| 2016 | CHI | Contextual Inquiry of Future Commuting in Autonomous Cars. | Sven Krome, Steffen P. Walz, Stefan Greuter |
| 2015 | CHI | Embarrassing Interactions. | Sebastian Deterding, Andrs Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz |
| 2014 | IE | Exergaming in the Car: Preliminary Results of an Experimental Setup. | Sven Krome, Steffen P. Walz, Stefan Greuter, Ansgar Gerlicher, Markus Schleehauf |
| 2014 | IE | Exploring Game Ideas for Stresslessness in the Automotive Domain. | Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf |
| 2013 | IE | Towards personalised, gamified systems: an investigation into game design, personality and player typologies. | Lauren S. Ferro, Steffen P. Walz, Stefan Greuter |
| 2007 | CHI | REXplorer: a mobile, pervasive spell-casting game for tourists. | Rafael Ballagas, Sven G. Kratz, Jan O. Borchers, Eugen Yu, Steffen P. Walz, Claudia O. Fuhr, Ludger Hovestadt, Martin Tann |
| 2007 | DIGRA | Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists. | Steffen P. Walz, Rafael Ballagas |
| 2005 | DIGRA | Research Issues in ArchITectural Game Design. | Steffen P. Walz |
| 2003 | DIGRA | Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games. | Steffen P. Walz |
| 2002 | EGVE | Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment. | Uwe Wssner, Jrgen P. Schulze, Steffen P. Walz, Ulrich Lang |
| 2001 | EGVE | Volume Rendering in a Virtual Environment. | Jrgen Peter Schulze-Dbold, Uwe Wssner, Steffen P. Walz, Ulrich Lang |