| 2026 | AVI | Beyond Visual Interfaces: Designing Multisensory Experiences. | Stefania Serafin |
| 2025 | VR | Exploring the Impact of AI-Generated Speech on Avatar Perception and Realism in Virtual Reality Environments. | Anders Riddersholm Bargum, Emil Snderskov Hansen, Cumhur Erkut, Stefania Serafin |
| 2025 | VR | A Pilot-Study into a Novel Application for Inducing and Studying Visually-Induced Motion Sickness in a VR environment. | Holger Pichard Hansen-Nord, Steffen Mgelmose, Kasper Bruun Nielsen, Hafsteinn Petursson, Alfred Villiam Thorlaksen, Asher Lou Isenberg, Mns Magnusson, Stefania Serafin, Rolf Nordahl |
| 2025 | VR | Virtual Reality Music Training for CI Users: Insights and Design Guidelines. | Emil Snderskov Hansen, Signe Marie Kromann Kristiansen, Stefania Serafin, Ali Adjorlu |
| 2025 | VR | Co-design of virtual reality exergames for balance rehabilitation. | Signe Toftgaard Henriksen, Ali Adjorlu, Stefania Serafin, Marius George Onofrei, Federico Fontana, Kasper Sndergaard |
| 2025 | VR | Investigating the Impact of Avatar Action Sounds on the Plausibility Illusion in Virtual Reality. | Peter Kurucz, Stefania Serafin, Vibhav Chitale, Eve Klein, Nilufar Baghaei |
| 2025 | VR | IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments. | Stefania Serafin, Ali Adjorlu, Rolf Nordahl, Federico Fontana, Michele Geronazzo, Tifanie Bouchara, Florent Berthaut, Romain Michon, Dorte Hammershi, Lorenzo Picinali |
| 2025 | SIGdial | A Multi-Layered Annotation Protocol for Polyadic Conversation: Structuring Interactional Data in the GaMMA Corpus. | Mark Dourado, Frej Spangsberg Lorenzen, Jesper Udesen, Henrik Gert Hassager, Stefania Serafin |
| 2024 | VRST | Earscape: A VR Auditory Educational Escape Room. | Christian Vasileios Tsalidis de Zabala, Ali Adjorlu, Lone Marianne Percy-Smith, Stefania Serafin |
| 2023 | ArtsIT | Touching the Untouchable: Playing the Virtual Glass Harmonica. | Astrid Pedersen, Morten Jrgensen, Stefania Serafin |
| 2023 | CHI | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS). | Balazs Andras Ivanyi, Truls Bendik Tjemsland, Christian Vasileios Tsalidis de Zabala, Lilla Julia Toth, Marcus Alexander Dyrholm, Scott James Naylor, Ann Paradiso, Dwayne Lamb, Jarnail Chudge, Ali Adjorlu, Stefania Serafin |
| 2023 | ISMAR | Enhancing Auditory Immersion in Interactive Virtual Reality Environments. | Peter Kurucz, Nilufar Baghaei, Stefania Serafin, Eve Klein |
| 2023 | VRST | Music Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities. | Valentin Bauer, Ali Adjorlu, Linnea Bjerregaard Pedersen, Tifanie Bouchara, Stefania Serafin |
| 2023 | VRST | Earnormous: An educational VR game about how humans hear. | Stefania Serafin, Ali Adjorlu |
| 2023 | VRST | Listen again: virtual reality based training for children with hearing impairments. | Stefania Serafin, Ali Adjorlu |
| 2021 | DAFX | Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes. | Marius George Onofrei, Silvin Willemsen, Stefania Serafin |
| 2021 | DAFX | Dynamic Grids for Finite-Difference Schemes in Musical Instrument Simulations. | Silvin Willemsen, Stefan Bilbao, Michele Ducceschi, Stefania Serafin |
| 2021 | DAFX | A Physical Model of the Trombone Using Dynamic Grids for Finite-Difference Schemes. | Silvin Willemsen, Stefan Bilbao, Michele Ducceschi, Stefania Serafin |
| 2021 | VR | Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music. | Anders Riddersholm Bargum, Devansh Kandpal, Oddur Ingi Kristjansson, Simon Rostami Mosen, Jesper S. Andersen, Stefania Serafin |
| 2021 | VR | Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study. | Emil Rosenlund Heg, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2021 | VR | MARTYR: Exploring Ingredients of Virtual Dining Experiences. | Camilla Jaller, Nicklas B. S. Andersen, Niels C. Nilsson, Razvan Paisa, Mads Damsbo, Stefania Serafin |
| 2021 | VR | Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction. | Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen |
| 2021 | VR | Revisiting Audiovisual Rotation Gains for Redirected Walking. | Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg |
| 2021 | VR | The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality. | Luis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, Merete Nordentoft |
| 2020 | CHI | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality. | Patrick L. Strandholt, Oana A. Dogaru, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2020 | ICASSP | A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks. | Michele Geronazzo, Jason-Yves Tissieres, Stefania Serafin |
| 2019 | ArtsIT | Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2019 | ArtsIT | Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2019 | ArtsIT | Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists. | Emil Rosenlund Heg, Begm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | ArtsIT | The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. | Emil Rosenlund Heg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | VR | Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2019 | VR | No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation. | Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin |
| 2018 | ArtsIT | Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2018 | ArtsIT | Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. | Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin |
| 2018 | ArtsIT | What Is It Like to Be a Virtual Bat? | Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin |
| 2018 | HCI | The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting. | Jon Ram Bruun-Pedersen, Morten G. Andersen, Mathias M. Clemmensen, Mads K. Didriksen, Emil J. Wittendorff, Stefania Serafin |
| 2018 | ISMAR | The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios. | Michele Geronazzo, Erik Sikstrm, Jari Kleimola, Federico Avanzini, Amalia de Gtzen, Stefania Serafin |
| 2018 | VR | Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. | Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin |
| 2018 | VR | Agency Enhances Body Ownership Illusion of Being a Virtual Bat. | Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin |
