| 2026 | SIGCSE | Incorporating Accessibility into the ABET CAC Accreditation Criteria. | Brianna Blaser, Maya Cakmak, Stephanie Ludi, Rajendra Krishna Raj |
| 2025 | ASSETS | Using Co-Design to Investigate Affordances of an Expressive CS Learning Environment for Students who are BVI. | Jason Brent Smith, Annie Chu, Noel Alben, Shi Ding, Kevin Gautier, Stephen Garrett, Brian Magerko, Jason Freeman, Bryan Pardo, Stephanie Ludi, Taneisha Lee, Tom McKlin |
| 2025 | HCI | Towards Inclusive Data Visualization: Investigating Accessibility in Scientific and Technical Charts. | Haifa Alshehri, Stephanie Ludi, Wajdi Aljedaani |
| 2025 | HCI | Evaluating Developers' Knowledge of Usability Guidelines: An Empirical Study on Stack Overflow. | Hans Djalali, Wajdi Aljedaani, Asmaa Mansour Alghamdi, Stephanie Ludi, Marcelo Medeiros Eler |
| 2025 | HCI | Understanding Developer Misconceptions Between Accessibility and Usability: An Empirical Study on Stack Overflow. | Hans Djalali, Wajdi Aljedaani, Stephanie Ludi |
| 2025 | HCI | Educational Accessibility in STEM for Visually Impaired and Blind Students: A Literature Review on Challenges and Support. | Rana Ghoneim, Wajdi Aljedaani, Asmaa Mansour Alghamdi, Stephanie Ludi |
| 2025 | SAC | Mobile App Quality Assessment: Leveraging LLM-Driven Data Augmentation for Enhanced User Reviews Analysis. | Bassam Alsanousi, Stephanie Ludi, Hyunsook Do |
| 2025 | SEKE | Kencode: A Novel Methodology for Voice-Based Programming. | Khalid Alkhaldi, Asrar A. Qassem, Stephanie Ludi |
| 2023 | ICSE | Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities? | Wajdi Aljedaani, Mohamed Wiem Mkaouer, Anthony Peruma, Stephanie Ludi |
| 2022 | ASSETS | Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments. | Aboubakar Mountapmbeme, Obianuju Okafor, Stephanie Ludi |
| 2022 | ASSETS | Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System. | Obianuju Okafor, Stephanie Ludi |
| 2022 | HCI | Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs. | Obianuju Okafor, Wajdi Aljedaani, Stephanie Ludi |
| 2022 | HCI | Helping Students with Motor Impairments Program via Voice-Enabled Block-Based Programming. | Obianuju Okafor, Stephanie Ludi |
| 2022 | SIGCSE | Exploration on Integrating Accessibility into an AI Course. | Chia-En Tseng, Seoung Ho Jung, Yasmine N. El-Glaly, Yudong Liu, Stephanie Ludi |
| 2021 | ASSETS | How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages. | Aboubakar Mountapmbeme, Stephanie Ludi |
| 2021 | EASE | Test Smell Detection Tools: A Systematic Mapping Study. | Wajdi Aljedaani, Anthony Peruma, Ahmed Aljohani, Mazen Alotaibi, Mohamed Wiem Mkaouer, Ali Ouni, Christian D. Newman, Abdullatif Ghallab, Stephanie Ludi |
| 2020 | ASSETS | Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments. | Aboubakar Mountapmbeme, Stephanie Ludi |
| 2020 | ASSETS | Comparison of Methods for Teaching Accessibility in University Computing Courses. | Qiwen Zhao, Vaishnavi Mande, Paula Conn, Sedeeq Al-khazraji, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth |
| 2020 | SIGCSE | Active Learning with LEGO for Teaching Software Development. | Stan Kurkovsky, Stephanie Ludi |
| 2019 | SIGCSE | Active Learning with LEGO for Software Requirements. | Stan Kurkovsky, Stephanie Ludi, Linda Clark |
| 2018 | SIGCSE | LEGO-based Active Learning Exercises for Teaching Software Development: (Abstract Only). | Stan Kurkovsky, Stephanie Ludi |
| 2018 | SIGCSE | Enhanced Robotics!: Improving Building and Programming Learning Experiences for Students with Visual Impairments. | Stephanie Ludi, Debra Bernstein, Karen Mutch-Jones |
| 2018 | SIGCSE | Teaching Inclusive Thinking to Undergraduate Students in Computing Programs. | Stephanie Ludi, Matt Huenerfauth, Vicki L. Hanson, Nidhi Rajendra Palan, Paula Garcia |
| 2017 | ASSETS | Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges. | Khaled Albusays, Stephanie Ludi, Matt Huenerfauth |
| 2017 | ASSETS | Teaching Inclusive Thinking in Undergraduate Computing. | Nidhi Rajendra Palan, Vicki L. Hanson, Matt Huenerfauth, Stephanie Ludi |
