| 2026 | CHI | Embodiment in Action: Embodied Experiences of More-Than-Human Entanglements. | Diotima Bertel, Quynh Nguyen, Anna Blumenkranz, Julia Himmelsbach, Simone Kriglstein, Bojana Nikolovska, Maria Normark, Doroth Smit, Beatrix Wais-Zechmann, Yoko Akama |
| 2026 | CHI | Markers as Facilitators: The Role of Playful Interactive Markers in Collaborative Mobile AR Games. | Vinaya Tawde, Simone Kriglstein |
| 2026 | FDG | Playing with Data: A Systematic Review of Games for Visualization Literacy. | Magdalna Kejstov, Simone Kriglstein |
| 2026 | IUI | Beyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues. | Manuel Hochreiter, Simone Kriglstein, Gnter Wallner |
| 2025 | CHI | Engaging Users Through Play: Exploring Interactive Methods for Collecting Feedback in HCI. | Eliska Cignov, Simone Kriglstein |
| 2025 | CHI | Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design. | Vinaya Tawde, Nicol Dostlov, Eliska Cignov, Simone Kriglstein |
| 2025 | CHI | Demonstrating Rūḥ: A Serious Mobile AR Game Exploring 3D Interactive Markers to Harmonise Physical and Virtual Realities. | Vinaya Tawde, Benjamin Kojda, Simone Kriglstein |
| 2025 | FDG | Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games. | Vinaya Tawde, Simone Kriglstein |
| 2025 | IUI | Leveraging the Internet of Behaviors for Mutual Trust in Digital Ecosystems. | Hind Bangui, Barbora Buhnova, Mouzhi Ge, Simone Kriglstein |
| 2025 | VINCI | Learning by Playing: Student Strategies and Struggles in a Visualization Literacy Game. | Magdalna Kejstov, Simone Kriglstein |
| 2025 | VINCI | Augmented Sketching as Interactive Markers: Generating Heightmaps in Mobile AR. | Vinaya Tawde, Benjamin Kojda, Simone Kriglstein |
| 2024 | AVI | CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks. | Quynh Nguyen, Emma Jaspaert, Markus Murtinger, Simone Kriglstein, Manfred Tscheligi |
| 2024 | FDG | Play and Viz: Using Entertainment Games for Exploring Data Visualizations. | Magdalena Kejstova, Tereza Stastna, Simone Kriglstein |
| 2024 | MUM | Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality. | Nikola Kunzov, Adam J. Stepnek, Daniel Echeverri, Danielle Kathryn Langlois, Simone Kriglstein |
| 2024 | NordiCHI | Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience. | Cornelia Gerdenitsch, Georg Regal, Quynh Nguyen, Simone Kriglstein |
| 2023 | CHI | Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey. | Danielle Kathryn Langlois, Simone Kriglstein |
| 2023 | CHI | From Bin to Playin': Give Vintage Objects a New Purpose as Game Controllers. | Jan Pokorny, Magdalena Kejstova, Vt Rusnk, Simone Kriglstein |
| 2023 | CHIRA | Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training. | Danielle Kathryn Langlois, Simone Kriglstein |
| 2023 | CHIRA | Using Audience Avatars to Increase Sense of Presence in Live-Streams. | Toms Pagc, Simone Kriglstein |
| 2023 | CSEDU | Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks. | Florian Gnadlinger, Andr Selmanagic, Katharina Simbeck, Simone Kriglstein |
| 2023 | FDG | Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. | Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein |
| 2023 | FDG | Designing for Playfulness in Human-AI Authoring Tools. | Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss |
| 2023 | Interact | Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. | Pavel Mrzek, Pejman Mirza-Babaei, Gnter Wallner, Simone Kriglstein |
| 2023 | Interact | Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. | Adam Sufliarsky, Gnter Wallner, Simone Kriglstein |
| 2023 | MUM | Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials. | Simone Kriglstein, Gloria Mittmann, Adam Barnard, Kate Woodcock |
| 2022 | CHI | SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. | SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg |
| 2022 | CHI | Equity Talks @SIGCHI. | SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Matt Jones, Luigi De Russis, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg |
| 2022 | CHI | Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. | SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg |
