Pejman Mirza-Babaei
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
41
Venues
7
Active years
2011–2025
Best venue rank
A*
Where they publish
Papers
41 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | VR | Evaluating Usability, Cognitive Load, and Presence in VR Tutorials: A Preliminary Study. | Isaac Taylor, Hamed Tadayyoniahrab, Fabian Gualdron, Alvaro Uribe-Quevedo, Pejman Mirza-Babaei |
| 2024 | CHI | Games and Play SIG: Connecting Games Research to the Broader HCI Context. | Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson |
| 2024 | CHI | Strategies in securing industry funding for your academic research program. | Pejman Mirza-Babaei |
| 2024 | CHI | User Experience Research and Design in Video Games. | Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen |
| 2024 | CSCW | Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. | Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe |
| 2024 | CSCW | Nurturing Digitally Mediated Post-Growth Work Economies. | Vishal Sharma, Neha Kumar, Pejman Mirza-Babaei, Aakash Gautam, Cindy Lin, Volker Wulf, Nazanin Andalibi |
| 2023 | CHI | Interaction Design in Digital Games. | Pejman Mirza-Babaei, Samantha Nicole Stahlke |
| 2023 | CHI | User Experience Design and Research in Games. | Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen |
| 2023 | CHI | Games and Play SIG: Connecting Through Social and Playful Technologies. | Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister |
| 2023 | Interact | Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. | Pavel Mrzek, Pejman Mirza-Babaei, Gnter Wallner, Simone Kriglstein |
| 2022 | CHI | SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. | SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg |
| 2022 | CHI | Equity Talks @SIGCHI. | SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Matt Jones, Luigi De Russis, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg |
| 2022 | CHI | Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. | SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg |
| 2022 | CHI | Exploring Esports Spectator Motivations. | Wen Bo Yu, Nicole A. Beres, Raquel Breejon Robinson, Madison Klarkowski, Pejman Mirza-Babaei |
| 2022 | FDG | Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. | Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei |
| 2020 | CHI | Be Part Of It: Spectator Experience in Gaming and Esports. | Simone Kriglstein, Gnter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi |
| 2020 | CHI | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. | Pejman Mirza-Babaei, Samantha N. Stahlke, Gnter Wallner, Atiya Nova |
| 2020 | CHI | Games and Play SIG: Shaping the Next Decade of Games & HCI Research. | Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk |
| 2020 | HCI | Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. | Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke |
| 2019 | CHI | Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. | Frederico Da Rocha Tom Filho, Pejman Mirza-Babaei, Bill Kapralos, Glaudiney Moreira Mendona Junior |
| 2019 | CHI | FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. | Daniel MacCormick, Alain Sangalang, Jackson Rushing, Ravnik Singh Jagpal, Pejman Mirza-Babaei, Loutfouz Zaman |
| 2019 | CHI | User Experience (UX) Research in Games. | Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen |
| 2019 | CHI | Artificial Playfulness: A Tool for Automated Agent-Based Playtesting. | Samantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei |
| 2019 | CHI | Aggregated Visualization of Playtesting Data. | Gnter Wallner, Nour Halabi, Pejman Mirza-Babaei |
| 2019 | HCI | Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. | Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke |
| 2018 | CHI | Games and Play SIG: Engaging Small Developer Communities. | Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister |
| 2017 | FDG | Vixen: interactive visualization of gameplay experiences. | Brandon Drenikow, Pejman Mirza-Babaei |
| 2017 | HCI | Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations? | Cameron Chodan, Pejman Mirza-Babaei, Karthik Sankaranarayanan |
| 2016 | CHI | Games User Research (GUR) for Indie Studios. | Naeem Moosajee, Pejman Mirza-Babaei |
| 2016 | CHI | Lightweight Games User Research for Indies and Non-Profit Organizations. | Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu |
| 2015 | CHI | Actionable Inexpensive Games User Research. | Lennart E. Nacke, Steve Engels, Pejman Mirza-Babaei |
| 2015 | CHI | Crossing Domains: Diverse Perspectives on Players. | Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei |
| 2014 | CHI | Unified visualization of quantitative and qualitative playtesting data. | Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke |
| 2014 | CHI | Games and entertainment community SIG: reaching beyond CHI. | Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt |
| 2014 | CHI | Player experience: mixed methods and reporting results. | Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke |
| 2013 | CHI | Assessing user preference of video game controller button settings. | William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke |
| 2013 | CHI | How does it play better?: exploring user testing and biometric storyboards in games user research. | Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick |
| 2013 | CHI | Games user research: practice, methods, and applications. | Pejman Mirza-Babaei, Veronica Zammitto, Jrg Niesenhaus, Mirweis Sangin, Lennart E. Nacke |
| 2012 | CHI | Biometric storyboards: visualising game user research data. | Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins |
| 2011 | CHI | Weak inter-rater reliability in heuristic evaluation of video games. | Gareth R. White, Pejman Mirza-Babaei, Graham McAllister, Judith Good |
| 2011 | DIGRA | Understanding the Contribution of Biometrics to Games User Research. | Pejman Mirza-Babaei, Sebastian Long, Emma Foley |