| 2024 | VR | Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task. | Sebastian Oberdrfer, Sandra Birnstiel, Marc Erich Latoschik |
| 2024 | VR | Effects of Nonverbal Communication of Virtual Agents on Social Pressure and Encouragement in VR. | Pascal Martinez Pankotsch, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2023 | HCI | An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task. | Sebastian Oberdrfer, Sandra Birnstiel, Sophia C. Steinhaeusser, Marc Erich Latoschik |
| 2023 | iLRN | Work, Trade, Learn: Developing an Immersive Serious Game for History Education. | David Fernes, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2023 | iLRN | Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment. | Sebastian Oberdrfer, Anne Elssser, Silke Grafe, Marc Erich Latoschik |
| 2023 | IVA | Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent. | Philipp Krop, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2023 | VRST | Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality. | Lucas Plabst, Aditya Raikwar, Sebastian Oberdrfer, Francisco R. Ortega, Florian Niebling |
| 2022 | ISMAR | Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR. | Lucas Plabst, Sebastian Oberdrfer, Francisco R. Ortega, Florian Niebling |
| 2022 | VR | Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR. | Sandra Birnstiel, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2021 | VR | Measuring the Effects of Virtual Environment Design on Decision-Making. | Sebastian Oberdrfer, David Heidrich, Sandra Birnstiel, Marc Erich Latoschik |
| 2021 | VR | Effects of Immersion and Visual Angle on Brand Placement Effectiveness. | Sebastian Oberdrfer, Samantha Straka, Marc Erich Latoschik |
| 2021 | VRST | Recreating a Medieval Mill as a Virtual Learning Environment. | David Fernes, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2021 | VRST | Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. | Lucas Plabst, Sebastian Oberdrfer, Oliver Happel, Florian Niebling |
| 2020 | VR | Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. | Sebastian Oberdrfer, David Heidrich, Marc Erich Latoschik |
| 2019 | CHI | Usability of Gamified Knowledge Learning in VR and Desktop-3D. | Sebastian Oberdrfer, David Heidrich, Marc Erich Latoschik |
| 2019 | VR | The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines. | David Heidrich, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2018 | VR | VR-Assisted vs Video-Assisted Teacher Training. | Jean-Luc Luqrirr, Sebastian Oberdrfer, Marc Erich Latoschik, Alice Wittmann, Christian Seufert, Silke Grafe |
| 2016 | VRST | Interactive gamified 3D-training of affine transformations. | Sebastian Oberdrfer, Marc Erich Latoschik |
| 2013 | GI | Develop your strengths by gaming: Towards an inventory of gamificationable skills. | Sebastian Oberdrfer, Marc Erich Latoschik |