Sheldon Andrews
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
16
Venues
7
Active years
2013–2026
Best venue rank
A*
Where they publish
Papers
16 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | SIGGRAPH | Kinematic Kitbashing. | Minghao Guo, Victor B. Zordan, Sheldon Andrews, Wojciech Matusik, Maneesh Agrawala, Hsueh-Ti Derek Liu |
| 2025 | CVPR | Multi-person Physics-based Pose Estimation for Combat Sports. | Hossein Feizollah Zadeh Khoiee, David R. Labb, Thomas Romeas, Jocelyn Faubert, Sheldon Andrews |
| 2025 | ICCV | GEOPARD: Geometric Pretraining for Articulation Prediction in 3D Shapes. | Pradyumn Goyal, Dmitry Petrov, Sheldon Andrews, Yizhak Ben-Shabat, Hsueh-Ti Derek Liu, Evangelos Kalogerakis |
| 2025 | SIGGRAPH | Elastic Locomotion with Mixed Second-order Differentiation. | Siyuan Shen, Tianjia Shao, Kun Zhou, Chenfanfu Jiang, Sheldon Andrews, Victor B. Zordan, Yin Yang |
| 2024 | ICML | Learning to Play Atari in a World of Tokens. | Pranav Agarwal, Sheldon Andrews, Samira Ebrahimi Kahou |
| 2024 | MIG | Adaptive Sub-stepping for Constrained Rigid Body Simulations. | Chris Giles, Sheldon Andrews |
| 2024 | MIG | Adaptive Distributed Simulation of Fluids and Rigid Bodies. | Haoyang Shi, Victor B. Zordan, Yin Yang, Sheldon Andrews |
| 2024 | SiggraphA | Actuators A La Mode: Modal Actuations for Soft Body Locomotion. | Otman Benchekroun, Kaixiang Xie, Hsueh-Ti Derek Liu, Eitan Grinspun, Sheldon Andrews, Victor B. Zordan |
| 2024 | SCA | Markerless Multi-view Multi-person Tracking for Combat Sports. | Hossein Feiz, David R. Labb, Sheldon Andrews |
| 2024 | SCA | Data-driven Friction for Real-time Applications. | Loc Nassif, O. Zoubir, Sheldon Andrews, Paul G. Kry |
| 2022 | SIGGRAPH | Contact and friction simulation for computer graphics. | Sheldon Andrews, Kenny Erleben, Zachary Ferguson |
| 2021 | MIG | Catching and Throwing Control of a Physically Simulated Hand. | Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry |
| 2021 | SIGGRAPH | Contact and friction simulation for computer graphics. | Sheldon Andrews, Kenny Erleben |
| 2017 | MIG | Inverse kinematics problems with exact Hessian matrices. | Kenny Erleben, Sheldon Andrews |
| 2017 | SCA | Human grasping interaction capture and analysis. | Benjamin Verdier, Sheldon Andrews, Paul G. Kry |
| 2013 | MIG | Data-driven Fingertip Appearance for Interactive Hand Simulation. | Sheldon Andrews, Marc Jarvis, Paul G. Kry |