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Penny Sweetser

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

27

Venues

10

Active years

2019–2026

Best venue rank

A*

Where they publish

Papers

27 indexed papers, newest first.

YearVenueTitleAuthors
2026CHISignals of Success and Struggle: Early Prediction and Physiological Signatures of Human Performance across Task Complexity.Yufei Cao, Penny Sweetser, Ziyu Chen, Xuanying Zhu
2025CHISnap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays.Michelle Adiwangsa, Penny Sweetser, Anne Ozdowska
2025CHICan Augmented Reality Head-Mounted Display Exergames Support the Management of Multiple Sclerosis at Home? Workshop Discussions with Researchers and Experts with Lived Experience of MS.Michelle Adiwangsa, Hanna Suominen, Penny Sweetser
2025CHIOne Game, One Experience: Shared-Control Mechanisms for Cross-Platform Multiplayer Games.Yuechen Liu, Penny Sweetser, Anne Ozdowska
2025ICMIYou Like This Robot? I Don't! How Individual Differences Influence Perceptions of Robot Teammates in Virtual Reality.Karla Bransky, Penny Sweetser
2025ICMIA New LLM-Powered Communication Metric: Information Sharing as a Predictor of Team Performance.Xinyun Hu, Penny Sweetser
2025RO-MANExploring the Effects of (Re)Embodiment on Perceptions of Robot Teammates in Virtual Reality Environments.Karla Bransky, Penny Sweetser
2024CHIExploring Opportunities for Augmenting Homes to Support Exercising.Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson, Hanna Suominen, Mingze Xi
2024CHIGameFlow Affordances: Towards a Tool for Designing Gameful Experiences.Penny Sweetser, Anne Ozdowska
2024FDGEvaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention.Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy
2024FDGClimate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication.Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy
2024HRIMind-Body-Identity: A Scoping Review of Multi-Embodiment.Karla Bransky, Penny Sweetser, Sabrina B. Caldwell, Kingsley Fletcher
2024ISMARVirtual Reality in Theory-Based Intervention: Examining the Efficacy of a Theory-Based Virtual Reality Intervention to Promote Physical Activity.Wanqi Zhao, David Cox, Jillian Ryan, Xuanying Zhu, Matt Adcock, Penny Sweetser
2024OZCHIMental State Modelling: A Philosophy of Mind Approach to Emergent Believable Behaviour in Non-Player Characters.Solomon Inyang, Penny Sweetser, Anne Ozdowska
2023FDGTutorial Level Design Guidelines for 2D Fighting Games.Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska
2023FDGMultilayer Map Generation Using Attribute Loss Functions.Runze Tang, Penny Sweetser
2023ICMLAtari-5: Distilling the Arcade Learning Environment down to Five Games.Matthew Aitchison, Penny Sweetser, Marcus Hutter
2022OZCHIDynamic Difficulty Adjustment in a Multiplayer Minecraft Server.Zheyin Zeng, Penny Sweetser
2021FDGDetecting Spam Game Reviews on Steam with a Semi-Supervised Approach.Pengze Bian, Lei Liu, Penny Sweetser
2021OZCHIInvestigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory.Ivan Ip, Penny Sweetser
2020ACESetting Students up to Succeed in Computing Internships.Penny Sweetser, Alaine King, Timothy DeWan
2020FDGA Hybrid Approach to Procedural Generation of Roguelike Video Game Levels.Alexander Gellel, Penny Sweetser
2020FDGDo Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation.Penny Sweetser, Matthew Aitchison
2020OZCHIGameFlow 2020: 15 Years of a Model of Player Enjoyment.Penny Sweetser
2020OZCHIAffording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection.Penny Sweetser, Zane Rogalewicz
2019OZCHIGameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs.Penny Sweetser, Daniel Johnson
2019VRSTUnderstanding Enjoyment in VR Games with GameFlow.Penny Sweetser, Zane Rogalewicz, Qingyang Li