| 2026 | CHI | Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience. | Mahsa Bazzaz, Seth Cooper |
| 2026 | FDG | Dynamic Crossword Difficulty via Reactive Puzzle Construction. | Colan F. Biemer, Seth Cooper |
| 2026 | FDG | Fill-in-the-Blank Microgames. | Akash Surendran, Seth Cooper |
| 2026 | FDG | Constraint-Based Four-Dimensional Spacetime Blending of Learned Game Mechanics Along Orthogonal Planes. | Akshar Vandara, Seth Cooper |
| 2026 | FDG | Spacetime Constraints for Continuous Gameplay. | Akshar Vandara, Seth Cooper |
| 2026 | GECCO | QDA-VC: A Benchmark for Quality-Diversity Algorithms with Variable Constraints. | Fiona Shyne, Seth Cooper |
| 2025 | CHI | From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments. | Erica Kleinman, Rana Jahani, Eileen McGivney, Mehmet Kosa, Seth Cooper, Casper Harteveld |
| 2025 | FDG | Analysis of Robustness of a Large Game Corpus. | Mahsa Bazzaz, Seth Cooper |
| 2025 | FDG | Level Generation with Constrained Expressive Range. | Mahsa Bazzaz, Seth Cooper |
| 2025 | FDG | Analysis of Uncertainty in Procedural Maps in Slay the Spire. | Mahsa Bazzaz, Seth Cooper |
| 2025 | FDG | Stuck in the Middle: Generating Levels without (or with) Softlocks. | Seth Cooper, Mahsa Bazzaz |
| 2025 | FDG | Computational Tools for Table-Top Role-Playing Games: A Scoping Review. | Fiona Shyne, Seth Cooper |
| 2025 | ICIDS | Engagement or Distraction? Examining the Impact of Narrative Elements and Player Audience on Experience of Logic Grid Puzzles. | Fiona Shyne, Kaylah Facey, Seth Cooper |
| 2024 | CHI | A Design Framework for Reflective Play. | Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides |
| 2024 | FDG | Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. | Colan F. Biemer, Seth Cooper |
| 2024 | FDG | Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. | Seth Cooper, Mahsa Bazzaz |
| 2024 | FDG | Session details: Workshop on Eudaimonia in Digital Games. | Seth Cooper, Samuel Hill |
| 2024 | FDG | Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. | Nicholas Osborn, Seth Cooper |
| 2024 | FDG | Authoring Games with Tile Rewrite Rule Behavior Trees. | Jiayi Zhou, Chris Martens, Seth Cooper |
| 2024 | GECCO | Generating Solvable and Difficult Logic Grid Puzzles. | Fiona Shyne, Kaylah Facey, Seth Cooper |
| 2023 | FDG | Sturgeon-GRAPH: Constrained Graph Generation from Examples. | Seth Cooper |
| 2023 | FDG | Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. | Seth Cooper |
| 2023 | FDG | Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. | Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial |
| 2023 | FDG | Wrapped in Story: The Affordances of Narrative for Citizen Science Games. | Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn |
| 2022 | CHI | Barriers to Expertise in Citizen Science Games. | Josh Aaron Miller, Seth Cooper |
| 2022 | FDG | "Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. | Kutub Gandhi, Josh Aaron Miller, Seth Cooper |
| 2022 | FDG | The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. | Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper |
| 2022 | HCOMP | Performance of Paid and Volunteer Image Labeling in Citizen Science - A Retrospective Analysis. | Kutub Gandhi, Sofia Eleni Spatharioti, Scott Eustis, Sara Ann Wylie, Seth Cooper |
| 2021 | FDG | Gram-Elites: N-Gram Based Quality-Diversity Search. | Colan F. Biemer, Alejandro Hervella, Seth Cooper |
| 2021 | FDG | A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. | Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper |
| 2021 | FDG | Applying Rapid Crowdsourced Playtesting to a Human Computation Game. | Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper |
| 2021 | FDG | Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. | Anurag Sarkar, Seth Cooper |
| 2021 | PERCOM | Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer Data. | Aditya Ponnada, Seth Cooper, Qu Tang, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille |
| 2020 | FDG | Sequential Segment-based Level Generation and Blending using Variational Autoencoders. | Anurag Sarkar, Seth Cooper |
| 2020 | FDG | Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. | Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper |
| 2019 | CHI | Transforming Game Difficulty Curves using Function Composition. | Anurag Sarkar, Seth Cooper |
| 2019 | FDG | Expertise and engagement: re-designing citizen science games with players' minds in mind. | Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr |
| 2019 | FDG | Using rating arrays to estimate score distributions for player-versus-level matchmaking. | Anurag Sarkar, Seth Cooper |
| 2019 | HCOMP | Gamification of Loop-Invariant Discovery from Code. | Andrew T. Walter, Benjamin Boskin, Seth Cooper, Panagiotis Manolios |
| 2018 | FDG | Repurposing citizen science games as software tools for professional scientists. | Seth Cooper, Amy L. R. Sterling, Robert Kleffner, William M. Silversmith, Justin B. Siegel |
| 2018 | FDG | Meet your match rating: providing skill information and choice in player-versus-level matchmaking. | Anurag Sarkar, Seth Cooper |
| 2018 | FDG | Comparing paid and volunteer recruitment in human computation games. | Anurag Sarkar, Seth Cooper |
| 2018 | RecSys | The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games. | Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Christopher Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr |
| 2017 | CHI | To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System. | Jacqueline Gaston, Seth Cooper |
| 2017 | FDG | Engagement effects of player rating system-based matchmaking for level ordering in human computation games. | Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper |
| 2016 | CHI | Proactive Sensing for Improving Hand Pose Estimation. | Dun-Yu Hsiao, Min Sun, Christy Ballweber, Seth Cooper, Zoran Popovic |
| 2016 | DIGRA | Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. | Seth Cooper, Sebastian Deterding, Theo Tsapakos |
| 2016 | SCA | Large-scale finite state game engines. | Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille |
| 2015 | CHI | Gamifying Research: Strategies, Opportunities, Challenges, Ethics. | Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson |
| 2015 | FDG | Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game. | Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper |
| 2014 | FDG | User behavior transformation through dynamic input mappings. | Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic |
| 2013 | FDG | Automated redesign of local playspace properties. | Aaron William Bauer, Seth Cooper, Zoran Popovic |
| 2012 | CHI | The impact of tutorials on games of varying complexity. | Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic |
| 2012 | ECOOP | Verification games: making verification fun. | Werner Dietl, Stephanie Dietzel, Michael D. Ernst, Nathaniel Mote, Brian Walker, Seth Cooper, Timothy Pavlik, Zoran Popovic |
| 2011 | FDG | On the harmfulness of secondary game objectives. | Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic |
| 2011 | FDG | Analysis of social gameplay macros in the Foldit cookbook. | Seth Cooper, Firas Khatib, Ilya Makedon, Hao L, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players |
| 2011 | FDG | Feature-based projections for effective playtrace analysis. | Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic |
| 2010 | FDG | The challenge of designing scientific discovery games. | Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic |