| 2026 | CHI | What's the Point? How Users Functionalise Points in Gamified Systems. | Ocane Lissillour, Sebastian Deterding, Abigail Evans |
| 2026 | CHI | Conversational agents as relational mediations for GLAM: a conceptual framework. | Tianxiao Wang, Sebastian Deterding |
| 2025 | CogSci | Towards a Formal Theory of the Need for Competence via Computational Intrinsic Motivation. | Erik M. Lintunen, Nadia M. Ady, Sebastian Deterding, Christian Guckelsberger |
| 2024 | CHI | How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. | Dominic Kao, Nick Ballou, Kathrin Gerling, Heiko Breitsohl, Sebastian Deterding |
| 2023 | CHI | Moral Agents for Sustainable Transitions: Ethics, Politics, Design. | Matthias Laschke, Amy Bucher, Paul Coulton, Marc Hassenzahl, Lenneke Kuijer, Carine Lallemand, Dan Lockton, Geke D. S. Ludden, Sebastian Deterding |
| 2022 | CHI | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. | Nick Ballou, Sebastian Deterding, Ioanna Iacovides, Laura Helsby |
| 2022 | CHI | Self-Determination Theory in HCI: Shaping a Research Agenda. | Nick Ballou, Sebastian Deterding, April Tyack, Elisa D. Mekler, Rafael A. Calvo, Dorian Peters, Gabriela Villalobos-Ziga, Selen Turkay |
| 2022 | CHI | Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games. | David Gundry, Sebastian Deterding |
| 2022 | CHI | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews. | Elena Petrovskaya, Sebastian Deterding, David Zendle |
| 2021 | CHI | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals. | Nick Ballou, Vivek R. Warriar, Sebastian Deterding |
| 2020 | ACCV | Reconstructing Creative Lego Models. | George Tattersall, Dizhong Zhu, William A. P. Smith, Sebastian Deterding, Patrik Huber |
| 2019 | CHI | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. | Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding |
| 2018 | CHI | Uses and Gratifications of Initiating Use of Gamified Learning Platforms. | Rob van Roy, Sebastian Deterding, Bieke Zaman |
| 2018 | FDG | Intrinsic elicitation: a model and design approach for games collecting human subject data. | David Gundry, Sebastian Deterding |
| 2018 | FDG | Why game designers should study magic. | Shringi Kumari, Sebastian Deterding, Gustav Kuhn |
| 2018 | FDG | Curious users of casual creators. | Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding |
| 2017 | CHI | Mixed-Initiative Creative Interfaces. | Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton |
| 2017 | FDG | Engagement effects of player rating system-based matchmaking for level ordering in human computation games. | Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper |
| 2016 | CHI | Contextual Autonomy Support in Video Game Play: A Grounded Theory. | Sebastian Deterding |
| 2016 | DIGRA | Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. | Seth Cooper, Sebastian Deterding, Theo Tsapakos |
| 2016 | SIGIR | Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems. | Sebastian Deterding |
| 2015 | CHI | Gamifying Research: Strategies, Opportunities, Challenges, Ethics. | Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson |
| 2015 | CHI | Embarrassing Interactions. | Sebastian Deterding, Andrs Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz |
| 2015 | FDG | The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play. | Sebastian Deterding |
| 2013 | CHI | Designing gamification: creating gameful and playful experiences. | Sebastian Deterding, Staffan Bjrk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley |
| 2013 | CHI | Gamification @ work. | Janaki Kumar, Mario Herger, Sebastian Deterding, Scott Schnaars, Matt Landes, Erika Noll Webb |
| 2011 | CHI | Gamification. using game-design elements in non-gaming contexts. | Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, Kenton O'Hara, Dan Dixon |
| 2011 | CHI | Social game studies at CHI 2011. | Ben Kirman, Staffan Bjrk, Sebastian Deterding, Janne Paavilainen, Valentina Rao |
| 2009 | DIGRA | The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]. | Sebastian Deterding |