| 2017 | SIGCSE | Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes (Abstract Only). | Stephanie Ludi, Stan Kurkovsky |
| 2016 | ASSETS | Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. | Stephanie Ludi, Jamie Simpson, Wil Merchant |
| 2016 | ICSE | Eliciting programming challenges faced by developers with visual impairments: exploratory study. | Khaled Albusays, Stephanie Ludi |
| 2015 | ASSETS | Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments. | Abdulrhman A. Alkhanifer, Stephanie Ludi |
| 2015 | HCI | An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments. | Hanan Alhussaini, Stephanie Ludi, Jim Leone |
| 2015 | HCI | Disorientation Factors that Affect the Situation Awareness of the Visually Impaired Individuals in Unfamiliar Indoor Environments. | Abdulrhman Alkhanifer, Stephanie Ludi |
| 2015 | HCI | A Tablet-Based Lego Mindstorms Programming Environment for Children. | Stephanie Ludi |
| 2015 | HCI | A JBrick: Accessible Robotics Programming for Visually Impaired Users. | Stephanie Ludi, Scott Jordan |
| 2014 | ASSETS | Visually impaired orientation techniques in unfamiliar indoor environments: a user study. | Abdulrhman Alkhanifer, Stephanie Ludi |
| 2014 | ASSETS | An accessible robotics programming environment for visually impaired users. | Stephanie Ludi, Lindsey Ellis, Scott Jordan |
| 2014 | ASSETS | AccessBraille: tablet-based braille entry. | Stephanie Ludi, Michael Timbrook, Piper Chester |
| 2014 | ICCHP | Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing. | Stephanie Ludi, Michael Timbrook, Piper Chester |
| 2014 | ICCHP | A Tablet-Based Approach to Facilitate the Viewing of Classroom Lecture by Low Vision Students. | Stephanie Ludi, Michael Timbrook, Piper Chester |
| 2014 | ICFHR | Using Off-Line Features and Synthetic Data for On-Line Handwritten Math Symbol Recognition. | Kenny Davila, Stephanie Ludi, Richard Zanibbi |
| 2014 | RE | Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study. | Abdulrhman Alkhanifer, Stephanie Ludi |
| 2014 | RE | Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students. | Stephanie Ludi |
| 2013 | SIGCSE | Accelerating K-12 computational thinking using scaffolding, staging, and abstraction. | David S. Touretzky, Daniela Marghitu, Stephanie Ludi, Debra Bernstein, Lijun Ni |
| 2012 | ICSE | Requirements gathering for assistive technology that includes low vision and sighted users. | Stephanie Ludi, Alex Canter, Lindsey Ellis, Abhishek Shrestha |
| 2012 | SIGCSE | Improving the accessibility of computing enrichment programs (abstract only). | Richard E. Ladner, Karen Alkoby, Jeffrey P. Bigham, Stephanie Ludi, Daniela Marghitu, Andreas Stefik |
| 2011 | ASSETS | Access lecture: a mobile application providing visual access to classroom material. | Stephanie Ludi, Alex Canter, Lindsey Ellis, Abhishek Shrestha |
| 2011 | SIGCSE | SIGCSE special project showcase. | Douglas Baldwin, Peter Sanderson, Robert McCartney, Stephanie Ludi, Narayanan T. Ramachandran, Carol Taylor |
| 2010 | ASSETS | JBrick: accessible lego mindstorm programming tool for users who are visually impaired. | Stephanie Ludi, Mohammed Abadi, Yuji Fujiki, Priya Sankaran, Spencer Herzberg |
| 2008 | SIGCSE | Developing inclusive outreach activities for students with visual impairments. | Stephanie Ludi, Thomas Reichlmayr |
| 2007 | ICSE | Introducing Accessibility Requirements through External Stakeholder Utilization in an Undergraduate Requirements Engineering Course. | Stephanie Ludi |
| 2005 | ITiCSE | Active-learning activities that introduce students to software engineering fundamentals. | Stephanie Ludi |
| 2005 | SIGCSE | An introductory software engineering course that facilitates active learning. | Stephanie Ludi, Swaminathan Natarajan, Thomas Reichlmayr |
| 2003 | ICSE | Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction. | Stephanie Ludi |
| 2001 | HCI | Re-inventing icons: using animation as cues in icons for the visually impaired. | Stephanie Ludi, Michael G. Wagner |