| 2019 | SIGGRAPH | Capture4VR: from VR photography to VR video. | Christian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert Konrad, Steve Sullivan |
| 2007 | SIGGRAPH | LucasArts and ILM: a course in film and game convergence. | Steve Sullivan, Chris Williams, Nick Porcino, David Bullock |
| 2004 | SIGGRAPH | Custom software development in post production. | Andrew Chapman, Jack Brooks, David A. Hart, Daniel Maskit, Steve Sullivan |
| 2000 | ICRA | Constructing Geometric Object Models from Images. | Jean Ponce, Yakup Genc, Steve Sullivan |
| 1998 | ICCV | Automatic Model Construction, Pose Estimation, and Object Recognition from Photographs using Triangular Splines. | Steve Sullivan, Jean Ponce |
| 1993 | CVPR | On using geometric distance fits to estimate 3D object shape, pose, and deformation from range, CT, and video images. | Steve Sullivan, Lorraine Sandford, Jean Ponce |
| 1993 | ICRA | On Characterizing and Computing Three- and Four-Finger Force-Closure Grasps of Polyhedral Objects. | Jean Ponce, Steve Sullivan, Jean-Daniel Boissonnat, Jean-Pierre Merlet |
| 1992 | CVPR | Parametrizing and fitting bounded algebraic curves and surfaces. | Gabriel Taubin, Fernando Cukierman, Steve Sullivan, Jean Ponce, David J. Kriegman |
| 1988 | ITC | Integrated Pin Electronics for a VLSI Test System. | Christopher W. Branson, Don Murray, Steve Sullivan |