| 2026 | AAAI | SE360: Semantic Edit in 360° Panoramas via Hierarchical Data Construction. | Haoyi Zhong, Fang-Lue Zhang, Andrew Chalmers, Taehyun Rhee |
| 2026 | VR | Perceptual Thresholds of Sample Counts in AI-Augmented 3D Gaussian Splatting. | SeungWon Jeong, Lingxiao Li, Bin Chen, Taehyun Rhee |
| 2026 | VR | Free-View XR Tours Using 3D Gaussian Splatting with an Avatar Guide. | Mayura Manawadu, SeungWon Jeong, Lingxiao Li, Bin Chen, Taehyun Rhee |
| 2025 | ISMAR | The Impact of Occlusion and Collision on Real-Virtual Interaction in Mixed Reality 360° Images. | Andrew Chalmers, SeungWon Jeong, Xuteng Yuan, Fanglue Zhang, Taehyun Rhee |
| 2025 | ISMAR | How Many Are Enough? Effective Sample Counts in NeRF and 3DGS. | SeungWon Jeong, Bin Chen, Taehyun Rhee |
| 2025 | ISMAR | TARAR: An Intelligent Tour Guide Avatar for Mobile Real-Time Augmented Reality in Heritage Sites. | Mayura Manawadu, Charitha Weerasooriya, Gihan Chathuranga, Minura Wijesinghe, Sandun Wijayarathne, Poorna Perera, Taehyun Rhee, Udaya Wijenayake |
| 2025 | ISMAR | TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking. | Geuntae Park, Jiwon Yi, Taehyun Rhee, Kwanguk Kim, Yoonsang Lee |
| 2025 | ISMAR | Parameter-Free Neural Lens Blur Rendering for High-Fidelity Composites. | Lingyan Ruan, Bin Chen, Taehyun Rhee |
| 2025 | VR | Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation. | Hong Son Nguyen, Andrew Chalmers, DaEun Cheong, MyoungGon Kim, Taehyun Rhee, JungHyun Han |
| 2024 | ACCV | Full-Body Human De-lighting with Semi-supervised Learning. | Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee |
| 2024 | VR | Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation. | Andrew Chalmers, Faisal Zaman, Taehyun Rhee |
| 2023 | ISMAR | MRMAC: Mixed Reality Multi-user Asymmetric Collaboration. | Faisal Zaman, Craig Anslow, Andrew Chalmers, Taehyun Rhee |
| 2023 | ISMAR | Deep Learning-based Simulator Sickness Estimation from 3D Motion. | Junhong Zhao, Kien T. P. Tran, Andrew Chalmers, Weng Khuan Hoh, Richard Yao, Arindam Dey, James Wilmott, James Lin, Mark Billinghurst, Robert W. Lindeman, Taehyun Rhee |
| 2023 | IVCNZ | De-lighting Human Images Using Region-Specific Data Augmentation. | Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee |
| 2023 | SIGGRAPH | Real-time Stage Modelling and Visual Effects for Live Performances. | Taehyun Rhee, Andrew Chalmers, Faisal Zaman, Anna Stangnes, Vic Roberts |
| 2023 | SiggraphA | A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. | Andrew Chalmers, Junhong Zhao, Weng Khuan Hoh, James John Drown, Simon Finnie, Richard Yao, James Lin, James Wilmott, Arindam Dey, Mark Billinghurst, Taehyun Rhee |
| 2022 | ECCV | Deep Portrait Delighting. | Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee |
| 2021 | PG | Art-directing Appearance using an Environment Map Latent Space. | Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee |
| 2021 | PG | Neural Screen Space Rendering of Direct Illumination. | Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee |
| 2021 | VR | TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video. | Hyejin Kim, Jacob Young, Daniel Medeiros, Stephen Thompson, Taehyun Rhee |
| 2020 | IVCNZ | Shadow-based Light Detection for HDR Environment Maps. | Andrew Chalmers, Taehyun Rhee |
| 2020 | IVCNZ | Edge-Aware Convolution for RGB-D Image Segmentation. | Rongsen Chen, Fang-Lue Zhang, Taehyun Rhee |
| 2020 | IVCNZ | Visual Object Tracking in Spherical 360° Videos: A Bridging Approach. | Simon Finnie, Fang-Lue Zhang, Taehyun Rhee |
| 2020 | IVCNZ | Voice Interaction for Augmented Reality Navigation Interfaces with Natural Language Understanding. | Junhong Zhao, Christopher James Parry, Rafael Kuffner dos Anjos, Craig Anslow, Taehyun Rhee |
| 2020 | PG | Illumination Space: A Feature Space for Radiance Maps. | Andrew Chalmers, Todd E. Zickler, Taehyun Rhee |
| 2020 | VR | Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. | Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee |
| 2019 | ISMAR | Real-Time Mixed Reality Rendering for Underwater 360° Videos. | Stephen Thompson, Andrew Chalmers, Taehyun Rhee |
| 2019 | VR | Real-time Underwater Caustics for Mixed Reality 360° Videos. | Stephen Thompson, Andrew Chalmers, Taehyun Rhee |
| 2018 | VR | Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering. | Lohit Petikam, Andrew Chalmers, Taehyun Rhee |
| 2015 | IVCNZ | Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs. | Kurt Wan-Duo Ma, Thomas Iorns, Andrew Chalmers, Taehyun Rhee |
| 2015 | PSIVT | Real-Time Image Based Lighting for 360-Degree Panoramic Video. | Thomas Iorns, Taehyun Rhee |
| 2015 | SIGGRAPH | Making digital characters: creation, deformation, and animation. | Wan-Chun Alex Ma, Taehyun Rhee, Yusuke Yoshiyasu |
| 2014 | PG | Perceptually Optimised Illumination for Seamless Composites. | Andrew Chalmers, Jong Jin Choi, Taehyun Rhee |
| 2014 | PG | Sky Browser: Search for HDR Sky Maps. | Andrew Chalmers, John Lewis, Peter Hillman, Charlie Tait, Taehyun Rhee |
| 2013 | IVCNZ | Perceptually based radiance map for realistic composition. | Andrew Chalmers, Jong Jin Choi, Taehyun Rhee |
| 2013 | IVCNZ | Expression transfer: A system to build 3D blend shapes for facial animation. | Chandan Pawaskar, Wan-Chun Ma, Kieran Carnegie, John P. Lewis, Taehyun Rhee |
| 2012 | ICIP | Split and merge approach for detecting multiple planes in a depth image. | Seon-Min Rhee, Yong-Beom Lee, James Dokyoon Kim, Taehyun Rhee |
| 2011 | SCA | Real-time Facial Animation from Live Video Tracking. | Taehyun Rhee, Youngkyoo Hwang, James Dokyoon Kim, Changyeong Kim |
| 2010 | ICIP | A probabilistic approach to realistic face synthesis. | Hyunjung Shim, Inwoo Ha, Taehyun Rhee, James Dokyoon Kim, Changyeong Kim |
| 2009 | VDA | Reservoir Model Information System: REMIS. | Sang Yun Lee, Kwang-Wu Lee, Taehyun Rhee, Ulrich Neumann |
| 2007 | PG | Soft-Tissue Deformation for In Vivo Volume Animation. | Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krishna S. Nayak |