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Pejman Mirza-Babaei

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

41

Venues

7

Active years

2011–2025

Best venue rank

A*

Where they publish

Papers

41 indexed papers, newest first.

YearVenueTitleAuthors
2025VREvaluating Usability, Cognitive Load, and Presence in VR Tutorials: A Preliminary Study.Isaac Taylor, Hamed Tadayyoniahrab, Fabian Gualdron, Alvaro Uribe-Quevedo, Pejman Mirza-Babaei
2024CHIGames and Play SIG: Connecting Games Research to the Broader HCI Context.Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson
2024CHIStrategies in securing industry funding for your academic research program.Pejman Mirza-Babaei
2024CHIUser Experience Research and Design in Video Games.Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen
2024CSCWGames and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective.Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe
2024CSCWNurturing Digitally Mediated Post-Growth Work Economies.Vishal Sharma, Neha Kumar, Pejman Mirza-Babaei, Aakash Gautam, Cindy Lin, Volker Wulf, Nazanin Andalibi
2023CHIInteraction Design in Digital Games.Pejman Mirza-Babaei, Samantha Nicole Stahlke
2023CHIUser Experience Design and Research in Games.Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen
2023CHIGames and Play SIG: Connecting Through Social and Playful Technologies.Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister
2023InteractLessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming.Pavel Mrzek, Pejman Mirza-Babaei, Gnter Wallner, Simone Kriglstein
2022CHISIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg
2022CHIEquity Talks @SIGCHI.SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Matt Jones, Luigi De Russis, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg
2022CHIExploring Hybrid: A (hybrid) SIG to discuss hybrid conferences.SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg
2022CHIExploring Esports Spectator Motivations.Wen Bo Yu, Nicole A. Beres, Raquel Breejon Robinson, Madison Klarkowski, Pejman Mirza-Babaei
2022FDGCharting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation.Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei
2020CHIBe Part Of It: Spectator Experience in Gaming and Esports.Simone Kriglstein, Gnter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi
2020CHIA Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games.Pejman Mirza-Babaei, Samantha N. Stahlke, Gnter Wallner, Atiya Nova
2020CHIGames and Play SIG: Shaping the Next Decade of Games & HCI Research.Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk
2020HCIOlder Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study.Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke
2019CHILet's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment.Frederico Da Rocha Tom Filho, Pejman Mirza-Babaei, Bill Kapralos, Glaudiney Moreira Mendona Junior
2019CHIFRVRIT: A Tool for Full Body Virtual Reality Game Evaluation.Daniel MacCormick, Alain Sangalang, Jackson Rushing, Ravnik Singh Jagpal, Pejman Mirza-Babaei, Loutfouz Zaman
2019CHIUser Experience (UX) Research in Games.Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen
2019CHIArtificial Playfulness: A Tool for Automated Agent-Based Playtesting.Samantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei
2019CHIAggregated Visualization of Playtesting Data.Gnter Wallner, Nour Halabi, Pejman Mirza-Babaei
2019HCIMotivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation.Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke
2018CHIGames and Play SIG: Engaging Small Developer Communities.Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister
2017FDGVixen: interactive visualization of gameplay experiences.Brandon Drenikow, Pejman Mirza-Babaei
2017HCISafety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations?Cameron Chodan, Pejman Mirza-Babaei, Karthik Sankaranarayanan
2016CHIGames User Research (GUR) for Indie Studios.Naeem Moosajee, Pejman Mirza-Babaei
2016CHILightweight Games User Research for Indies and Non-Profit Organizations.Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu
2015CHIActionable Inexpensive Games User Research.Lennart E. Nacke, Steve Engels, Pejman Mirza-Babaei
2015CHICrossing Domains: Diverse Perspectives on Players.Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei
2014CHIUnified visualization of quantitative and qualitative playtesting data.Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke
2014CHIGames and entertainment community SIG: reaching beyond CHI.Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt
2014CHIPlayer experience: mixed methods and reporting results.Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke
2013CHIAssessing user preference of video game controller button settings.William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke
2013CHIHow does it play better?: exploring user testing and biometric storyboards in games user research.Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick
2013CHIGames user research: practice, methods, and applications.Pejman Mirza-Babaei, Veronica Zammitto, Jrg Niesenhaus, Mirweis Sangin, Lennart E. Nacke
2012CHIBiometric storyboards: visualising game user research data.Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins
2011CHIWeak inter-rater reliability in heuristic evaluation of video games.Gareth R. White, Pejman Mirza-Babaei, Graham McAllister, Judith Good
2011DIGRAUnderstanding the Contribution of Biometrics to Games User Research.Pejman Mirza-Babaei, Sebastian Long, Emma Foley