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Takashi Kanai

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

30

Venues

14

Active years

1997–2025

Best venue rank

A*

Where they publish

Papers

30 indexed papers, newest first.

YearVenueTitleAuthors
2025SIGGRAPHQuadtree Tall Cells for Eulerian Liquid Simulation.Fumiya Narita, Nimiko Ochiai, Takashi Kanai, Ryoichi Ando
2024SCABrittle Fracture Animation with VQ-VAE-Based Generative Method.Yuhang Huang, Takashi Kanai
2023MIGVideo-Based Motion Retargeting Framework between Characters with Various Skeleton Structure.Xin Huang, Takashi Kanai
2021MIGGarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials.Zhen Luo, Tianxing Li, Takashi Kanai
2020CWBiological Modeling of Feathers by Morphogenesis Simulation.Jiajun Zhang, Takashi Kanai
2020ICCSHigh Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model.Jules Morel, Alexandra Bac, Takashi Kanai
2020PGAn Energy-Conserving Hair Shading Model Based on Neural Style Transfer.Zhi Qiao, Takashi Kanai
2018SCAViewpoint Selection for Liquid Animations.Chihiro Suzuki, Takashi Kanai
2016ISVCAdding Turbulence Based on Low-Resolution Cascade Ratios.Masato Ishimuroya, Takashi Kanai
2016SIGGRAPHAdding visual details based on low-resolution energy cascade ratios for smoke simulation.Masato Ishimuroya, Takashi Kanai
2015EGPGVOut-of-Core Framework for QEM-based Mesh Simplification.Hiromu Ozaki, Fumihito Kyota, Takashi Kanai
2014SIGGRAPHDirectionality-aware rectilinear texture warped shadow maps.Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai
2011SCAProcedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties.Genichi Kawada, Takashi Kanai
2009SiggraphAVolume-preserving LSM deformations.Kenji Takamatsu, Takashi Kanai
2006ICIPApproximation of Unorganized Point Set with Composite Implicit Surface.Arnaud Gelas, Yutaka Ohtake, Takashi Kanai, Rmy Prost
2006SGPHierarchical error-driven approximation of implicit surfaces from polygonal meshes.Takashi Kanai, Yutaka Ohtake, Kiwamu Kase
2005ISVCDirect Point Rendering on GPU.Hiroaki Kawata, Takashi Kanai
2005SCADirectable animation of elastic objects.Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo
2005WSCGImage-Based Point Rendering and Its Application to Color Editing Tool.Hiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai
2004CWInteractive Point-Based Painterly Rendering.Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai
2004ICIPRemeshing algorithm for multiresolution prior model in segmentation.Alexandre Gouaillard, Arnaud Gelas, Sbastien Valette, Eric Boix, Takashi Kanai, Rmy Prost
2003KESPersonalized Environment for Skimming Documents.Tessai Hayama, Takashi Kanai, Susumu Kunifuji
2001PGMultiresolution Interpolation Meshes.Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura
2000GMPApproximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications.Takashi Kanai, Hiromasa Suzuki
2000KESRelated document-based information filtering applied to the association model information retrieval system.Takashi Kanai, Li Jian, Susumu Kunifuji
2000PGSubdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces.Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada
1999PGSubdivision Surface Fitting to a Range of Points.Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura, Takashi Kanai
1999SIGGRAPHThe legend of dragon.Kenichi Iwata, Shuji Hiramatsu, Takahiro Fuji, Hideki Mizoguchi, Yasuharu Yoshizawa, Kouji Miyata, Momoko Ikeda, Takashi Kanai
1998PGInteractive Mesh Dragging with Adaptive Remeshing Technique.Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura
1997PG3D geometric metamorphosis based on harmonic map.Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura