| 2025 | FDG | Game Design Games: Designing Games for Teaching Game Design. | Richard Wetzel |
| 2022 | VRST | Visual Considerations for Augmented Reality in Urban Planning. | Dario Lanfranconi, Richard Wetzel, Tobias Matter, Christian Schnellmann |
| 2021 | FDG | Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. | Ursina Kellerhals, Naomi Burgess, Richard Wetzel |
| 2020 | ISMAR | AR Circuit Constructor: Combining Electricity Building Blocks and Augmented Reality for Analogy-Driven Learning and Experimentation. | Tobias Kreienbhl, Richard Wetzel, Naomi Burgess, Andrea Maria Schmid, Dorothee Brovelli |
| 2019 | CHI | Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. | Dimitrios Paris Darzentas, Raphael Velt, Richard Wetzel, Peter J. Craigon, Hanne Gesine Wagner, Lachlan D. Urquhart, Steve Benford |
| 2019 | ISMAR | Breathe to Dive: Exploring a Virtual Reality Game for Treatment of Cystic Fibrosis. | Richard Wetzel, Tobias Kreienbhl |
| 2016 | DIGRA | Developing Ideation Cards for Mixed Reality Game Design. | Richard Wetzel, Tom Rodden, Steve Benford |
| 2015 | CHI | Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game. | Khaled Bachour, Richard Wetzel, Martin Flintham, Trung Dong Huynh, Tom Rodden, Luc Moreau |
| 2012 | FDG | Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. | Richard Wetzel, Lisa Blum, Leif Oppermann |
| 2012 | ICEC | A Framework for Usability Evaluation of Mobile Mixed Reality Games. | Charley Gielkens, Richard Wetzel |
| 2008 | GI | Workshop fr Mobiles Spielen. | Pascal Bihler, Barbara Grter, Holger Mgge, Richard Wetzel |