| 2025 | CHI | Noel: A Chatbot Persona to Support Children Designing for Others. | Priscilla Y. Lo, Annemiek Veldhuis, Alissa Nicole Antle, Steve DiPaola |
| 2023 | ACII | Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives. | Meehae Song, Steve DiPaola, Servet Ulas |
| 2023 | ICMI | Art creation as an emergent multimodal journey in Artificial Intelligence latent space. | Steve DiPaola, Suk Kyoung Choi |
| 2023 | ICMI | Combining Artificial Intelligence, Bio-Sensing and Multimodal Control for Bio-Responsive Interactives. | Steve DiPaola, Meehae Song |
| 2023 | ICMI | Expectations vs. Reality: The Impact of Adaptation Gap on Avatars in Social VR Platforms. | Andrey Goncharov, zge Nilay Yalin, Steve DiPaola |
| 2023 | ICMI | Multimodal Entrainment in Bio-Responsive Multi-User VR Interactives. | Meehae Song, Steve DiPaola |
| 2021 | CSCW | SAGA: Collaborative Storytelling with GPT-3. | Hanieh Shakeri, Carman Neustaedter, Steve DiPaola |
| 2021 | HCI | VR-DesignSpace: A Creativity Support Environment Integrating Virtual Reality Technology into Collaborative Data-Informed Evaluation of Design Alternatives. | Maryam Zarei, Steve DiPaola |
| 2020 | IVA | Social Prescribing Across the Lifespan with Virtual Humans. | zge Nilay Yalin, Sylvain Moreno, Steve DiPaola |
| 2019 | ACII | A multi-layer artificial intelligence and sensing based affective conversational embodied agent. | Steve DiPaola, zge Nilay Yalin |
| 2019 | CHI | Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. | Alexandra Kitson, Steve DiPaola, Bernhard E. Riecke |
| 2019 | CogSci | Modeling Human Creative Cognition using AI Techniques. | Steve DiPaola |
| 2019 | CogSci | Evaluating Levels of Emotional Contagion with an Embodied Conversational Agent. | zge Nilay Yalin, Steve DiPaola |
| 2017 | IVA | A Dynamic Speech Breathing System for Virtual Characters. | Ulysses Bernardet, Sin-Hwa Kang, Andrew W. Feng, Steve DiPaola, Ari Shapiro |
| 2016 | IVA | An Architecture for Biologically Grounded Real-Time Reflexive Behavior. | Ulysses Bernardet, Mathieu Chollet, Steve DiPaola, Stefan Scherer |
| 2016 | IVA | Simulink Toolbox for Real-Time Virtual Character Control. | Ulysses Bernardet, Maryam Saberi, Steve DiPaola |
| 2015 | CHI | Touch of the Eye: Does Observation Reflect Haptic Metaphors In Art Drawing? | Suk Kyoung Choi, Steve DiPaola |
| 2015 | ICMI | Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character. | Maryam Saberi, Ulysses Bernardet, Steve DiPaola |
| 2015 | IVA | A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters. | Ulysses Bernardet, Steve DiPaola |
| 2015 | IVA | Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status. | Maryam Saberi, Ulysses Bernardet, Steve DiPaola |
| 2014 | CogSci | Affective response patterns as indicators of personality in virtual characters. | Ulysses Bernardet, Steve DiPaola |
| 2013 | DIGRA | The Role of Micronarrative in the Design and Experience of Digital Games. | Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk |
| 2009 | CHI | AdWiL: adaptive windows layout manager. | Mona Haraty, Syavash Nobarany, Steve DiPaola, Brian D. Fisher |
| 2009 | IVA | Intelligent Expression-Based Character Agent Systems. | Steve DiPaola |
| 2006 | SIGGRAPH | Emotional remapping of music to facial animation. | Steve DiPaola, Ali Arya |
| 2006 | SIGGRAPH | Designing an adaptive multimedia interactive to support shared learning experiences. | Steve DiPaola, Caitlin Akai |
| 2005 | DIGRA | Towards an interactive visualization of game design patterns. | Julie Tolmie, Steve DiPaola, Anthony Charles |
| 2004 | SIGGRAPH | Ratava's line: emergent learning and design using collaborative virtual worlds. | Steve DiPaola, Daria Dorosh, Galen Brandt |
| 2003 | SIGGRAPH | A social metaphor-based 3D virtual environment. | Steve DiPaola, David Collins |
| 2002 | IV | FaceSpace: A Facial Spatial-Domain Toolkit. | Steve DiPaola |
| 2002 | SIGGRAPH | Investigating face space. | Steve DiPaola |
| 1999 | SIGGRAPH | A 3D natural emulation design approach to virtual communities. | Steve DiPaola, David Collins |
| 1998 | SIGGRAPH | Characters on the Internet (panel): the next generation. | Steve DiPaola, Barnett Fox, Athomas Goldberg, Mark S. Meadows, Celia Pearce |