| 2025 | CSEDU | Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development. | Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio |
| 2024 | AVI | VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo. | Federica Caruso, Sara Peretti, Vincenza Cofini, Stefano Necozione, Nicola Liberati, Tania Di Mascio |
| 2024 | AVI | SeriousGXcraft: an XML-based Framework for Developing Serious Games. | Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio |
| 2024 | MIS4TEL | SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML. | Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio |
| 2024 | MIS4TEL | CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students. | Federica Caruso, Sara Peretti, Walter Tiberti, Dajana Cassioli, Tania Di Mascio |
| 2023 | MIS4TEL | DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning. | Federica Caruso, Sara Peretti, Tania Di Mascio |
| 2021 | MIS4TEL | MONICA "On-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation. | Federica Caruso, Tania Di Mascio, Sara Peretti, Luigi Pomante, Giacomo Valente |
| 2020 | AVI | The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents. | Carlo Centofanti, Alessandro D'Errico, Federica Caruso, Sara Peretti |
| 2020 | CSEDU | The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution. | Federica Caruso, Sara Peretti, Lara Corbacchini, Carlo Centofanti, Alessandro D'Errico |
| 2018 | MIS4TEL | Designing a Personalizable ASD-Oriented AAC Tool: An Action Research Experience. | Tania Di Mascio, Laura Tarantino, Lidia Cirelli, Sara Peretti, Monica Mazza |