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Simone Kriglstein

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

58

Venues

21

Active years

2005–2026

Best venue rank

A*

Where they publish

Papers

58 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIEmbodiment in Action: Embodied Experiences of More-Than-Human Entanglements.Diotima Bertel, Quynh Nguyen, Anna Blumenkranz, Julia Himmelsbach, Simone Kriglstein, Bojana Nikolovska, Maria Normark, Doroth Smit, Beatrix Wais-Zechmann, Yoko Akama
2026CHIMarkers as Facilitators: The Role of Playful Interactive Markers in Collaborative Mobile AR Games.Vinaya Tawde, Simone Kriglstein
2026FDGPlaying with Data: A Systematic Review of Games for Visualization Literacy.Magdalna Kejstov, Simone Kriglstein
2026IUIBeyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues.Manuel Hochreiter, Simone Kriglstein, Gnter Wallner
2025CHIEngaging Users Through Play: Exploring Interactive Methods for Collecting Feedback in HCI.Eliska Cignov, Simone Kriglstein
2025CHIExploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design.Vinaya Tawde, Nicol Dostlov, Eliska Cignov, Simone Kriglstein
2025CHIDemonstrating Rūḥ: A Serious Mobile AR Game Exploring 3D Interactive Markers to Harmonise Physical and Virtual Realities.Vinaya Tawde, Benjamin Kojda, Simone Kriglstein
2025FDGMobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games.Vinaya Tawde, Simone Kriglstein
2025IUILeveraging the Internet of Behaviors for Mutual Trust in Digital Ecosystems.Hind Bangui, Barbora Buhnova, Mouzhi Ge, Simone Kriglstein
2025VINCILearning by Playing: Student Strategies and Struggles in a Visualization Literacy Game.Magdalna Kejstov, Simone Kriglstein
2025VINCIAugmented Sketching as Interactive Markers: Generating Heightmaps in Mobile AR.Vinaya Tawde, Benjamin Kojda, Simone Kriglstein
2024AVICoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks.Quynh Nguyen, Emma Jaspaert, Markus Murtinger, Simone Kriglstein, Manfred Tscheligi
2024FDGPlay and Viz: Using Entertainment Games for Exploring Data Visualizations.Magdalena Kejstova, Tereza Stastna, Simone Kriglstein
2024MUMStories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality.Nikola Kunzov, Adam J. Stepnek, Daniel Echeverri, Danielle Kathryn Langlois, Simone Kriglstein
2024NordiCHITransforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience.Cornelia Gerdenitsch, Georg Regal, Quynh Nguyen, Simone Kriglstein
2023CHIDo you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey.Danielle Kathryn Langlois, Simone Kriglstein
2023CHIFrom Bin to Playin': Give Vintage Objects a New Purpose as Game Controllers.Jan Pokorny, Magdalena Kejstova, Vt Rusnk, Simone Kriglstein
2023CHIRAInitial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training.Danielle Kathryn Langlois, Simone Kriglstein
2023CHIRAUsing Audience Avatars to Increase Sense of Presence in Live-Streams.Toms Pagc, Simone Kriglstein
2023CSEDUAdapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks.Florian Gnadlinger, Andr Selmanagic, Katharina Simbeck, Simone Kriglstein
2023FDGPress H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time.Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein
2023FDGDesigning for Playfulness in Human-AI Authoring Tools.Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss
2023InteractLessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming.Pavel Mrzek, Pejman Mirza-Babaei, Gnter Wallner, Simone Kriglstein
2023InteractThrough Space and Time: Spatio-Temporal Visualization of MOBA Matches.Adam Sufliarsky, Gnter Wallner, Simone Kriglstein
2023MUMMaking A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials.Simone Kriglstein, Gloria Mittmann, Adam Barnard, Kate Woodcock
2022CHISIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg
2022CHIEquity Talks @SIGCHI.SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Matt Jones, Luigi De Russis, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg
