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Stefania Serafin

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

85

Venues

13

Active years

2008–2026

Best venue rank

A*

Where they publish

Papers

85 indexed papers, newest first.

YearVenueTitleAuthors
2026AVIBeyond Visual Interfaces: Designing Multisensory Experiences.Stefania Serafin
2025VRExploring the Impact of AI-Generated Speech on Avatar Perception and Realism in Virtual Reality Environments.Anders Riddersholm Bargum, Emil Snderskov Hansen, Cumhur Erkut, Stefania Serafin
2025VRA Pilot-Study into a Novel Application for Inducing and Studying Visually-Induced Motion Sickness in a VR environment.Holger Pichard Hansen-Nord, Steffen Mgelmose, Kasper Bruun Nielsen, Hafsteinn Petursson, Alfred Villiam Thorlaksen, Asher Lou Isenberg, Mns Magnusson, Stefania Serafin, Rolf Nordahl
2025VRVirtual Reality Music Training for CI Users: Insights and Design Guidelines.Emil Snderskov Hansen, Signe Marie Kromann Kristiansen, Stefania Serafin, Ali Adjorlu
2025VRCo-design of virtual reality exergames for balance rehabilitation.Signe Toftgaard Henriksen, Ali Adjorlu, Stefania Serafin, Marius George Onofrei, Federico Fontana, Kasper Sndergaard
2025VRInvestigating the Impact of Avatar Action Sounds on the Plausibility Illusion in Virtual Reality.Peter Kurucz, Stefania Serafin, Vibhav Chitale, Eve Klein, Nilufar Baghaei
2025VRIEEE 8th VR Workshop on Sonic Interactions for Virtual Environments.Stefania Serafin, Ali Adjorlu, Rolf Nordahl, Federico Fontana, Michele Geronazzo, Tifanie Bouchara, Florent Berthaut, Romain Michon, Dorte Hammershi, Lorenzo Picinali
2025SIGdialA Multi-Layered Annotation Protocol for Polyadic Conversation: Structuring Interactional Data in the GaMMA Corpus.Mark Dourado, Frej Spangsberg Lorenzen, Jesper Udesen, Henrik Gert Hassager, Stefania Serafin
2024VRSTEarscape: A VR Auditory Educational Escape Room.Christian Vasileios Tsalidis de Zabala, Ali Adjorlu, Lone Marianne Percy-Smith, Stefania Serafin
2023ArtsITTouching the Untouchable: Playing the Virtual Glass Harmonica.Astrid Pedersen, Morten Jrgensen, Stefania Serafin
2023CHIDuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS).Balazs Andras Ivanyi, Truls Bendik Tjemsland, Christian Vasileios Tsalidis de Zabala, Lilla Julia Toth, Marcus Alexander Dyrholm, Scott James Naylor, Ann Paradiso, Dwayne Lamb, Jarnail Chudge, Ali Adjorlu, Stefania Serafin
2023ISMAREnhancing Auditory Immersion in Interactive Virtual Reality Environments.Peter Kurucz, Nilufar Baghaei, Stefania Serafin, Eve Klein
2023VRSTMusic Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities.Valentin Bauer, Ali Adjorlu, Linnea Bjerregaard Pedersen, Tifanie Bouchara, Stefania Serafin
2023VRSTEarnormous: An educational VR game about how humans hear.Stefania Serafin, Ali Adjorlu
2023VRSTListen again: virtual reality based training for children with hearing impairments.Stefania Serafin, Ali Adjorlu
2021DAFXReal-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes.Marius George Onofrei, Silvin Willemsen, Stefania Serafin
2021DAFXDynamic Grids for Finite-Difference Schemes in Musical Instrument Simulations.Silvin Willemsen, Stefan Bilbao, Michele Ducceschi, Stefania Serafin
2021DAFXA Physical Model of the Trombone Using Dynamic Grids for Finite-Difference Schemes.Silvin Willemsen, Stefan Bilbao, Michele Ducceschi, Stefania Serafin
2021VRVirtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music.Anders Riddersholm Bargum, Devansh Kandpal, Oddur Ingi Kristjansson, Simon Rostami Mosen, Jesper S. Andersen, Stefania Serafin
2021VRVirtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.Emil Rosenlund Heg, Jon Ram Bruun-Pedersen, Stefania Serafin
2021VRMARTYR: Exploring Ingredients of Virtual Dining Experiences.Camilla Jaller, Nicklas B. S. Andersen, Niels C. Nilsson, Razvan Paisa, Mads Damsbo, Stefania Serafin
2021VRFighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction.Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen
2021VRRevisiting Audiovisual Rotation Gains for Redirected Walking.Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg
2021VRThe CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality.Luis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, Merete Nordentoft
2020CHIKnock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.Patrick L. Strandholt, Oana A. Dogaru, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2020ICASSPA Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks.Michele Geronazzo, Jason-Yves Tissieres, Stefania Serafin
2019ArtsITCo-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.Ali Adjorlu, Stefania Serafin
2019ArtsITHead-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder.Ali Adjorlu, Stefania Serafin
2019ArtsITCo-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.Emil Rosenlund Heg, Begm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin
2019ArtsITThe Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation.Emil Rosenlund Heg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin
2019VRTeachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder.Ali Adjorlu, Stefania Serafin
2019VRNo Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation.Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin
2018ArtsITHead-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder.Ali Adjorlu, Stefania Serafin
2018ArtsITSpatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings.Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin
2018ArtsITWhat Is It Like to Be a Virtual Bat?Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin
2018HCIThe Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting.Jon Ram Bruun-Pedersen, Morten G. Andersen, Mathias M. Clemmensen, Mads K. Didriksen, Emil J. Wittendorff, Stefania Serafin
2018ISMARThe Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios.Michele Geronazzo, Erik Sikstrm, Jari Kleimola, Federico Avanzini, Amalia de Gtzen, Stefania Serafin
2018VRSpatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings.Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin
2018VRAgency Enhances Body Ownership Illusion of Being a Virtual Bat.Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin
2018VRA Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.Thomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2018VRMobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes.Cumhur Erkut, Jonas Holfelt, Stefania Serafin
2018VRSTStep aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.Congzhi Wang, Oana A. Dogaru, Patrick L. Strandholt, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017ISMARDaily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario.Ali Adjorlu, Emil Rosenlund Heg, Luca Mangano, Stefania Serafin
2017VRA preliminary study of users' experiences of meditation in virtual reality.Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017VRBinaural sound reduces reaction time in a virtual reality search task.Emil Rosenlund Heg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin
2017VRAn exploration of input conditions for virtual teleportation.Emil Rosenlund Heg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017VRThe effect of geometric realism on presence in a virtual reality game.Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017VRSound design in virtual reality concert experiences using a wave field synthesis approach.Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin
2017VRWaiting for the ultimate display: can decreased fidelity positively influence perceived realism?Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin
2017VREffect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017VRConsiderations on the use of virtual and augmented reality technologies in music education.Stefania Serafin, Ali Adjorlu, Niels C. Nilsson, Lui Thomsen, Rolf Nordahl
2017VRA comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments.Alejandro Sauri Suarez, Jason-Yves Tissieres, Luis S. Vieira, Reuben Hunter-McHardy, Sam K. Sernavski, Stefania Serafin
2017VRSTScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis.Alex Baldwin, Stefania Serafin, Cumhur Erkut
2017VRSTCan you cut it?: an exploration of the effects of editing in cinematic virtual reality.Tina Kjr, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016CHIFrom Ecological Sounding Artifacts Towards Sonic Artifact Ecologies.Cumhur Erkut, Stefania Serafin
2016HCIWalking in Place Through Virtual Worlds.Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl
2016NordiCHIA Case of Cooperative Sound Design.Cumhur Erkut, Davide Rocchesso, Stefano Delle Monache, Stefania Serafin
2016VREffects of vibrotactile stimulation during virtual sandboarding.Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016VREvaluating two alternative walking in place interfaces for virtual reality gaming.Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016VREstimation of detection thresholds for audiovisual rotation gains.Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin
2016VRDisguising rotational gain for redirected walking in virtual reality: Effect of visual density.Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin
2016VRIs this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.Erik Sikstrm, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin
2016VRSTMissing the point: an exploration of how to guide users' attention during cinematic virtual reality.Lasse T. Nielsen, Matias B. Mller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016VRSTShop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.Erik Sikstrm, Emil Rosenlund Heg, Luca Mangano, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin
2015VRThe effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl
2015VRThe effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl
2015VRSonic interaction in virtual environments.Stefania Serafin, Rolf Nordahl, Amalia de Gtzen, Cumhur Erkut, Michele Geronazzo, Federico Avanzini
2015VRWings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency.Erik Sikstrm, Amalia de Gtzen, Stefania Serafin
2015VRSelf-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds.Erik Sikstrm, Amalia de Gtzen, Stefania Serafin
2015VRAvatar weight estimates based on footstep sounds in three presentation formats.Erik Sikstrm, Amalia de Gtzen, Stefania Serafin
2015VRDrawing learning support system with the past brilliant learner-self using visual and auditory feedback.Keiko Yamamoto, Stefania Serafin
2014VRDesign and evaluation of Binaural auditory rendering for CAVEs.Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer
2014VRAudio-visual attractors for capturing attention to the screens when walking in CAVE systems.Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer
2014VRAudio-visual attractors for capturing attention to the screens when walking in CAVE systems.Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lcuyer
2014VRA comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl
2014VRSTThe influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl
2013CHIMobile rhythmic interaction in a sonic tennis game.Stefano Baldan, Amalia de Gtzen, Stefania Serafin
2013MIGThe Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl
2013VRUnintended positional drift and its potential solutions.Niels C. Nilsson, Stefania Serafin, Rolf Nordahl
2013VREstimation of detection thresholds for acoustic based redirected walking techniques.Stefania Serafin, Niels C. Nilsson, Erik Sikstrm, Amalia de Gtzen, Rolf Nordahl
2012VREnhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.Rolf Nordahl, Stefania Serafin, Niels C. Nilsson, Luca Turchet
2010MMSPAudio-haptic physically-based simulation of walking on different grounds.Luca Turchet, Rolf Nordahl, Stefania Serafin, Amir Berrezag, Smilen Dimitrov, Vincent Hayward
2010VRSound synthesis and evaluation of interactive footsteps for virtual reality applications.Rolf Nordahl, Stefania Serafin, Luca Turchet
2010VRSTInfluence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.Luca Turchet, Maud Marchal, Anatole Lcuyer, Rolf Nordahl, Stefania Serafin
2008CHISonic interaction design: sound, information and experience.Davide Rocchesso, Stefania Serafin, Frauke Behrendt, Nicola Bernardini, Roberto Bresin, Gerhard Eckel, Karmen Franinovic, Thomas Hermann, Sandra Pauletto, Patrick Susini, Yon Visell