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Rilla Khaled

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

28

Venues

11

Active years

2003–2026

Best venue rank

A*

Where they publish

Papers

28 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGDesigner as Guest, Collaborating with Materials: Theorizing video game development practice through the Materializing Design Method.Adrian Demleitner, Rilla Khaled, Courtney Blamey
2026FDGMaterializing Design Knowledge with the Method for Design Materialization.Rilla Khaled, Matthew Bethancourt
2026IUIfCrit: Towards an AI-Enabled Reflection-In-Action Interface for Furniture Design.Vuong H. Nguyen, Rilla Khaled, Gabriel Vigliensoni
2025FDGTracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools.Enric Granzotto Llagostera, Rilla Khaled, Kalervo A. Sinervo
2018FDGDocumenting trajectories in design space: a methodology for applied game design research.Rilla Khaled, Jonathan Lessard, Pippin Barr
2016CHIUsing Gamification to Motivate Students with Dyslexia.Daniel Gooch, Asimina Vasalou, Laura Benton, Rilla Khaled
2016DIGRASpectrum: Exploring the Effects of Player Experience on Game Design.Jean-Luc Portelli, Rilla Khaled
2014CHIDiversity for design: a framework for involving neurodiverse children in the technology design process.Laura Benton, Asimina Vasalou, Rilla Khaled, Hilary Johnson, Daniel Gooch
2013CHIDesign metaphors for procedural content generation in games.Rilla Khaled, Mark J. Nelson, Pippin Barr
2013FDGThe games for health prototype.Christoffer Holmgrd, Georgios N. Yannakakis, Rilla Khaled
2013FDGVillage Voices: An adaptive game for conflict resolution.Rilla Khaled, Georgios N. Yannakakis
2012CHITales from the front lines of a large-scale serious game project.Rilla Khaled, Gordon Ingram
2012ICALTModelling Global Pattern Formations for Collaborative Learning Environments.Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis
2011FDGA computational approach towards conflict resolution for serious games.Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis
2011InteractEquality = Inequality: Probing Equality-Centric Design and Development Methodologies.Rilla Khaled
2009CHILet's clean up this mess: exploring multi-touch collaborative play.Rilla Khaled, Pippin Barr, Hannah Johnston, Robert Biddle
2009SIGGRAPHGame design strategies for collectivist persuasion.Rilla Khaled, Pippin Barr, Robert Biddle, Ronald Fischer, James Noble
2008PersuasiveA Qualitative Study of Culture and Persuasion in a Smoking Cessation Game.Rilla Khaled, Ronald Fischer, James Noble, Robert Biddle
2007PersuasiveFine Tuning the Persuasion in Persuasive Games.Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle
2006OZCHIPlaying the interface: a case study of Grand Theft Auto: San Andreas.Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
2006OZCHIFactoring culture into the design of a persuasive game.Rilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle
2006PersuasiveFeeling Strangely Fine: The Well-Being Economy in Popular Games.Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
2006PersuasiveWell-Being to "Well Done!": The Development Cycle in Role-Playing Games.Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
2006PersuasiveInvestigating Social Software as Persuasive Technology.Rilla Khaled, Pippin Barr, James Noble, Robert Biddle
2006PersuasiveOur Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design.Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle
2004EuroPLopMetaphorscape.Rilla Khaled, Pippin Barr, James Noble, Robert Biddle
2004OOPSLAVisualisation for learning OOP, using AOP and eclipse.Rilla Khaled, Anna Maria Luxton, James Noble, Leo Ferres, Judy Brown, Robert Biddle
2003EuroPLopSoftware Visualisation of Java Programs in InspectJ.Rilla Khaled, James Noble, Robert Biddle