| 2018 | VR | A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility. | Thomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2018 | VR | Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes. | Cumhur Erkut, Jonas Holfelt, Stefania Serafin |
| 2018 | VRST | Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion. | Congzhi Wang, Oana A. Dogaru, Patrick L. Strandholt, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | ISMAR | Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario. | Ali Adjorlu, Emil Rosenlund Heg, Luca Mangano, Stefania Serafin |
| 2017 | VR | A preliminary study of users' experiences of meditation in virtual reality. | Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | VR | Binaural sound reduces reaction time in a virtual reality search task. | Emil Rosenlund Heg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin |
| 2017 | VR | An exploration of input conditions for virtual teleportation. | Emil Rosenlund Heg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | VR | The effect of geometric realism on presence in a virtual reality game. | Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | VR | Sound design in virtual reality concert experiences using a wave field synthesis approach. | Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin |
| 2017 | VR | Waiting for the ultimate display: can decreased fidelity positively influence perceived realism? | Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | VR | Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation. | Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | VR | Considerations on the use of virtual and augmented reality technologies in music education. | Stefania Serafin, Ali Adjorlu, Niels C. Nilsson, Lui Thomsen, Rolf Nordahl |
| 2017 | VR | A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments. | Alejandro Sauri Suarez, Jason-Yves Tissieres, Luis S. Vieira, Reuben Hunter-McHardy, Sam K. Sernavski, Stefania Serafin |
| 2017 | VRST | ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis. | Alex Baldwin, Stefania Serafin, Cumhur Erkut |
| 2017 | VRST | Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. | Tina Kjr, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | CHI | From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies. | Cumhur Erkut, Stefania Serafin |
| 2016 | HCI | Walking in Place Through Virtual Worlds. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2016 | NordiCHI | A Case of Cooperative Sound Design. | Cumhur Erkut, Davide Rocchesso, Stefano Delle Monache, Stefania Serafin |
| 2016 | VR | Effects of vibrotactile stimulation during virtual sandboarding. | Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | VR | Evaluating two alternative walking in place interfaces for virtual reality gaming. | Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | VR | Estimation of detection thresholds for audiovisual rotation gains. | Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin |
| 2016 | VR | Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. | Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin |
| 2016 | VR | Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon. | Erik Sikstrm, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |
| 2016 | VRST | Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. | Lasse T. Nielsen, Matias B. Mller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | VRST | Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. | Erik Sikstrm, Emil Rosenlund Heg, Luca Mangano, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2015 | VR | The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2015 | VR | Sonic interaction in virtual environments. | Stefania Serafin, Rolf Nordahl, Amalia de Gtzen, Cumhur Erkut, Michele Geronazzo, Federico Avanzini |
| 2015 | VR | Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Avatar weight estimates based on footstep sounds in three presentation formats. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Drawing learning support system with the past brilliant learner-self using visual and auditory feedback. | Keiko Yamamoto, Stefania Serafin |
| 2014 | VR | Design and evaluation of Binaural auditory rendering for CAVEs. | Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer |
| 2014 | VR | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. | Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer |
| 2014 | VR | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. | Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lcuyer |
| 2014 | VR | A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2014 | VRST | The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2013 | CHI | Mobile rhythmic interaction in a sonic tennis game. | Stefano Baldan, Amalia de Gtzen, Stefania Serafin |
| 2013 | MIG | The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2013 | VR | Unintended positional drift and its potential solutions. | Niels C. Nilsson, Stefania Serafin, Rolf Nordahl |
| 2013 | VR | Estimation of detection thresholds for acoustic based redirected walking techniques. | Stefania Serafin, Niels C. Nilsson, Erik Sikstrm, Amalia de Gtzen, Rolf Nordahl |
| 2012 | VR | Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces. | Rolf Nordahl, Stefania Serafin, Niels C. Nilsson, Luca Turchet |
| 2010 | MMSP | Audio-haptic physically-based simulation of walking on different grounds. | Luca Turchet, Rolf Nordahl, Stefania Serafin, Amir Berrezag, Smilen Dimitrov, Vincent Hayward |
| 2010 | VR | Sound synthesis and evaluation of interactive footsteps for virtual reality applications. | Rolf Nordahl, Stefania Serafin, Luca Turchet |
| 2010 | VRST | Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. | Luca Turchet, Maud Marchal, Anatole Lcuyer, Rolf Nordahl, Stefania Serafin |
| 2008 | CHI | Sonic interaction design: sound, information and experience. | Davide Rocchesso, Stefania Serafin, Frauke Behrendt, Nicola Bernardini, Roberto Bresin, Gerhard Eckel, Karmen Franinovic, Thomas Hermann, Sandra Pauletto, Patrick Susini, Yon Visell |