| 2025 | FDG | Cluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game Cluedo. | Fandi Meng, Simon M. Lucas |
| 2023 | FDG | Following the Leader in Multiplayer Tabletop Games. | James Goodman, Diego Perez Liebana, Simon M. Lucas |
| 2020 | GECCO | Interactive evolution and exploration within latent level-design space of generative adversarial networks. | Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi |
| 2019 | AAAI | Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. | Raluca D. Gaina, Simon M. Lucas, Diego Prez-Libana |
| 2019 | GECCO | Game AI hyperparameter tuning in rinascimento. | Ivan Bravi, Vanessa Volz, Simon M. Lucas |
| 2019 | GECCO | Tile pattern KL-divergence for analysing and evolving game levels. | Simon M. Lucas, Vanessa Volz |
| 2018 | CEC | The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. | Simon M. Lucas, Jialin Liu, Diego Prez-Libana |
| 2018 | GECCO | Evolving mario levels in the latent space of a deep convolutional generative adversarial network. | Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi |
| 2017 | CEC | Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. | Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana |
| 2017 | CEC | The N-Tuple bandit evolutionary algorithm for automatic game improvement. | Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas |
| 2017 | CEC | General Video Game AI: Learning from screen capture. | Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana |
| 2017 | CEC | Bandit-based Random Mutation Hill-Climbing. | Jialin Liu, Diego Perez Liebana, Simon M. Lucas |
| 2017 | CEC | Evolving Game Skill-Depth using General Video Game AI agents. | Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
| 2017 | CEC | Evaluating and modelling Hanabi-playing agents. | Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas |
| 2016 | AAAI | General Video Game AI: Competition, Challenges and Opportunities. | Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas |
| 2016 | CEC | Multi-objective tree search approaches for general video game playing. | Diego Perez Liebana, Sanaz Mostaghim, Simon M. Lucas |
| 2016 | GECCO | General Video Game Level Generation. | Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius |
| 2015 | GECCO | Open Loop Search for General Video Game Playing. | Diego Perez Liebana, Jens Dieskau, Martin Hunermund, Sanaz Mostaghim, Simon M. Lucas |
| 2014 | CEC | The 2013 Multi-objective Physical Travelling Salesman Problem Competition. | Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter I. Cowling |
| 2013 | GECCO | Rolling horizon evolution versus tree search for navigation in single-player real-time games. | Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas, Philipp Rohlfshagen |
| 2012 | CEC | The physical travelling salesman problem: WCCI 2012 competition. | Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas |
| 2011 | CEC | Ms Pac-Man versus Ghost Team CEC 2011 competition. | Philipp Rohlfshagen, Simon M. Lucas |
| 2011 | GECCO | Approximating n-player behavioural strategy nash equilibria using coevolution. | Spyridon Samothrakis, Simon M. Lucas |
| 2010 | IJCCI | Information Theory and Game Strategy Learning. | Simon M. Lucas |
| 2009 | CBMI | Semi-automatic BPT for Image Retrieval. | Shirin Ghanbari, John C. Woods, Simon M. Lucas |
| 2009 | IJCNN | Orientational features with the SNT-grid. | Alejandro Foullon-Perez, Simon M. Lucas |
| 2008 | CBMI | Wavelet domain binary partition trees for image segmentation. | Shirin Ghanbari, John C. Woods, Hamid R. Rabiee, Simon M. Lucas |
| 2008 | GECCO | On the genetic programming of time-series predictors for supply chain management. | Alexandros Agapitos, Matthew Dyson, Jenya Kovalchuk, Simon M. Lucas |
| 2008 | GECCO | Learning to recognise mental activities: genetic programming of stateful classifiers for brain-computer interfacing. | Alexandros Agapitos, Matthew Dyson, Simon M. Lucas, Francisco Sepulveda |
| 2008 | ICRA | Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP. | Theodoros Theodoridis, Alexandros Agapitos, Huosheng Hu, Simon M. Lucas |
| 2007 | CEC | Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. | Alexandros Agapitos, Julian Togelius, Simon M. Lucas |
| 2007 | CEC | N-gram fitness function with a constraint in a musical evolutionary system. | Man Yat Lo, Simon M. Lucas |
| 2007 | CEC | A statistically aligned recombination operator for finite state machines. | Simon M. Lucas |
| 2007 | CEC | Multi-population competitive co-evolution of car racing controllers. | Julian Togelius, Peter Burrow, Simon M. Lucas |
| 2007 | EUROGP | Evolving a Statistics Class Using Object Oriented Evolutionary Programming. | Alexandros Agapitos, Simon M. Lucas |
| 2007 | EUROGP | Evolving Modular Recursive Sorting Algorithms. | Alexandros Agapitos, Simon M. Lucas |
| 2007 | GECCO | Evolving controllers for simulated car racing using object oriented genetic programming. | Alexandros Agapitos, Julian Togelius, Simon M. Lucas |
| 2007 | GECCO | Towards understanding the effects of neutrality on the sudoku problem. | Edgar Galvn Lpez, Julian Togelius, Simon M. Lucas |
| 2007 | GECCO | Nonlinear dynamics modelling for controller evolution. | Julian Togelius, Renzo De Nardi, Hugo Gravato Marques, Richard A. Newcombe, Simon M. Lucas, Owen Holland |
| 2006 | CEC | Evolving Efficient Recursive Sorting Algorithms. | Alexandros Agapitos, Simon M. Lucas |
| 2006 | CEC | Evolving Musical Sequences with N-Gram Based Trainable Fitness Functions. | Man Yat Lo, Simon M. Lucas |
| 2006 | CEC | Product Geometric Crossover for the Sudoku Puzzle. | Alberto Moraglio, Julian Togelius, Simon M. Lucas |
| 2006 | CEC | Evolution of Neural Networks for Helicopter Control: Why Modularity Matters. | Renzo De Nardi, Julian Togelius, Owen Holland, Simon M. Lucas |
| 2006 | CEC | Evolving robust and specialized car racing skills. | Julian Togelius, Simon M. Lucas |
| 2006 | EUROGP | Learning Recursive Functions with Object Oriented Genetic Programming. | Alexandros Agapitos, Simon M. Lucas |
| 2006 | PPSN | Arms Races and Car Races. | Julian Togelius, Simon M. Lucas |
| 2005 | CEC | Evolving controllers for simulated car racing. | Julian Togelius, Simon M. Lucas |
| 2005 | ICDAR | Text Locating Competition Results. | Simon M. Lucas |
| 2005 | ICDAR | Fast Convolutional OCR with the Scanning N-Tuple Grid. | Simon M. Lucas, Kyu Tae Cho |
| 2004 | CEC | Cellz: a simple dynamic game for testing evolutionary algorithms. | Simon M. Lucas |
| 2004 | EUROGP | Exploiting Reflection in Object Oriented Genetic Programming. | Simon M. Lucas |
| 2004 | ICPR | Sequence Recognition with Scanning N-Tuple Ensembles. | Simon M. Lucas, Tzu-Kuo Huang |
| 2003 | CEC | Learning DFA: evolution versus evidence driven state merging. | Simon M. Lucas, T. Jeff Reynolds |
| 2003 | EUROGP | Evolving Finite State Transducers: Some Initial Explorations. | Simon M. Lucas |
| 2003 | ICDAR | Computerising Natural History Card Archives. | Andy C. Downton, Simon M. Lucas, Gregory Patoulas, G. W. Beccaloni, M. J. Scoble, G. S. Robinson |
| 2003 | ICDAR | Fast Lexicon-Based Word Recognition in Noisy Index Card Images. | Simon M. Lucas, Gregory Patoulas, Andy C. Downton |
| 2003 | ICDAR | ICDAR 2003 Robust Reading Competitions. | Simon M. Lucas, Alex Panaretos, Luis Sosa, Anthony Tang, Shirley Wong, Robert Young |
| 2003 | IWANN | Discriminative Training of the Scanning N-Tuple Classifier. | Simon M. Lucas |
| 2002 | CEC | Evolving spring-mass models: a test-bed for graph encoding schemes. | Simon M. Lucas |
| 2002 | DAS | Top-Down Likelihood Word Image Generation Model for Holistic Word Recognition. | Eiki Ishidera, Simon M. Lucas, Andy C. Downton |
| 2002 | ICPR | Likelihood Word Image Generation Model for Word Recognition. | Eiki Ishidera, Simon M. Lucas, Andy C. Downton |
| 2002 | ICPR | Web-Based Evaluation and Deployment of Pattern Recognizers. | Simon M. Lucas |
| 2001 | ICDAR | Constructing Web-Based Legacy Index Card Archives - Architectural Design Issues and Initial Data Acquisition. | Andy C. Downton, A. C. Tams, G. J. Wells, A. C. Holmes, Simon M. Lucas, G. W. Beccaloni, M. J. Scoble, G. S. Robinson |
| 2001 | ICDAR | Robust Word Recognition for Museum Archive Card Indexing. | Simon M. Lucas, A. C. Tams, Sung J. Cho, Andy C. Downton, Sungho Ryu |
| 2000 | ICPR | Efficient Best-First Dictionary Search Given Graph-Based Input. | Simon M. Lucas |
| 2000 | ICPR | Automatic Evaluation of Algorithms over the Internet. | Simon M. Lucas, Kostas Sarampalis |
| 1999 | ICDAR | Lazy Evaluation for Best-First Contextual Handwriting Recognition. | Andy C. Downton, Simon M. Lucas, L. Du |
| 1997 | BMVC | Face recognition with the continuous n-tuple classifier. | Simon M. Lucas |
| 1997 | ICDAR | Generalized Contextual Recognition of Hand-Printed Documents Using Semantic Trees with Lazy Evaluation. | L. Du, Andy C. Downton, Simon M. Lucas, Badr Al-Badr |
| 1997 | IWANN | Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors. | Simon M. Lucas |
| 1996 | ESANN | Evolving neural network learning behaviours with set-based chromosomes. | Simon M. Lucas |
| 1995 | ESANN | Growing adaptive neural networks with graph grammars. | Simon M. Lucas |
| 1994 | ICEC | Structuring Chromosomes for Context-Free Grammar Evolution. | Simon M. Lucas |
| 1991 | ICASSP | Syntactic neural networks for text-phonetics translation. | Simon M. Lucas, Robert I. Damper |
| 1990 | IJCNN | Signature verification with a syntactic neural net. | Simon M. Lucas, Robert I. Damper |