| 2024 | CHI | Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective. | Florian Dufresne, Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann |
| 2024 | CHI | Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. | Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, Enrico Guerra, Andr Zenner, Olivier Christmann, Leonie Bensch, Nikolai Anton Callus, Aidan Cowley |
| 2022 | AVI | REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications. | Geoffrey Gorisse, Olivier Christmann, Charlotte Dubosc |
| 2021 | VR | Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. | Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir |
| 2020 | CHIRA | Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. | Charles Mille, Olivier Christmann, Sylvain Fleury, Simon Richir |
| 2020 | EGVE | Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. | Geoffrey Gorisse, Charlotte Dubosc, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir |
| 2019 | VR | Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. | Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir |
| 2018 | AVI | From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. | Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir |
| 2018 | FDG | Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. | Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir |
| 2013 | ENASE | Requirements Prioritization by End-users and Consequences on Design of a Virtual Reality Software - An Exploratory Study. | Emilie Loup-Escande, Olivier Christmann |
| 2013 | ENASE | Designing a Virtual Reality Software: What Is the Real Contribution of End-Users to the Requirements Prioritization? | Emilie Loup-Escande, Olivier Christmann |
| 2006 | AVI | Browsing through 3D representations of unstructured picture collections: an empirical study. | Olivier Christmann, Noelle Carbonell |