determine users' expectation towards task difficulty. | Nuno Branco, Joo Pedro Ferreira, Marta Noronha e Sousa, Pedro Branco, Nuno Otero, Nelson Zagalo, Manuel Joo Ferreira |
| 2010 | ICIDS | Users and Evaluation of Interactive Storytelling. | Nelson Zagalo, Sandy Louchart, Mara T. Soto-Sanfiel |