| 2026 | CSEDU | From Scripted to Adaptive Serious Games: On-Device Language Models for Conflict Training. | Umberto Barbieri, Raffaele Di Fuccio, Pierpaolo Limone, Davide Marocco, Elena Dell'Aquila |
| 2024 | HCI | Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications. | Angelo Rega, Raffaele Di Fuccio, Erika Inderst |
| 2022 | HCI | Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming. | Luigia Simona Sica, Michela Ponticorvo, Raffaele Di Fuccio |
| 2022 | MIS4TEL | Burnout Syndrome Among Master's Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game. | Valentina Zeffiro, Raffaele Di Fuccio, Rocco Mazzotta, Armando Pio Ronni, Rosaria Alvaro, Giampiera Bulfone, Fabio D'Agostino |
| 2019 | MIS4TEL | The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. | Raffaele Di Fuccio, Fabrizio Ferrara, Andrea Di Ferdinando |
| 2018 | MIS4TEL | Multisensory Educational Materials: Five Senses to Learn. | Michela Ponticorvo, Raffaele Di Fuccio, Fabrizio Ferrara, Angelo Rega, Orazio Miglino |
| 2017 | MIS4TEL | SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell. | Michela Ponticorvo, Fabrizio Ferrara, Raffaele Di Fuccio, Andrea Di Ferdinando, Orazio Miglino |
| 2017 | WorldCIST | TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications. | Raffaele Di Fuccio, Giovanni Siano, Antonio De Marco |
| 2017 | WorldCIST | The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications. | Raffaele Di Fuccio, Giovanni Siano, Antonio De Marco |
| 2010 | IJCNN | Artificial immune systems for Artificial Olfaction data analysis: Comparison between AIRS and ANN models. | Saverio De Vito, Eugenio Martinelli, Raffaele Di Fuccio, Francesco Tortorella, Girolamo Di Francia, Arnaldo D'Amico, Corrado Di Natale |