| 2026 | CHI | I Feel We Are Together: How People Perceive Personalized Face-Swapped GIFs in Text-Based Communication. | Daeun Jeong, Hyunwook Lee, Minjeong Shin, Joohee Kim, Changhee Lee, Sungbeom Cho, Hyotaek Jeon, Seungjae Oh, Sungahn Ko |
| 2026 | CHI | Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics. | HyeonBeom Yi, Myung Jin (MJ) Kim, Seungwoo Je, Seungjae Oh, Shuto Takashita, Hongyu Zhou, Marie Muehlhaus, Eyal Ofek, Andrea Bianchi |
| 2025 | CHI | SkinHaptics: Exploring Skin Softness Perception and Virtual Body Embodiment Techniques to Enhance Self-Haptic Interactions. | Jungeun Lee, Minha Jeon, Jinyoung Lee, Seungmoon Choi, Seungjae Oh |
| 2025 | CHI | Demonstrating SkinHaptics: Exploring Skin Softness Perception and Virtual Body Embodiment Techniques to Enhance Self-Haptic Interactions. | Jungeun Lee, Minha Jeon, Jinyoung Lee, Seungmoon Choi, Seungjae Oh |
| 2025 | ISMAR | CrossGaussian: Enhancing Remote Collaboration through 3D Gaussian Splatting and Real-time 360° Streaming. | Jaehyun Byun, Byunghoon Kang, Yonghyun Gwon, Hongsong Choi, Yunseo Do, Eunho Kim, Sangkeun Park, Seungjae Oh |
| 2025 | ISMAR | A Pneumatic Glove with Closed-Loop Control and Bidirectional Actuation for Real-Time Pose Synchronization. | Minwoo Lee, Sungjoon Yoon, Seongmin Yun, Seungjae Oh |
| 2025 | UIST | CrossGaussian: Enhancing Remote Collaboration through 3D Gaussian Splatting and Real-time 360° Streaming. | Jaehyun Byun, Byunghoon Kang, Yonghyun Gwon, Hongsong Choi, Yunseo Do, Eunho Kim, Sangkeun Park, Seungjae Oh |
| 2025 | UIST | Extendlibur: Dynamic Haptic Retargeting for Length-Mismatched Proxies in Co-Located VR. | Junyu Chen, Qianyuan Zou, Yingjie Chang, Seungjae Oh, Seungwoo Je |
| 2023 | VR | Mo2Hap: Rendering performer's Motion Flow to Upper-body Vibrotactile Haptic Feedback for VR performance. | Kyungeun Jung, Seungjae Oh, Sang Ho Yoon |
| 2022 | CHI | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design. | Chaeyong Park, Jeongwoo Kim, Dong-Geun Kim, Seungjae Oh, Seungmoon Choi |
| 2021 | UIST | Identifying Contact Fingers on Touch Sensitive Surfaces by Ring-Based Vibratory Communication. | Seungjae Oh, Chaeyong Park, Yo-Seb Jeon, Seungmoon Choi |
| 2020 | CHI | Body-Penetrating Tactile Phantom Sensations. | Jinsoo Kim, Seungjae Oh, Chaeyong Park, Seungmoon Choi |
| 2020 | UIST | Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels. | Chaeyong Park, Jinhyuk Yoon, Seungjae Oh, Seungmoon Choi |
| 2019 | CHI | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications. | Seungjae Oh, Gyeore Yun, Chaeyong Park, Jinsoo Kim, Seungmoon Choi |
| 2016 | TEI | Designing a Multi-user Interactive Simulation Using AR Glasses. | Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So |
| 2015 | ICALT | Towards Designing a Mobile Social Learning Application with Meaningful Gamification Strategies. | Sei-Young Kim, Hyo-Jeong So, Soonmo Kwon, Seungjae Oh, Kyudong Park, Minjin Ko, Jaewon Yoo, Gyuhwan Oh |