2022CHIExploring Hybrid: A (hybrid) SIG to discuss hybrid conferences.SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg
2022VRSTMarcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training.Georg Regal, Jakob Carl Uhl, Anna Gerhardus, Stefan Suette, Elisabeth Frankus, Julia Schmid, Simone Kriglstein, Manfred Tscheligi
2021CHISpecial Interest Group: The Present and Future of Esports in HCI.Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Mrquez Segura, Anders Drachen, Perttu Hmlinen
2021CHIWhat Players Want: Information Needs of Players on Post-Game Visualizations.Gnter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein
2021CSEDUConversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.Barbara Gbl, Simone Kriglstein, Helmut Hlavacs
2020CHISee, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement.Daniel Kepplinger, Gnter Wallner, Simone Kriglstein, Michael Lankes
2020CHIBe Part Of It: Spectator Experience in Gaming and Esports.Simone Kriglstein, Gnter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi
2020FDGBlockchain Technologies and Games: A Proper Match?Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher
2020TEIBe Active! Participatory Design of Accessible Movement-Based Games.Georg Regal, David Sellitsch, Simone Kriglstein, Simon Kollienz, Manfred Tscheligi
2018CHIWhat Moves Players?: Visual Data Exploration of Twitter and Gameplay Data.Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl
2018DIAGRAMSHow Users Transform Node-Link Diagrams to Matrices and Vice Versa.Simone Kriglstein, Margit Pohl, Johanna Doppler Haider
2018FDGIntroducingGnter Wallner, Simone Kriglstein
2018FDGLost my way: an educational geometry game for young children.Gnter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li
2016DIAGRAMSWho, Where, When and with Whom? Evaluation of Group Meeting Visualizations.Simone Kriglstein, Johanna Haider, Gnter Wallner, Margit Pohl
2015BPMDifferencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes.Manuel Gall, Gnter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma
2015ERA Study of Different Visualizations for Visualizing Differences in Process Models.Manuel Gall, Gnter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma
2015MOMMAnalysis of Motivation Strategies in Running Tracking Applications.Christine Bauer, Simone Kriglstein
2014CHIA user study of different gameplay visualizations.Simone Kriglstein, Gnter Wallner, Margit Pohl
2014HCIEvaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study.Margit Pohl, Florian Scholz, Simone Kriglstein, Bilal Alsallakh, Silvia Miksch
2013BPMA Visualization Approach for Difference Analysis of Process Models and Instance Traffic.Simone Kriglstein, Gnter Wallner, Stefanie Rinderle-Ma
2012BPMA Visualization Concept for High-Level Comparison of Process Model Versions.Simone Kriglstein, Stefanie Rinderle-Ma
2012CaiSEOn Applying Sonification Methods to Convey Business Process Data.Tobias Hildebrandt, Simone Kriglstein, Stefanie Rinderle-Ma
2012CHIA spatiotemporal visualization approach for the analysis of gameplay data.Gnter Wallner, Simone Kriglstein
2012IVAnimation for Time-oriented Data: An Overview of Empirical Research.Simone Kriglstein, Margit Pohl, Claus Stachl
2011ERVisual Change Tracking for Business Process Models.Sonja Kabicher, Simone Kriglstein, Stefanie Rinderle-Ma
2011VISIGRAPPHuman Centered Design in Practice: A Case Study with the Ontology Visualization Tool Knoocks.Simone Kriglstein, Gnter Wallner
2010CISISKnoocks - A Visualization Approach for OWL Lite Ontologies.Simone Kriglstein, Gnter Wallner
2010IVOWL Ontology Visualization: Graphical Representations of Properties on the Instance Level.Simone Kriglstein
2009CISISUser Requirements Analysis on Ontology Visualization.Simone Kriglstein
2008IVKnoocks: New Visualization Approach for Ontologies.Simone Kriglstein, Renate Motschnig-Pitrik
2005CHIHOMIE: an artificial companion for elderly people.Simone Kriglstein, Gnter Wallner