| 2025 | SIGGRAPH | Quadtree Tall Cells for Eulerian Liquid Simulation. | Fumiya Narita, Nimiko Ochiai, Takashi Kanai, Ryoichi Ando |
| 2024 | SCA | Brittle Fracture Animation with VQ-VAE-Based Generative Method. | Yuhang Huang, Takashi Kanai |
| 2023 | MIG | Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure. | Xin Huang, Takashi Kanai |
| 2021 | MIG | GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials. | Zhen Luo, Tianxing Li, Takashi Kanai |
| 2020 | CW | Biological Modeling of Feathers by Morphogenesis Simulation. | Jiajun Zhang, Takashi Kanai |
| 2020 | ICCS | High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model. | Jules Morel, Alexandra Bac, Takashi Kanai |
| 2020 | PG | An Energy-Conserving Hair Shading Model Based on Neural Style Transfer. | Zhi Qiao, Takashi Kanai |
| 2018 | SCA | Viewpoint Selection for Liquid Animations. | Chihiro Suzuki, Takashi Kanai |
| 2016 | ISVC | Adding Turbulence Based on Low-Resolution Cascade Ratios. | Masato Ishimuroya, Takashi Kanai |
| 2016 | SIGGRAPH | Adding visual details based on low-resolution energy cascade ratios for smoke simulation. | Masato Ishimuroya, Takashi Kanai |
| 2015 | EGPGV | Out-of-Core Framework for QEM-based Mesh Simplification. | Hiromu Ozaki, Fumihito Kyota, Takashi Kanai |
| 2014 | SIGGRAPH | Directionality-aware rectilinear texture warped shadow maps. | Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai |
| 2011 | SCA | Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties. | Genichi Kawada, Takashi Kanai |
| 2009 | SiggraphA | Volume-preserving LSM deformations. | Kenji Takamatsu, Takashi Kanai |
| 2006 | ICIP | Approximation of Unorganized Point Set with Composite Implicit Surface. | Arnaud Gelas, Yutaka Ohtake, Takashi Kanai, Rmy Prost |
| 2006 | SGP | Hierarchical error-driven approximation of implicit surfaces from polygonal meshes. | Takashi Kanai, Yutaka Ohtake, Kiwamu Kase |
| 2005 | ISVC | Direct Point Rendering on GPU. | Hiroaki Kawata, Takashi Kanai |
| 2005 | SCA | Directable animation of elastic objects. | Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo |
| 2005 | WSCG | Image-Based Point Rendering and Its Application to Color Editing Tool. | Hiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai |
| 2004 | CW | Interactive Point-Based Painterly Rendering. | Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai |
| 2004 | ICIP | Remeshing algorithm for multiresolution prior model in segmentation. | Alexandre Gouaillard, Arnaud Gelas, Sbastien Valette, Eric Boix, Takashi Kanai, Rmy Prost |
| 2003 | KES | Personalized Environment for Skimming Documents. | Tessai Hayama, Takashi Kanai, Susumu Kunifuji |
| 2001 | PG | Multiresolution Interpolation Meshes. | Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura |
| 2000 | GMP | Approximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications. | Takashi Kanai, Hiromasa Suzuki |
| 2000 | KES | Related document-based information filtering applied to the association model information retrieval system. | Takashi Kanai, Li Jian, Susumu Kunifuji |
| 2000 | PG | Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. | Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada |
| 1999 | PG | Subdivision Surface Fitting to a Range of Points. | Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura, Takashi Kanai |
| 1999 | SIGGRAPH | The legend of dragon. | Kenichi Iwata, Shuji Hiramatsu, Takahiro Fuji, Hideki Mizoguchi, Yasuharu Yoshizawa, Kouji Miyata, Momoko Ikeda, Takashi Kanai |
| 1998 | PG | Interactive Mesh Dragging with Adaptive Remeshing Technique. | Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura |
| 1997 | PG | 3D geometric metamorphosis based on harmonic map. | Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura |