Skip to content

Simon M. Lucas

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

75

Venues

18

Active years

1990–2025

Best venue rank

A*

Where they publish

Papers

75 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGCluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game Cluedo.Fandi Meng, Simon M. Lucas
2023FDGFollowing the Leader in Multiplayer Tabletop Games.James Goodman, Diego Perez Liebana, Simon M. Lucas
2020GECCOInteractive evolution and exploration within latent level-design space of generative adversarial networks.Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi
2019AAAITackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods.Raluca D. Gaina, Simon M. Lucas, Diego Prez-Libana
2019GECCOGame AI hyperparameter tuning in rinascimento.Ivan Bravi, Vanessa Volz, Simon M. Lucas
2019GECCOTile pattern KL-divergence for analysing and evolving game levels.Simon M. Lucas, Vanessa Volz
2018CECThe N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation.Simon M. Lucas, Jialin Liu, Diego Prez-Libana
2018GECCOEvolving mario levels in the latent space of a deep convolutional generative adversarial network.Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi
2017CECPopulation seeding techniques for Rolling Horizon Evolution in General Video Game Playing.Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana
2017CECThe N-Tuple bandit evolutionary algorithm for automatic game improvement.Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas
2017CECGeneral Video Game AI: Learning from screen capture.Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana
2017CECBandit-based Random Mutation Hill-Climbing.Jialin Liu, Diego Perez Liebana, Simon M. Lucas
2017CECEvolving Game Skill-Depth using General Video Game AI agents.Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas
2017CECEvaluating and modelling Hanabi-playing agents.Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas
2016AAAIGeneral Video Game AI: Competition, Challenges and Opportunities.Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas
2016CECMulti-objective tree search approaches for general video game playing.Diego Perez Liebana, Sanaz Mostaghim, Simon M. Lucas
2016GECCOGeneral Video Game Level Generation.Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius
2015GECCOOpen Loop Search for General Video Game Playing.Diego Perez Liebana, Jens Dieskau, Martin Hunermund, Sanaz Mostaghim, Simon M. Lucas
2014CECThe 2013 Multi-objective Physical Travelling Salesman Problem Competition.Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter I. Cowling
2013GECCORolling horizon evolution versus tree search for navigation in single-player real-time games.Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas, Philipp Rohlfshagen
2012CECThe physical travelling salesman problem: WCCI 2012 competition.Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas
2011CECMs Pac-Man versus Ghost Team CEC 2011 competition.Philipp Rohlfshagen, Simon M. Lucas
2011GECCOApproximating n-player behavioural strategy nash equilibria using coevolution.Spyridon Samothrakis, Simon M. Lucas
2010IJCCIInformation Theory and Game Strategy Learning.Simon M. Lucas
2009CBMISemi-automatic BPT for Image Retrieval.Shirin Ghanbari, John C. Woods, Simon M. Lucas
2009IJCNNOrientational features with the SNT-grid.Alejandro Foullon-Perez, Simon M. Lucas
2008CBMIWavelet domain binary partition trees for image segmentation.Shirin Ghanbari, John C. Woods, Hamid R. Rabiee, Simon M. Lucas
2008GECCOOn the genetic programming of time-series predictors for supply chain management.Alexandros Agapitos, Matthew Dyson, Jenya Kovalchuk, Simon M. Lucas
2008GECCOLearning to recognise mental activities: genetic programming of stateful classifiers for brain-computer interfacing.Alexandros Agapitos, Matthew Dyson, Simon M. Lucas, Francisco Sepulveda
2008ICRAUbiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP.Theodoros Theodoridis, Alexandros Agapitos, Huosheng Hu, Simon M. Lucas
2007CECMultiobjective techniques for the use of state in genetic programming applied to simulated car racing.Alexandros Agapitos, Julian Togelius, Simon M. Lucas
2007CECN-gram fitness function with a constraint in a musical evolutionary system.Man Yat Lo, Simon M. Lucas
2007CECA statistically aligned recombination operator for finite state machines.Simon M. Lucas
2007CECMulti-population competitive co-evolution of car racing controllers.Julian Togelius, Peter Burrow, Simon M. Lucas
2007EUROGPEvolving a Statistics Class Using Object Oriented Evolutionary Programming.Alexandros Agapitos, Simon M. Lucas
2007EUROGPEvolving Modular Recursive Sorting Algorithms.Alexandros Agapitos, Simon M. Lucas
2007GECCOEvolving controllers for simulated car racing using object oriented genetic programming.Alexandros Agapitos, Julian Togelius, Simon M. Lucas
2007GECCOTowards understanding the effects of neutrality on the sudoku problem.Edgar Galvn Lpez, Julian Togelius, Simon M. Lucas
2007GECCONonlinear dynamics modelling for controller evolution.Julian Togelius, Renzo De Nardi, Hugo Gravato Marques, Richard A. Newcombe, Simon M. Lucas, Owen Holland
2006CECEvolving Efficient Recursive Sorting Algorithms.Alexandros Agapitos, Simon M. Lucas
2006CECEvolving Musical Sequences with N-Gram Based Trainable Fitness Functions.Man Yat Lo, Simon M. Lucas
2006CECProduct Geometric Crossover for the Sudoku Puzzle.Alberto Moraglio, Julian Togelius, Simon M. Lucas
2006CECEvolution of Neural Networks for Helicopter Control: Why Modularity Matters.Renzo De Nardi, Julian Togelius, Owen Holland, Simon M. Lucas
2006CECEvolving robust and specialized car racing skills.Julian Togelius, Simon M. Lucas
2006EUROGPLearning Recursive Functions with Object Oriented Genetic Programming.Alexandros Agapitos, Simon M. Lucas
2006PPSNArms Races and Car Races.Julian Togelius, Simon M. Lucas
2005CECEvolving controllers for simulated car racing.Julian Togelius, Simon M. Lucas
2005ICDARText Locating Competition Results.Simon M. Lucas
2005ICDARFast Convolutional OCR with the Scanning N-Tuple Grid.Simon M. Lucas, Kyu Tae Cho
2004CECCellz: a simple dynamic game for testing evolutionary algorithms.Simon M. Lucas
2004EUROGPExploiting Reflection in Object Oriented Genetic Programming.Simon M. Lucas
2004ICPRSequence Recognition with Scanning N-Tuple Ensembles.Simon M. Lucas, Tzu-Kuo Huang
2003CECLearning DFA: evolution versus evidence driven state merging.Simon M. Lucas, T. Jeff Reynolds
2003EUROGPEvolving Finite State Transducers: Some Initial Explorations.Simon M. Lucas
2003ICDARComputerising Natural History Card Archives.Andy C. Downton, Simon M. Lucas, Gregory Patoulas, G. W. Beccaloni, M. J. Scoble, G. S. Robinson
2003ICDARFast Lexicon-Based Word Recognition in Noisy Index Card Images.Simon M. Lucas, Gregory Patoulas, Andy C. Downton
2003ICDARICDAR 2003 Robust Reading Competitions.Simon M. Lucas, Alex Panaretos, Luis Sosa, Anthony Tang, Shirley Wong, Robert Young
2003IWANNDiscriminative Training of the Scanning N-Tuple Classifier.Simon M. Lucas
2002CECEvolving spring-mass models: a test-bed for graph encoding schemes.Simon M. Lucas
2002DASTop-Down Likelihood Word Image Generation Model for Holistic Word Recognition.Eiki Ishidera, Simon M. Lucas, Andy C. Downton
2002ICPRLikelihood Word Image Generation Model for Word Recognition.Eiki Ishidera, Simon M. Lucas, Andy C. Downton
2002ICPRWeb-Based Evaluation and Deployment of Pattern Recognizers.Simon M. Lucas
2001ICDARConstructing Web-Based Legacy Index Card Archives - Architectural Design Issues and Initial Data Acquisition.Andy C. Downton, A. C. Tams, G. J. Wells, A. C. Holmes, Simon M. Lucas, G. W. Beccaloni, M. J. Scoble, G. S. Robinson
2001ICDARRobust Word Recognition for Museum Archive Card Indexing.Simon M. Lucas, A. C. Tams, Sung J. Cho, Andy C. Downton, Sungho Ryu
2000ICPREfficient Best-First Dictionary Search Given Graph-Based Input.Simon M. Lucas
2000ICPRAutomatic Evaluation of Algorithms over the Internet.Simon M. Lucas, Kostas Sarampalis
1999ICDARLazy Evaluation for Best-First Contextual Handwriting Recognition.Andy C. Downton, Simon M. Lucas, L. Du
1997BMVCFace recognition with the continuous n-tuple classifier.Simon M. Lucas
1997ICDARGeneralized Contextual Recognition of Hand-Printed Documents Using Semantic Trees with Lazy Evaluation.L. Du, Andy C. Downton, Simon M. Lucas, Badr Al-Badr
1997IWANNForward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors.Simon M. Lucas
1996ESANNEvolving neural network learning behaviours with set-based chromosomes.Simon M. Lucas
1995ESANNGrowing adaptive neural networks with graph grammars.Simon M. Lucas
1994ICECStructuring Chromosomes for Context-Free Grammar Evolution.Simon M. Lucas
1991ICASSPSyntactic neural networks for text-phonetics translation.Simon M. Lucas, Robert I. Damper
1990IJCNNSignature verification with a syntactic neural net.Simon M. Lucas, Robert I. Damper