| 2022 | VRST | Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. | Georg Regal, Jakob Carl Uhl, Anna Gerhardus, Stefan Suette, Elisabeth Frankus, Julia Schmid, Simone Kriglstein, Manfred Tscheligi |
| 2021 | CHI | Special Interest Group: The Present and Future of Esports in HCI. | Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Mrquez Segura, Anders Drachen, Perttu Hmlinen |
| 2021 | CHI | What Players Want: Information Needs of Players on Post-Game Visualizations. | Gnter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein |
| 2021 | CSEDU | Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. | Barbara Gbl, Simone Kriglstein, Helmut Hlavacs |
| 2020 | CHI | See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. | Daniel Kepplinger, Gnter Wallner, Simone Kriglstein, Michael Lankes |
| 2020 | CHI | Be Part Of It: Spectator Experience in Gaming and Esports. | Simone Kriglstein, Gnter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi |
| 2020 | FDG | Blockchain Technologies and Games: A Proper Match? | Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher |
| 2020 | TEI | Be Active! Participatory Design of Accessible Movement-Based Games. | Georg Regal, David Sellitsch, Simone Kriglstein, Simon Kollienz, Manfred Tscheligi |
| 2018 | CHI | What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. | Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl |
| 2018 | DIAGRAMS | How Users Transform Node-Link Diagrams to Matrices and Vice Versa. | Simone Kriglstein, Margit Pohl, Johanna Doppler Haider |
| 2018 | FDG | Introducing | Gnter Wallner, Simone Kriglstein |
| 2018 | FDG | Lost my way: an educational geometry game for young children. | Gnter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li |
| 2016 | DIAGRAMS | Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. | Simone Kriglstein, Johanna Haider, Gnter Wallner, Margit Pohl |
| 2015 | BPM | Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. | Manuel Gall, Gnter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma |
| 2015 | ER | A Study of Different Visualizations for Visualizing Differences in Process Models. | Manuel Gall, Gnter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma |
| 2015 | MOMM | Analysis of Motivation Strategies in Running Tracking Applications. | Christine Bauer, Simone Kriglstein |
| 2014 | CHI | A user study of different gameplay visualizations. | Simone Kriglstein, Gnter Wallner, Margit Pohl |
| 2014 | HCI | Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study. | Margit Pohl, Florian Scholz, Simone Kriglstein, Bilal Alsallakh, Silvia Miksch |
| 2013 | BPM | A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. | Simone Kriglstein, Gnter Wallner, Stefanie Rinderle-Ma |
| 2012 | BPM | A Visualization Concept for High-Level Comparison of Process Model Versions. | Simone Kriglstein, Stefanie Rinderle-Ma |
| 2012 | CaiSE | On Applying Sonification Methods to Convey Business Process Data. | Tobias Hildebrandt, Simone Kriglstein, Stefanie Rinderle-Ma |
| 2012 | CHI | A spatiotemporal visualization approach for the analysis of gameplay data. | Gnter Wallner, Simone Kriglstein |
| 2012 | IV | Animation for Time-oriented Data: An Overview of Empirical Research. | Simone Kriglstein, Margit Pohl, Claus Stachl |
| 2011 | ER | Visual Change Tracking for Business Process Models. | Sonja Kabicher, Simone Kriglstein, Stefanie Rinderle-Ma |
| 2011 | VISIGRAPP | Human Centered Design in Practice: A Case Study with the Ontology Visualization Tool Knoocks. | Simone Kriglstein, Gnter Wallner |
| 2010 | CISIS | Knoocks - A Visualization Approach for OWL Lite Ontologies. | Simone Kriglstein, Gnter Wallner |
| 2010 | IV | OWL Ontology Visualization: Graphical Representations of Properties on the Instance Level. | Simone Kriglstein |
| 2009 | CISIS | User Requirements Analysis on Ontology Visualization. | Simone Kriglstein |
| 2008 | IV | Knoocks: New Visualization Approach for Ontologies. | Simone Kriglstein, Renate Motschnig-Pitrik |
| 2005 | CHI | HOMIE: an artificial companion for elderly people. | Simone Kriglstein, Gnter Wallner |