| 2026 | CHI | Effects of Virtual Reality System Fidelity on Presence using the Fidelity-based Presence Scale. | Jacob Belga, Ryan P. McMahan, Joseph J. LaViola Jr. |
| 2025 | CHI | The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence. | Jacob Belga, Richard Skarbez, Yahya Hmaiti, Eric J. Chen, Ryan P. McMahan, Joseph J. LaViola |
| 2025 | ISMAR | MAGIC: A Method for Analyzing the Grammar of Incomplete Cues. | Xinyu Hu, Joseph J. LaViola, Ryan P. McMahan |
| 2025 | VR | Cuing Multiple-Targets for Visual Search in Virtual Reality. | Brendan Kelley, Ryan P. McMahan, Christopher D. Wickens, Benjamin A. Clegg, Francisco R. Ortega |
| 2025 | VR | AdaptiveCoPilot: Design and Testing of a NeuroAdaptive LLM Cockpit Guidance System in both Novice and Expert Pilots. | Shaoyue Wen, Michael Middleton, Songming Ping, Nayan N. Chawla, Guande Wu, Bradley S. Feest, Chihab Nadri, Yunmei Liu, David Kaber, Maryam Zahabi, Ryan P. McMahan, Sonia Castelo, Ryan McKendrick, Jing Qian, Cludio T. Silva |
| 2025 | VRST | The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors. | Brendan Kelley, Ryan P. McMahan, Christopher D. Wickens, Benjamin A. Clegg, Francisco R. Ortega |
| 2024 | CHI | Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration. | Ryan Khushan Ghamandi, Ravi Kiran Kattoju, Yahya Hmaiti, Mykola Maslych, Eugene Matthew Taranta, Ryan P. McMahan, Joseph J. LaViola |
| 2024 | ISMAR | Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing. | Brendan Kelley, Aditya Raikwar, Chris Wickens, Ryan P. McMahan, Francisco R. Ortega, Benjamin A. Clegg |
| 2024 | ISMAR | Cross-Domain Gender Identification Using VR Tracking Data. | Qidi J. Wang, Alec G. Moore, Nayan N. Chawla, Ryan P. McMahan |
| 2024 | VR | Precueing Compound Tasks in Virtual and Augmented Reality. | Ahmed Rageeb Ahsan, Andrew W. Tompkins, Eric D. Ragan, Jaime Ruiz, Ryan P. McMahan |
| 2024 | VR | A Methodology for Predicting User Curvature Perception of 3D Objects. | Nayan N. Chawla, Joseph J. LaViola, Ryan P. McMahan |
| 2024 | VR | The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar Library. | Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan |
| 2024 | VR | CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications. | Esteban Segarra Martinez, Ayesha A. Malik, Ryan P. McMahan |
| 2024 | VR | Lessons Learned in Designing Racially Diverse Androgynous Avatars. | Camille Isabella Protko, Ryan P. McMahan, Tiffany D. Do |
| 2024 | VR | Gender Identification of VR Users by Machine Learning Tracking Data. | Qidi J. Wang, Ryan P. McMahan |
| 2023 | ISMAR | Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly. | Alec G. Moore, Tiffany D. Do, Nicholas Ruozzi, Ryan P. McMahan |
| 2022 | CHI | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker. | Tiffany D. Do, Ryan P. McMahan, Pamela J. Wisniewski |
| 2022 | GECCO | Effects of imputation strategy on genetic algorithms and neural networks on a binary classification problem. | Esteban Segarra Martinez, Stephen V. Maldonado, Annie S. Wu, Ryan P. McMahan, Xinliang Liu, Blake Oakley |
| 2022 | ICMI | The Effects of an Embodied Pedagogical Agent's Synthetic Speech Accent on Learning Outcomes. | Tiffany D. Do, Mamtaj Akter, Zubin Datta Choudhary, Roger Azevedo, Ryan P. McMahan |
| 2022 | VR | Research Trends in Virtual Reality Locomotion Techniques. | Esteban Segarra Martinez, Annie S. Wu, Ryan P. McMahan |
| 2022 | VRST | Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. | Jacob Belga, Tiffany D. Do, Ryan Ghamandi, Ryan P. McMahan, Joseph J. LaViola |
| 2021 | FDG | Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. | Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan |
| 2021 | ISMAR | Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions. | Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi |
| 2021 | ISMAR | Tactile Telepresence for Isolated Patients. | Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Norma E. Conner, Mindi Anderson, Gregory F. Welch |
| 2021 | VR | Personal Identifiability of User Tracking Data During VR Training. | Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi |
| 2020 | EGVE | Virtual Reality Training for Proper Recycling Behaviors. | Tiffany D. Do, Dylan S. Yu, Alyssa Katz, Ryan P. McMahan |
| 2020 | EGVE | Tactile Telepresence for Isolated Patients. | Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Gregory F. Welch |
| 2020 | ISMAR | The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. | Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan |
| 2020 | ISMAR | The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants. | Jessie Colette Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan |
| 2020 | ISMAR | Locomotive and Cognitive Trade-Offs for Target-based Travel. | Chengyuan Lai, Afham Ahmed Aiyaz, Ryan P. McMahan |
| 2020 | ISMAR | The Comfort Benefits of Gaze-Directed Steering. | Chengyuan Lai, Xinyu Hu, Ann Segismundo, Ananya Phadke, Ryan P. McMahan |
| 2020 | ISMAR | The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality. | Chengyuan Lai, Ryan P. McMahan |
| 2020 | ISMAR | Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application. | Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi |
| 2020 | VR | The Effects of Delayed Interaction Cues in Virtual Reality Training. | Xinyu Hu, Alec G. Moore, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan |
| 2020 | VR | A Formative Evaluation Methodology for VR Training Simulations. | Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan |
| 2020 | VR | CARAI: A Formative Evaluation Methodology for VR Simulations. | Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan |
| 2019 | ISMAR | The Importance of Intersection Disambiguation for Virtual Hand Techniques. | Alec G. Moore, Marwan Kodeih, Anoushka Singhania, Angelina Wu, Tassneen Bashir, Ryan P. McMahan |
| 2019 | MMSys | A taxonomy and dataset for 360° videos. | Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari, Ryan P. McMahan, Ravi Prakash, Mylne C. Q. Farias, Marcelo M. Carvalho |
| 2018 | VR | 3DUI-League: 9th Annual 3DUI Contest. | Rongkai Guo, Ryan P. McMahan, Benjamin Weyers |
| 2017 | HCI | Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures. | Fei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen |
| 2017 | MMSys | A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality. | Kanchan Bahirat, Chengyuan Lai, Ryan P. McMahan, Balakrishnan Prabhakaran |
| 2017 | VR | Emotional qualities of VR space. | Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin |
| 2016 | HCI | Full-Body Portable Virtual Reality for Personal Protective Equipment Training. | Jessie Colette Eubanks, Veena Somareddy, Ryan P. McMahan, Alfonso A. Lopez |
| 2016 | HCI | Geometry Explorer: Facilitating Geometry Education with Virtual Reality. | Chengyuan Lai, Ryan P. McMahan, Midori Kitagawa, Iolani Connolly |
| 2016 | HCI | Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions. | Ryan P. McMahan, Chengyuan Lai, Swaroop K. Pal |
| 2015 | VR | Portable virtual reality: Inertial measurements and biomechanics. | Jessie Colette Eubanks, Chengyuan Lai, Ryan P. McMahan |
| 2015 | VR | The effects of olfaction on training transfer for an assembly task. | Alec G. Moore, Nicolas S. Herrera, Tyler C. Hurst, Ryan P. McMahan, Sandra Poeschl |
| 2015 | VR | A modified tactile brush algorithm for complex touch gestures. | Fei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen |
| 2013 | VR | Super-KAVE: An immersive visualization tool for neutrino physics. | Benjamin Izatt, Kate Scholberq, Ryan P. McMahan |
| 2013 | VR | ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity. | David J. Zielinski, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari |
| 2013 | VRST | Intercept tags: enhancing intercept-based systems. | David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari |
| 2012 | EGVE | Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments. | Eric D. Ragan, Andrew Wood, Ryan P. McMahan, Doug A. Bowman |
| 2011 | VR | Shadow walking: An unencumbered locomotion technique for systems with under-floor projection. | David J. Zielinski, Ryan P. McMahan, Rachael B. Brady |
| 2006 | VRST | Separating the effects of level of immersion and 3D interaction techniques. | Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman |