| 2024 | MMSys | VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system. | Simon N. B. Gunkel, Rick Hindriks, Yonatan Shiferaw, Sylvie Dijkstra-Soudarissanane, Omar Niamut |
| 2023 | MMSys | "You AR' right in front of me": RGBD-based capture and rendering for remote training. | Simon N. B. Gunkel, Sylvie Dijkstra-Soudarissanane, Omar Niamut |
| 2022 | MMSys | Virtual visits: life-size immersive communication. | Sylvie Dijkstra-Soudarissanane, Simon N. B. Gunkel, Vronne Reinders |
| 2021 | MMSys | VRComm: an end-to-end web system for real-time photorealistic social VR communication. | Simon N. B. Gunkel, Rick Hindriks, Karim M. El Assal, Hans M. Stokking, Sylvie Dijkstra-Soudarissanane, Frank Bart ter Haar, Omar Niamut |
| 2019 | VR | [DC] Multi-user (Social) Virtual Reality Commnunication. | Simon N. B. Gunkel |
| 2019 | VR | 360-Degree Photo-realistic VR Conferencing. | Simon N. B. Gunkel, Marleen D. W. Dohmen, Hans Stokking, Omar Niamut |
| 2019 | VR | Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE. | Francesca De Simone, Jie Li, Henrique Galvan Debarba, Abdallah El Ali, Simon N. B. Gunkel, Pablo Csar |
| 2018 | MMSys | Virtual reality conferencing: multi-user immersive VR experiences on the web. | Simon N. B. Gunkel, Hans M. Stokking, Martin J. Prins, Nanda van der Stap, Frank Bart ter Haar, Omar Aziz Niamut |
| 2015 | QoMEX | A QoE study of different stream and layout configurations in video conferencing under limited network conditions. | Simon N. B. Gunkel, Marwin Schmitt, Pablo Csar |
| 2014 | MMSys | The Optimiser: monitoring and improving switching delays in video conferencing. | Simon N. B. Gunkel, Jack Jansen, Ian Kegel, Dick C. A. Bulterman, Pablo Csar |