| 2025 | CHI | Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants. | James Collin Fey, Raquel Breejon Robinson, Chen Ji, Ella Dagan, Shannon Campe, Kaia Schweig, Elliot Crisp, Carmen Alicia Padilla De La Torre, Katherine Isbister |
| 2020 | SIGCSE | Supporting Students from Underrepresented Groups to Succeed in Computing: Research and Programs in Community College. | Debra J. Richardson, Amardeep Kahlon, Cheryl Calhoun, Shannon Campe |
| 2018 | SIGCSE | Pair Programming Interactions in Middle School: Collaborative, Constructive, Dismissive, or Disengaged? (Abstract Only). | Shannon Campe, Jill Denner, Emily Green, Linda L. Werner |
| 2018 | SIGCSE | Computer Science Pathways for Latino/a Youth in a Community Technology Center: (Abstract Only). | Jill Denner, Shannon Campe |
| 2013 | SIGCSE | Pair programming for middle school students: does friendship influence academic outcomes? | Linda L. Werner, Jill Denner, Shannon Campe, Eloy Ortiz, Dawn DeLay, Amy C. Hartl, Brett Laursen |
| 2012 | SIGCSE | Children learning computer science concepts via Alice game-programming. | Linda L. Werner, Shannon Campe, Jill Denner |
| 2012 | SIGCSE | The fairy performance assessment: measuring computational thinking in middle school. | Linda L. Werner, Jill Denner, Shannon Campe, Damon Chizuru Kawamoto |
| 2005 | SIGITE | Middle school girls + games programming = information technology fluency. | Linda L. Werner, Shannon Campe, Jill Denner |